New to Doms, need mucho help
I was toying around with mids again and came up with this (figured it might help if I posted something to ridicule and disect)
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 48 Natural Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Electricity Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Crush <ul type="square">[*] (A)[/list]Level 1: Charged Bolts <ul type="square">[*] (A)[/list]Level 2: Gravity Distortion <ul type="square">[*] (A)[/list]Level 4: Lightning Bolt <ul type="square">[*] (A)[/list]Level 6: Hurdle <ul type="square">[*] (A)[/list]Level 8: Crushing Field <ul type="square">[*] (A)[/list]Level 10: Hasten <ul type="square">[*] (A)[/list]Level 12: Dimension Shift <ul type="square">[*] (A)[/list]Level 14: Health <ul type="square">[*] (A)[/list]Level 16: Build Up <ul type="square">[*] (A)[/list]Level 18: Gravity Distortion Field <ul type="square">[*] (A)[/list]Level 20: Stamina <ul type="square">[*] (A)[/list]Level 22: Zapp <ul type="square">[*] (A)[/list]Level 24: Stimulant <ul type="square">[*] (A)[/list]Level 26: Wormhole <ul type="square">[*] (A)[/list]Level 28: Aid Self <ul type="square">[*] (A)[/list]Level 30: Static Discharge <ul type="square">[*] (A)[/list]Level 32: Singularity <ul type="square">[*] (A)[/list]Level 35: Thunder Strike <ul type="square">[*] (A)[/list]Level 38: Stealth <ul type="square">[*] (A)[/list]Level 41: Scorpion Shield <ul type="square">[*] (A)[/list]Level 44: Invisibility <ul type="square">[*] (A)[/list]Level 47: Poisonous Ray <ul type="square">[*] (A)[/list]Level 49: Summon Tarantula <ul type="square">[*] (A)[/list]------------
Level 1: Brawl <ul type="square">[*] (A)[/list]Level 1: Sprint <ul type="square">[*] (A)[/list]Level 2: Rest <ul type="square">[*] (A)[/list]Level 1: Domination
------------
[u]Set Bonuses:[u]
[ QUOTE ]
Alright so here's the deal, as the title suggests I am new to Doms. I was toying around in mids today and realized I have no f'ing idea at what I'm doing and could use some help in the form of advice, sample builds, etc. I rolled a Grav/Elec dom (mostly for concept) and would love to eventually slot sets into him, make a perma-dom out of him, and PvP. Any aid in this would be much appreciated.
[/ QUOTE ]
Do whats fun and just to tell you perma-dom soon will be worthless with I15. Right now none of us truly knows whats going to happen with doms and what soon will be the best way to slot one.
No ridicule here just a few bits of advice. This advice is based on the assumption that you will be playing your Dom all of the way up.
Move crushing field to waaay later in your build. Unless you are playing with a corruptor with a rain power, CF is generally just an aggro grabber and you have very few hp. You can use it on a group, run around the corner and deal with the ones that were missed by the immob then deal with the others in the group as the CF wears off. However, I skip the AOE immob on all of my Doms.
I would also take the early melee attack (I can't remember the name right now, too little caffine ingestion.) It hits hard and willl increase your damage output.
Also you need Lift. They call knockdown the 3 second hold for a reason. Holding one mob and bouncing the other one around works very well.
Best of luck and have fun
Well, first thing I would say is that dominators are not a ranged AT. Like a blaster, we do lots of damage up close too. Unlike most blasters, we can often use our mez abilities to be perfectly safe doing that damage up close. All that is to say, take your melee attacks. Specifically, going through your build, here are my suggestions:
On the gravity side, drop dimension shift, it's total junk. Phasing out a group of foes is almost never useful, and it'll piss off your teammates, guaranteed, when they try to attack them and find they can't. If you really, really want it, you can probably find the occasional ambush or whatever where it might be useful, but for the love of $deity, don't overuse it.
Ditto, I wouldn't bother with crushing field. What is the use of it? You have no debuff fields to keep foes inside, no aoe KD patches to fix foes on top of, etc. By itself it does nothing but do a tiny amount of damage and convince all the enemies to shoot your face off. The only real use might be to stop people from staggering around while they're stunned from wormhole, but tbh that's not really that important - in my experience, they don't really wander that far.
