New to Doms, need mucho help


Considebalt

 

Posted

Alright so here's the deal, as the title suggests I am new to Doms. I was toying around in mids today and realized I have no f'ing idea at what I'm doing and could use some help in the form of advice, sample builds, etc. I rolled a Grav/Elec dom (mostly for concept) and would love to eventually slot sets into him, make a perma-dom out of him, and PvP. Any aid in this would be much appreciated.


 

Posted

I was toying around with mids again and came up with this (figured it might help if I posted something to ridicule and disect)

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 48 Natural Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Electricity Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Crush <ul type="square">[*] (A)[/list]Level 1: Charged Bolts <ul type="square">[*] (A)[/list]Level 2: Gravity Distortion <ul type="square">[*] (A)[/list]Level 4: Lightning Bolt <ul type="square">[*] (A)[/list]Level 6: Hurdle <ul type="square">[*] (A)[/list]Level 8: Crushing Field <ul type="square">[*] (A)[/list]Level 10: Hasten <ul type="square">[*] (A)[/list]Level 12: Dimension Shift <ul type="square">[*] (A)[/list]Level 14: Health <ul type="square">[*] (A)[/list]Level 16: Build Up <ul type="square">[*] (A)[/list]Level 18: Gravity Distortion Field <ul type="square">[*] (A)[/list]Level 20: Stamina <ul type="square">[*] (A)[/list]Level 22: Zapp <ul type="square">[*] (A)[/list]Level 24: Stimulant <ul type="square">[*] (A)[/list]Level 26: Wormhole <ul type="square">[*] (A)[/list]Level 28: Aid Self <ul type="square">[*] (A)[/list]Level 30: Static Discharge <ul type="square">[*] (A)[/list]Level 32: Singularity <ul type="square">[*] (A)[/list]Level 35: Thunder Strike <ul type="square">[*] (A)[/list]Level 38: Stealth <ul type="square">[*] (A)[/list]Level 41: Scorpion Shield <ul type="square">[*] (A)[/list]Level 44: Invisibility <ul type="square">[*] (A)[/list]Level 47: Poisonous Ray <ul type="square">[*] (A)[/list]Level 49: Summon Tarantula <ul type="square">[*] (A)[/list]------------
Level 1: Brawl <ul type="square">[*] (A)[/list]Level 1: Sprint <ul type="square">[*] (A)[/list]Level 2: Rest <ul type="square">[*] (A)[/list]Level 1: Domination
------------
[u]Set Bonuses:[u]


 

Posted

[ QUOTE ]
Alright so here's the deal, as the title suggests I am new to Doms. I was toying around in mids today and realized I have no f'ing idea at what I'm doing and could use some help in the form of advice, sample builds, etc. I rolled a Grav/Elec dom (mostly for concept) and would love to eventually slot sets into him, make a perma-dom out of him, and PvP. Any aid in this would be much appreciated.

[/ QUOTE ]

Do whats fun and just to tell you perma-dom soon will be worthless with I15. Right now none of us truly knows whats going to happen with doms and what soon will be the best way to slot one.


 

Posted

No ridicule here just a few bits of advice. This advice is based on the assumption that you will be playing your Dom all of the way up.
Move crushing field to waaay later in your build. Unless you are playing with a corruptor with a rain power, CF is generally just an aggro grabber and you have very few hp. You can use it on a group, run around the corner and deal with the ones that were missed by the immob then deal with the others in the group as the CF wears off. However, I skip the AOE immob on all of my Doms.

I would also take the early melee attack (I can't remember the name right now, too little caffine ingestion.) It hits hard and willl increase your damage output.

Also you need Lift. They call knockdown the 3 second hold for a reason. Holding one mob and bouncing the other one around works very well.

Best of luck and have fun


 

Posted

Well, first thing I would say is that dominators are not a ranged AT. Like a blaster, we do lots of damage up close too. Unlike most blasters, we can often use our mez abilities to be perfectly safe doing that damage up close. All that is to say, take your melee attacks. Specifically, going through your build, here are my suggestions:

On the gravity side, drop dimension shift, it's total junk. Phasing out a group of foes is almost never useful, and it'll piss off your teammates, guaranteed, when they try to attack them and find they can't. If you really, really want it, you can probably find the occasional ambush or whatever where it might be useful, but for the love of $deity, don't overuse it.

