Tornado damage
Nothing wrong with Mids. Tornado is the boss killer of the set. The trick is to keep spamming -kb and, preferably, to get things hurricane'd on top of one another so tornado does damage to multiple mobs.
People who only use tornado on AV's and "bad pulls" make me cry.
Plant/storm is terrific fun btw
Edit: Oh, and later on, try to fit in a contagious persuasion proc into Seeds - it works remarkably well to one-shot confuse multiple bosses.
Toss it on an immoblized AV or EB and you'll see it really does a lot of damage. It doesn't look like a lot when it's flying all around a big spawn, hitting a foe for a couple of ticks, then moving to the next.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
[ QUOTE ]
Nothing wrong with Mids. Tornado is the boss killer of the set. The trick is to keep spamming -kb and, preferably, to get things hurricane'd on top of one another so tornado does damage to multiple mobs.
People who only use tornado on AV's and "bad pulls" make me cry.
Plant/storm is terrific fun btw
Edit: Oh, and later on, try to fit in a contagious persuasion proc into Seeds - it works remarkably well to one-shot confuse multiple bosses.
[/ QUOTE ]
I did not know Tornado had an AoE component!!!! wow I was just happy watching it hit a immob'd mob and then move on.
Tornado has a great recharge already. I don't even have i slotted yet and I like it.
Tornado is imo the second best power in storm (FR is first) since the nerf to Lightning storm.
If you have the end to spam your aoe immob then nado is hell on wheels.
I almost always have two following me on my fire/storm. I'm just sure to always lead with firecages. The build has softcapped ranged def so it is fine to not lead with some form of hard mez.
Nado is reason enough to make a troller with an aoe immob that has -kb (so not grav).
I spam roots everytime its up.
roots is tasty with the extra base damage.
I think mids is barfing on Tornado. please load this up and tell me why the damage listed for Tornado is so high.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Root Bound: Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Strangler -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx(3), Lock-Acc/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(13), Thundr-Acc/Dmg(15), Thundr-Dmg/EndRdx/Rchg(29)
Level 1: Gale -- Acc-I(A)
Level 2: Roots -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(3), TotHntr-Acc/Immob/Rchg(7), TotHntr-EndRdx/Immob(15)
Level 4: Entangle -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/EndRdx(29)
Level 6: Swift -- Flight-I(A)
Level 8: Seeds of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(9), Mlais-Conf/Rng(11), Mlais-Acc/Conf/Rchg(11)
Level 10: Air Superiority -- B'Snap-Acc/Dmg(A)
Level 12: Steamy Mist -- LkGmblr-Def(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx(43), LkGmblr-EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(46)
Level 14: Health -- Heal-I(A)
Level 16: Freezing Rain -- EndRdx-I(A), LdyGrey-Rchg/EndRdx(17), Posi-Dam%(17), ImpSwft-Dam%(23), LdyGrey-%Dam(25), RechRdx-I(43)
Level 18: Vines -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(19), BasGaze-Acc/Rchg(19), BasGaze-Acc/Hold(23), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Hurricane -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb/Rchg/EndRdx(25), EndRdx-I(40)
Level 24: O2 Boost -- Mrcl-Heal(A), Mrcl-Heal/Rchg(46), Heal-I(46)
Level 26: Carrion Creepers -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27), Dmg-I(31), Dmg-I(31), Acc-I(34)
Level 28: Fly -- Flight-I(A)
Level 30: Spirit Tree -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(45)
Level 32: Fly Trap -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(33), BldM'dt-Acc(33), Dmg-I(33), SvgnRt-PetResDam(34), LdyGrey-%Dam(34)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Acc/Rchg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-EndRdx/Dmg/Rchg(37), Dmg-I(37)
Level 38: Lightning Storm -- T'pst-Acc/Dmg(A), T'pst-Dmg/EndRdx(39), T'pst-Dmg/Rchg(39), T'pst-EndDrn%(39), Entrpc-Dmg/Rchg(40), Entrpc-Dmg/EndRdx/Rchg(40)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(43)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Ice Storm -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Snow Storm -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]18.5% DamageBuff(Smashing)[*]18.5% DamageBuff(Lethal)[*]18.5% DamageBuff(Fire)[*]18.5% DamageBuff(Cold)[*]18.5% DamageBuff(Energy)[*]18.5% DamageBuff(Negative)[*]18.5% DamageBuff(Toxic)[*]18.5% DamageBuff(Psionic)[*]1.88% Defense(Fire)[*]1.88% Defense(Cold)[*]5% Defense(Energy)[*]5% Defense(Negative)[*]2.5% Defense(Ranged)[*]0.94% Defense(AoE)[*]2.25% Max End[*]40% Enhancement(RechargeTime)[*]2.5% Enhancement(Confused)[*]5% Enhancement(Immobilize)[*]34% Enhancement(Accuracy)[*]80.1 HP (7.88%) HitPoints[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 5.25%[*]MezResist(Sleep) 4.7%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]18% (0.3 End/sec) Recovery[*]42% (1.78 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]11.6% Resistance(Fire)[*]11.6% Resistance(Cold)[*]10.6% Resistance(Energy)[*]10.6% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[/list]------------
[u]Set Bonuses:[u]
[u]Thunderstrike[u]
(Strangler)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[/list][u]Lockdown[u]
(Strangler)<ul type="square">[*] 3% DamageBuff(All)[/list][u]Trap of the Hunter[u]
(Roots)<ul type="square">[*] 5% Enhancement(Immobilize)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Devastation[u]
(Entangle)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Malaise's Illusions[u]
(Seeds of Confusion)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Steamy Mist)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Steamy Mist)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Touch of Lady Grey[u]
(Freezing Rain)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[/list][u]Lockdown[u]
(Vines)<ul type="square">[*] 3% DamageBuff(All)[/list][u]Basilisk's Gaze[u]
(Vines)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Dampened Spirits[u]
(Hurricane)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Miracle[u]
(O2 Boost)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Miracle[u]
(Spirit Tree)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Blood Mandate[u]
(Fly Trap)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)[/list][u]Sovereign Right[u]
(Fly Trap)<ul type="square">[*] 10% Resistance(All)[/list][u]Expedient Reinforcement[u]
(Tornado)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[/list][u]Tempest[u]
(Lightning Storm)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 0.63% Resistance(Energy,Negative)[*] 2% DamageBuff(All)[/list][u]Entropic Chaos[u]
(Lightning Storm)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[/list][u]Decimation[u]
(Ice Blast)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Ice Storm)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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