On the other hand, keep crush - it's very useful to immobilize tough melee bosses/EBs/AVs who you don't want to be able to run up and smash your face in. Doesn't need too much slotting, though - 1 acc is more or less enough to hit with since it's got an acc bonus, other than that some endredux, and maybe damage if you have spare slots (might as well get some damage out of it while you're spamming it on a EB). The duration and recharge are already very long and very quick, respectively, out of the box, so it doesn't really need slotting for either. You don't need it as a filler attack since you've got lift, so it doesn't really need full damage slotting if you need the slots for something more important.
Finally, take lift. Not only is it a third ranged damage power for a secondary that doesn't normally have one, it also is getting a damage buff in issue 15 and has 100% chance for knockup for great extra mitigation. Slot it as a regular attack and enjoy. On the other hand, you are right to skip propel - the eons-long animation makes it far inferior to the ranged attacks you already have.
On the electricity side, all of the powers are at least decent, with probably the snipe and (maybe) static discharge or voltaic sentinel being the most skippable if you really are looking for something to drop. If you skip dimension shift, crushing field, and propel (three truly useless powers for this combination), you have the space to take your entire secondary if you choose. Regardless, though, you *definitely* want to take all 3 melee attacks, both blasts, and build up. The melee attacks hit quite hard and are very useful, the two blasts are the usual reliable damage, and build up is, well, build up. Honestly, I'd take it all except the snipe - aid self, concealment, whatever, none of those are in my opinion very needed for PvE doms. Nothing should really be able to hit you enough to make you *need* aid self except PToD EBs, and well, those are a problem regardless. And concealment is really nothing special nowadays, just get SS + stealth IO if you really want to be invisible. Or, take personal force field (which you should be doing anyway if you're going with the mace epic) and just walk past everything while laughing at them. PFF is also the only real reason to take aid self, imo - combined the two are basically a time-out, let me get all my health back button. Useful, albeit not my style.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I wouldn't recommend Grav for a brand new Dom player. Take anything except Mind (Mind is a fine set, but gives you an atypical Dom play experience compared to every other set) instead. Read the Dom guides, too.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
Well Im willing to hit the ground running (plus my concept sorta calls for it), do appreciate the advice though Deamodad. I relooked at mids and use you's guys suggestions as well as some of my friends and came up with this power selection:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 48 Technology Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Electricity Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Lift <ul type="square">[*] (A)[/list]Level 1: Charged Bolts <ul type="square">[*] (A)[/list]Level 2: Gravity Distortion <ul type="square">[*] (A)[/list]Level 4: Charged Brawl <ul type="square">[*] (A)[/list]Level 6: Lightning Bolt <ul type="square">[*] (A)[/list]Level 8: Hurdle <ul type="square">[*] (A)[/list]Level 10: Havoc Punch <ul type="square">[*] (A)[/list]Level 12: Combat Jumping <ul type="square">[*] (A)[/list]Level 14: Health <ul type="square">[*] (A)[/list]Level 16: Build Up <ul type="square">[*] (A)[/list]Level 18: Kick <ul type="square">[*] (A)[/list]Level 20: Stamina <ul type="square">[*] (A)[/list]Level 22: Tough <ul type="square">[*] (A)[/list]Level 24: Gravity Distortion Field <ul type="square">[*] (A)[/list]Level 26: Wormhole <ul type="square">[*] (A)[/list]Level 28: Super Jump <ul type="square">[*] (A)[/list]Level 30: Hasten <ul type="square">[*] (A)[/list]Level 32: Singularity <ul type="square">[*] (A)[/list]Level 35: Thunder Strike <ul type="square">[*] (A)[/list]Level 38: Acrobatics <ul type="square">[*] (A)[/list]Level 41: Charged Armor <ul type="square">[*] (A)[/list]Level 44: Ball Lightning <ul type="square">[*] (A)[/list]Level 47: Summon Guardian <ul type="square">[*] (A)[/list]Level 49: Surge of Power <ul type="square">[*] (A)[/list]------------
Level 1: Brawl <ul type="square">[*] (A)[/list]Level 1: Sprint <ul type="square">[*] (A)[/list]Level 2: Rest <ul type="square">[*] (A)[/list]Level 1: Domination
------------
[u]Set Bonuses:[u]