Ditto, I wouldn't bother with crushing field. What is the use of it? You have no debuff fields to keep foes inside, no aoe KD patches to fix foes on top of, etc. By itself it does nothing but do a tiny amount of damage and convince all the enemies to shoot your face off. The only real use might be to stop people from staggering around while they're stunned from wormhole, but tbh that's not really that important - in my experience, they don't really wander that far.

On the other hand, keep crush - it's very useful to immobilize tough melee bosses/EBs/AVs who you don't want to be able to run up and smash your face in. Doesn't need too much slotting, though - 1 acc is more or less enough to hit with since it's got an acc bonus, other than that some endredux, and maybe damage if you have spare slots (might as well get some damage out of it while you're spamming it on a EB). The duration and recharge are already very long and very quick, respectively, out of the box, so it doesn't really need slotting for either. You don't need it as a filler attack since you've got lift, so it doesn't really need full damage slotting if you need the slots for something more important.

Finally, take lift. Not only is it a third ranged damage power for a secondary that doesn't normally have one, it also is getting a damage buff in issue 15 and has 100% chance for knockup for great extra mitigation. Slot it as a regular attack and enjoy. On the other hand, you are right to skip propel - the eons-long animation makes it far inferior to the ranged attacks you already have.

On the electricity side, all of the powers are at least decent, with probably the snipe and (maybe) static discharge or voltaic sentinel being the most skippable if you really are looking for something to drop. If you skip dimension shift, crushing field, and propel (three truly useless powers for this combination), you have the space to take your entire secondary if you choose. Regardless, though, you *definitely* want to take all 3 melee attacks, both blasts, and build up. The melee attacks hit quite hard and are very useful, the two blasts are the usual reliable damage, and build up is, well, build up. Honestly, I'd take it all except the snipe - aid self, concealment, whatever, none of those are in my opinion very needed for PvE doms. Nothing should really be able to hit you enough to make you *need* aid self except PToD EBs, and well, those are a problem regardless. And concealment is really nothing special nowadays, just get SS + stealth IO if you really want to be invisible. Or, take personal force field (which you should be doing anyway if you're going with the mace epic) and just walk past everything while laughing at them. PFF is also the only real reason to take aid self, imo - combined the two are basically a time-out, let me get all my health back button. Useful, albeit not my style.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Well Im willing to hit the ground running (plus my concept sorta calls for it), do appreciate the advice though Deamodad. I relooked at mids and use you's guys suggestions as well as some of my friends and came up with this power selection:

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 48 Technology Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Electricity Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lift <ul type="square">[*] (A)[/list]Level 1: Charged Bolts <ul type="square">[*] (A)[/list]Level 2: Gravity Distortion <ul type="square">[*] (A)[/list]Level 4: Charged Brawl <ul type="square">[*] (A)[/list]Level 6: Lightning Bolt <ul type="square">[*] (A)[/list]Level 8: Hurdle <ul type="square">[*] (A)[/list]Level 10: Havoc Punch <ul type="square">[*] (A)[/list]Level 12: Combat Jumping <ul type="square">[*] (A)[/list]Level 14: Health <ul type="square">[*] (A)[/list]Level 16: Build Up <ul type="square">[*] (A)[/list]Level 18: Kick <ul type="square">[*] (A)[/list]Level 20: Stamina <ul type="square">[*] (A)[/list]Level 22: Tough <ul type="square">[*] (A)[/list]Level 24: Gravity Distortion Field <ul type="square">[*] (A)[/list]Level 26: Wormhole <ul type="square">[*] (A)[/list]Level 28: Super Jump <ul type="square">[*] (A)[/list]Level 30: Hasten <ul type="square">[*] (A)[/list]Level 32: Singularity <ul type="square">[*] (A)[/list]Level 35: Thunder Strike <ul type="square">[*] (A)[/list]Level 38: Acrobatics <ul type="square">[*] (A)[/list]Level 41: Charged Armor <ul type="square">[*] (A)[/list]Level 44: Ball Lightning <ul type="square">[*] (A)[/list]Level 47: Summon Guardian <ul type="square">[*] (A)[/list]Level 49: Surge of Power <ul type="square">[*] (A)[/list]------------
Level 1: Brawl <ul type="square">[*] (A)[/list]Level 1: Sprint <ul type="square">[*] (A)[/list]Level 2: Rest <ul type="square">[*] (A)[/list]Level 1: Domination
------------
[u]Set Bonuses:[u]


 

Posted

And last but not least, something that may or may not be smexy, the build I just spent a decent amount of time chiseling out:

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lift <ul type="square">[*] (A) (3) (3) (5) (5)[/list]Level 1: Charged Bolts <ul type="square">[*] (A) (7) (7) (9) (9)[/list]Level 2: Gravity Distortion <ul type="square">[*] (A) (11) (11) (13)[/list]Level 4: Charged Brawl <ul type="square">[*] (A) (13) (15) (15) (17)[/list]Level 6: Hasten <ul type="square">[*] (A) (17) (19)[/list]Level 8: Hurdle <ul type="square">[*] (A)[/list]Level 10: Havoc Punch <ul type="square">[*] (A) (19) (21) (21) (23)[/list]Level 12: Combat Jumping <ul type="square">[*] (A)[/list]Level 14: Health <ul type="square">[*] (A) (23) (25)[/list]Level 16: Build Up <ul type="square">[*] (A) (25) (27) (27) (29)[/list]Level 18: Kick <ul type="square">[*] (A)[/list]Level 20: Stamina <ul type="square">[*] (A) (29) (31) (43) (43) (46)[/list]Level 22: Tough <ul type="square">[*] (A) (31) (31)[/list]Level 24: Gravity Distortion Field <ul type="square">[*] (A) (33) (33) (34) (43) (46)[/list]Level 26: Wormhole <ul type="square">[*] (A) (33) (34) (34) (36)[/list]Level 28: Super Jump <ul type="square">[*] (A)[/list]Level 30: Lightning Bolt <ul type="square">[*] (A) (36) (36) (37) (37)[/list]Level 32: Singularity <ul type="square">[*] (A) (37) (39) (39) (42)[/list]Level 35: Thunder Strike <ul type="square">[*] (A) (39) (40) (40) (40)[/list]Level 38: Acrobatics <ul type="square">[*] (A)[/list]Level 41: Charged Armor <ul type="square">[*] (A) (42) (42)[/list]Level 44: Ball Lightning <ul type="square">[*] (A) (45) (45) (45) (46)[/list]Level 47: Summon Guardian <ul type="square">[*] (A) (48) (48) (48) (50)[/list]Level 49: Surge of Power <ul type="square">[*] (A) (50) (50)[/list]------------
Level 1: Brawl <ul type="square">[*] (A)[/list]Level 1: Sprint <ul type="square">[*] (A)[/list]Level 2: Rest <ul type="square">[*] (A)[/list]Level 1: Domination
------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Lift)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Decimation[u]
(Charged Bolts)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Basilisk's Gaze[u]
(Gravity Distortion)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Charged Brawl)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 11.4 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 11.4 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 15.3 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Basilisk's Gaze[u]
(Gravity Distortion Field)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[*] Status Resistance 5%[*] 10% (0.42 HP/sec) Regeneration[/list][u]Stupefy[u]
(Wormhole)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Lightning Bolt)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
(Singularity)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[*] 10% Resistance(All)[/list][u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Charged Armor)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[/list][u]Positron's Blast[u]
(Ball Lightning)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
(Summon Guardian)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)[*] 10% (0.42 HP/sec) Regeneration[/list][u]Impervium Armor[u]
(Surge of Power)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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Posted

You have more 6.25% recharge bonuses than will benefit you, that's the main thing about the build...Also I would remove a slot from surge of power and put the resist 5% recharge set into charged armor.

As far as I can tell you mostly built for high HP, which I'd assume you're doing for PvP. The resists won't help you much in PvP due to DR; when I activate power surge with charged armor running in PvP it gives me an extra 4% or so resist.

I'm not huge fan of Grav/ on doms just because I think it's harder to build for a really broad variety of set bonuses. With Mind/ and Ice/ you can get really high ranged defense along with perma dom. You can cap ranged def with perma dom on a mind/energy, which is pretty cool.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted


[ QUOTE ]
You have more 6.25% recharge bonuses than will benefit you, that's the main thing about the build...Also I would remove a slot from surge of power and put the resist 5% recharge set into charged armor.

[/ QUOTE ]

Yeah bout that, I thought the recharge for perma was 140%...oops. So changed /that/ right away, thanks for pointing that out. This is the new build:

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Darth Malice: Level 50 Technology Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lift <ul type="square">[*] (A) (3) (3) (5) (5)[/list]Level 1: Charged Bolts <ul type="square">[*] (A) (7) (7) (9) (9) (36)[/list]Level 2: Gravity Distortion <ul type="square">[*] (A) (11) (11) (13)[/list]Level 4: Charged Brawl <ul type="square">[*] (A) (13) (15) (15) (17)[/list]Level 6: Hasten <ul type="square">[*] (A) (17) (19)[/list]Level 8: Hurdle <ul type="square">[*] (A)[/list]Level 10: Havoc Punch <ul type="square">[*] (A) (19) (21) (21) (23)[/list]Level 12: Combat Jumping <ul type="square">[*] (A)[/list]Level 14: Health <ul type="square">[*] (A) (23) (25)[/list]Level 16: Build Up <ul type="square">[*] (A) (25) (27) (27) (29)[/list]Level 18: Kick <ul type="square">[*] (A)[/list]Level 20: Stamina <ul type="square">[*] (A) (29) (31) (43) (43) (46)[/list]Level 22: Tough <ul type="square">[*] (A) (31) (31)[/list]Level 24: Gravity Distortion Field <ul type="square">[*] (A) (33) (33) (34) (43) (46)[/list]Level 26: Wormhole <ul type="square">[*] (A) (33) (34) (34) (37)[/list]Level 28: Super Jump <ul type="square">[*] (A)[/list]Level 30: Lightning Bolt <ul type="square">[*] (A) (36) (36) (37)[/list]Level 32: Singularity <ul type="square">[*] (A) (37) (39) (39) (42)[/list]Level 35: Thunder Strike <ul type="square">[*] (A) (39) (40) (40) (40)[/list]Level 38: Acrobatics <ul type="square">[*] (A)[/list]Level 41: Charged Armor <ul type="square">[*] (A) (42) (42) (50)[/list]Level 44: Ball Lightning <ul type="square">[*] (A) (45) (45) (45) (46)[/list]Level 47: Summon Guardian <ul type="square">[*] (A) (48) (48) (48) (50)[/list]Level 49: Surge of Power <ul type="square">[*] (A) (50)[/list]------------
Level 1: Brawl <ul type="square">[*] (A)[/list]Level 1: Sprint <ul type="square">[*] (A)[/list]Level 2: Rest <ul type="square">[*] (A)[/list]Level 1: Domination
------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Lift)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Apocalypse[u]
(Charged Bolts)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[/list][u]Devastation[u]
(Charged Bolts)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[/list][u]Basilisk's Gaze[u]
(Gravity Distortion)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Charged Brawl)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 11.4 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 11.4 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 15.3 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Basilisk's Gaze[u]
(Gravity Distortion Field)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[*] Status Resistance 5%[*] 10% (0.42 HP/sec) Regeneration[/list][u]Stupefy[u]
(Wormhole)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Devastation[u]
(Lightning Bolt)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Expedient Reinforcement[u]
(Singularity)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[*] 10% Resistance(All)[/list][u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Charged Armor)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Positron's Blast[u]
(Ball Lightning)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
(Summon Guardian)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[/list][u]Impervium Armor[u]
(Surge of Power)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|588D28012426944694109A374A0DC40A9FC01F2571D23|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

[ QUOTE ]
[ QUOTE ]
Alright so here's the deal, as the title suggests I am new to Doms. I was toying around in mids today and realized I have no f'ing idea at what I'm doing and could use some help in the form of advice, sample builds, etc. I rolled a Grav/Elec dom (mostly for concept) and would love to eventually slot sets into him, make a perma-dom out of him, and PvP. Any aid in this would be much appreciated.

[/ QUOTE ]

Do whats fun and just to tell you perma-dom soon will be worthless with I15. Right now none of us truly knows whats going to happen with doms and what soon will be the best way to slot one.

[/ QUOTE ]

This.

Seriously, Doms on Live and Doms on i15 Test right now are two very different animals.


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))