And last but not least, something that may or may not be smexy, the build I just spent a decent amount of time chiseling out:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Lift <ul type="square">[*] (A) (3) (3) (5) (5)[/list]Level 1: Charged Bolts <ul type="square">[*] (A) (7) (7) (9) (9)[/list]Level 2: Gravity Distortion <ul type="square">[*] (A) (11) (11) (13)[/list]Level 4: Charged Brawl <ul type="square">[*] (A) (13) (15) (15) (17)[/list]Level 6: Hasten <ul type="square">[*] (A) (17) (19)[/list]Level 8: Hurdle <ul type="square">[*] (A)[/list]Level 10: Havoc Punch <ul type="square">[*] (A) (19) (21) (21) (23)[/list]Level 12: Combat Jumping <ul type="square">[*] (A)[/list]Level 14: Health <ul type="square">[*] (A) (23) (25)[/list]Level 16: Build Up <ul type="square">[*] (A) (25) (27) (27) (29)[/list]Level 18: Kick <ul type="square">[*] (A)[/list]Level 20: Stamina <ul type="square">[*] (A) (29) (31) (43) (43) (46)[/list]Level 22: Tough <ul type="square">[*] (A) (31) (31)[/list]Level 24: Gravity Distortion Field <ul type="square">[*] (A) (33) (33) (34) (43) (46)[/list]Level 26: Wormhole <ul type="square">[*] (A) (33) (34) (34) (36)[/list]Level 28: Super Jump <ul type="square">[*] (A)[/list]Level 30: Lightning Bolt <ul type="square">[*] (A) (36) (36) (37) (37)[/list]Level 32: Singularity <ul type="square">[*] (A) (37) (39) (39) (42)[/list]Level 35: Thunder Strike <ul type="square">[*] (A) (39) (40) (40) (40)[/list]Level 38: Acrobatics <ul type="square">[*] (A)[/list]Level 41: Charged Armor <ul type="square">[*] (A) (42) (42)[/list]Level 44: Ball Lightning <ul type="square">[*] (A) (45) (45) (45) (46)[/list]Level 47: Summon Guardian <ul type="square">[*] (A) (48) (48) (48) (50)[/list]Level 49: Surge of Power <ul type="square">[*] (A) (50) (50)[/list]------------
Level 1: Brawl <ul type="square">[*] (A)[/list]Level 1: Sprint <ul type="square">[*] (A)[/list]Level 2: Rest <ul type="square">[*] (A)[/list]Level 1: Domination
------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Lift)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Decimation[u]
(Charged Bolts)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Basilisk's Gaze[u]
(Gravity Distortion)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Charged Brawl)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 11.4 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 11.4 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 15.3 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Basilisk's Gaze[u]
(Gravity Distortion Field)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[*] Status Resistance 5%[*] 10% (0.42 HP/sec) Regeneration[/list][u]Stupefy[u]
(Wormhole)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Lightning Bolt)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
(Singularity)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[*] 10% Resistance(All)[/list][u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Charged Armor)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[/list][u]Positron's Blast[u]
(Ball Lightning)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
(Summon Guardian)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)[*] 10% (0.42 HP/sec) Regeneration[/list][u]Impervium Armor[u]
(Surge of Power)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1426;717;1434;HEX;|
|78DAA594C94F13511CC7DF4C5B0AA5A594A565A72D206569A 17A71391803684C208|
|1206AD4886399C02475A6E94C8D9C24EA11504FEE5B50E31D 3546FF0DD7B30B8917|
|D79B4BFD2D8F62E2D149FBFDCCBCF77BBFEFEF2D3363A786F D422CEC144A7028ABD|
|9F6F4B075C23035C7CAFBF6E99939D3CA5AB3F3C22B848895 7AA6872CD3C95BD9D4|
|9EBC76D270E6D79F7B372276D9B656C83AA991AC9E71F2460 6A3C634D3C815B29A6|
|3586668AF39A7E775D349ADDFF8C62DC83899D3F5193FDDEE 361C53B76D7E18D5B5|
|9C61CE0664CFEC9C034F8D23392393DA301D2B8087EDE8F9F 906A8B707FEFD2E21A|
|FA25B3C00740B75059016EA5D82FB1EE33EE1ADFA57F8650A 2FBBCEB84228BFC4B8|
|4A48427685C35DCA1B18DB2A7CCF192F08FE978477A02E99D 6758C9CFC1AA1EA382|
|343A89E21C461B53D1CAE7AFAB88751C32883002F19178537 414D1FC0A2425A5470|
|EE1A76AA638B3AB608EB0CC850C9E1A2B25EC1262F340538A 91AD84F4DE12942C30|
|4610D2C82D2227853A59E1542D32DC66D42CB1D820AF942D2 2254844B94434B2D3B|
|786A9738F602A16D91D07B91B14C489E27B86054BDACAB3EA 2E07AB685190D84342|
|C6D848D3C11DE8528EF4294973FF68AD0CB7B927C4DD80CA3 1AE56C1ACFD104A3A7|
|09B105C61942C7594204AA6896B3691654D87BCAC3195AF9B 074F029E9E053D2798|
|DC187650B18B6CBF0F6EF94A1F31361D317C63742CF67C247 D0B80C8FE3E981801F|
|D4D3FD8BF19BF1937702EAEB92F575C5688F176150422E5CA 253C11A7ABA1809C21|
|204F4498BBE2734A67F95F190F188907C4C5886F0940C4F71 E5035CEB004F60E02B|
|21CDF35883CFCAA03CC5836C9866FB3417D3E22EBD6CF0C30 332FA4FCBB8BBF4860|
|9855AE21B31FF753DF5AFE7A998F0814EA24CA11C40398872 08E530CA1194A328D3|
|28C567A5D1C1AD58D03694ED283B501631C88B2F58258A1F2 58052851244A946A94|
|509A334A1DC4029FE013AA61999|
|-------------------------------------------------------------------|</pre><hr />
You have more 6.25% recharge bonuses than will benefit you, that's the main thing about the build...Also I would remove a slot from surge of power and put the resist 5% recharge set into charged armor.
As far as I can tell you mostly built for high HP, which I'd assume you're doing for PvP. The resists won't help you much in PvP due to DR; when I activate power surge with charged armor running in PvP it gives me an extra 4% or so resist.
I'm not huge fan of Grav/ on doms just because I think it's harder to build for a really broad variety of set bonuses. With Mind/ and Ice/ you can get really high ranged defense along with perma dom. You can cap ranged def with perma dom on a mind/energy, which is pretty cool.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
[ QUOTE ]
You have more 6.25% recharge bonuses than will benefit you, that's the main thing about the build...Also I would remove a slot from surge of power and put the resist 5% recharge set into charged armor.
[/ QUOTE ]
Yeah bout that, I thought the recharge for perma was 140%...oops. So changed /that/ right away, thanks for pointing that out. This is the new build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Darth Malice: Level 50 Technology Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Lift <ul type="square">[*] (A) (3) (3) (5) (5)[/list]Level 1: Charged Bolts <ul type="square">[*] (A) (7) (7) (9) (9) (36)[/list]Level 2: Gravity Distortion <ul type="square">[*] (A) (11) (11) (13)[/list]Level 4: Charged Brawl <ul type="square">[*] (A) (13) (15) (15) (17)[/list]Level 6: Hasten <ul type="square">[*] (A) (17) (19)[/list]Level 8: Hurdle <ul type="square">[*] (A)[/list]Level 10: Havoc Punch <ul type="square">[*] (A) (19) (21) (21) (23)[/list]Level 12: Combat Jumping <ul type="square">[*] (A)[/list]Level 14: Health <ul type="square">[*] (A) (23) (25)[/list]Level 16: Build Up <ul type="square">[*] (A) (25) (27) (27) (29)[/list]Level 18: Kick <ul type="square">[*] (A)[/list]Level 20: Stamina <ul type="square">[*] (A) (29) (31) (43) (43) (46)[/list]Level 22: Tough <ul type="square">[*] (A) (31) (31)[/list]Level 24: Gravity Distortion Field <ul type="square">[*] (A) (33) (33) (34) (43) (46)[/list]Level 26: Wormhole <ul type="square">[*] (A) (33) (34) (34) (37)[/list]Level 28: Super Jump <ul type="square">[*] (A)[/list]Level 30: Lightning Bolt <ul type="square">[*] (A) (36) (36) (37)[/list]Level 32: Singularity <ul type="square">[*] (A) (37) (39) (39) (42)[/list]Level 35: Thunder Strike <ul type="square">[*] (A) (39) (40) (40) (40)[/list]Level 38: Acrobatics <ul type="square">[*] (A)[/list]Level 41: Charged Armor <ul type="square">[*] (A) (42) (42) (50)[/list]Level 44: Ball Lightning <ul type="square">[*] (A) (45) (45) (45) (46)[/list]Level 47: Summon Guardian <ul type="square">[*] (A) (48) (48) (48) (50)[/list]Level 49: Surge of Power <ul type="square">[*] (A) (50)[/list]------------
Level 1: Brawl <ul type="square">[*] (A)[/list]Level 1: Sprint <ul type="square">[*] (A)[/list]Level 2: Rest <ul type="square">[*] (A)[/list]Level 1: Domination
------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Lift)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Apocalypse[u]
(Charged Bolts)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[/list][u]Devastation[u]
(Charged Bolts)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[/list][u]Basilisk's Gaze[u]
(Gravity Distortion)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Charged Brawl)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 11.4 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 11.4 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 15.3 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Basilisk's Gaze[u]
(Gravity Distortion Field)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[*] Status Resistance 5%[*] 10% (0.42 HP/sec) Regeneration[/list][u]Stupefy[u]
(Wormhole)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Devastation[u]
(Lightning Bolt)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Expedient Reinforcement[u]
(Singularity)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[*] 10% Resistance(All)[/list][u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Charged Armor)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Positron's Blast[u]
(Ball Lightning)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
(Summon Guardian)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[/list][u]Impervium Armor[u]
(Surge of Power)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1438;726;1452;HEX;|
|78DAA594C94F13511CC7DF74A1505ACADA96BDAD05CAD242F 5E2723006D098D0048|
|2A851238E654227A933CDCC60E486CB11889E3CB924558367 9718FD375CCF2E245E|
|5C6F2EF5B73C8A894727EDF7D379F37DEFFB7BCB347761222 0C4CA7EA184C68BAA6|
|DCF4F98E77443754CCB7F44CB170CB3682E2E072654CB29C4 726A51CF6B3E2144BC|
|EA9A1F370DC7328B9943967A5E7796B7EE87B61D076C5B5D2 A3A99C9A296772C3D8|
|FAE9C6AE8A5A5A2EAE8A6D174D8286896663899AD1FFE6913 469C2D69DA42807E1E|
|D41D43B36DBE99D2D4926E2C06E593C5820377ED93253D9FD 90ECD2D4186ED68D67|
|214EA1D84EF885BC8ABE2111B8001E12A03B2C27587E0B9CB B84778EBAADABD22EB|
|C2A69A11469A503BC6D820FB0E1E230D210AF7722B6FC0D02 DFCCF192F088197847|
|7A06E598CFB0C750DA88486B38C3CA17181908045F7D2B815 9777989F309A193560|
|F0B141F852D4F40122EA64441D8FDDCC49AD1CD1CA11618D0 123D4B35DD4B729D8E|
|483A6A04C0D1EA5A6F01C213A43D88488908C08DDA4E58896 091DB718B7095DF709|
|2E18AF49463455E012B5D0D2C209DE9635F65E25F4AC1286A E31D609E9EB0437F46|
|A9375B545145CCF9E30234AC8C2D246E4DE45781762BC0B31 5EFEF82BC210EF49FA|
|356127F46A97B369BF42138C5D26C457189708C98B840854D 12967D329A8B0F7340|
|EEF7EB73C17E5BF8F47928FD82E48EA9549BDDFA96BF213A1 FF0BE31B61F033E123|
|6842DA13786CC0F0839E0CFC62FC66FCE42D80C2FA64617D7 10A5C854E295E31772|
|AA9E0D91FEC63A408D97EC21AF88665D2F013EA3AF280F190 F1888FF963C23AD833|
|D29EE1098C72C9A33C8FD1AF842C4F6713FE69C6D8AE8CC95 CAEA2CB537DD9E0832|
|763EA9F96694FF5D5120AB524B63DFF753D0D6C8D5337E307 9D4599433986721CE5|
|04CA49945328A751E6512ACFAABD43BBB1A03D287B51F6A1A CA2C9876F563D4A002|
|588D28012426944694109A374A0DC40A9FC01F2571D23|
|-------------------------------------------------------------------|</pre><hr />
[ QUOTE ]
[ QUOTE ]
Alright so here's the deal, as the title suggests I am new to Doms. I was toying around in mids today and realized I have no f'ing idea at what I'm doing and could use some help in the form of advice, sample builds, etc. I rolled a Grav/Elec dom (mostly for concept) and would love to eventually slot sets into him, make a perma-dom out of him, and PvP. Any aid in this would be much appreciated.
[/ QUOTE ]
Do whats fun and just to tell you perma-dom soon will be worthless with I15. Right now none of us truly knows whats going to happen with doms and what soon will be the best way to slot one.
[/ QUOTE ]
This.
Seriously, Doms on Live and Doms on i15 Test right now are two very different animals.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
Alright so here's the deal, as the title suggests I am new to Doms. I was toying around in mids today and realized I have no f'ing idea at what I'm doing and could use some help in the form of advice, sample builds, etc. I rolled a Grav/Elec dom (mostly for concept) and would love to eventually slot sets into him, make a perma-dom out of him, and PvP. Any aid in this would be much appreciated.