Fire/Fire tanker...what epic pool?
most here will say pyre is the best hands down..
although i used conserve power for years as well..so you have some good choices
If you are looking for more AoE options I would go Earth Mastery. It also comes with the bonus of adding some damage mitigation with it's holds and debuffs.
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
If you're looking for damage, Pyre. It's AoE Fire Ball is superior in every way compared to Stalagmites; recharge (32s vs 64s), target cap (16 vs 10), accuracy (1 vs 0.8), range (80ft vs 70ft), damage (scale 0.9 and 80% chance for 0.3 more vs 0.9), and it's fire damage, which benefits more from FE (larger, longer lasting dmg buff). The only thing that Stalagmites has in its favor is a 10% chance for a MAG3 stun. The chance of it going off is incredibly weak.
Pyre and Earth both gets st holds (Char and Fossilizeand immobs (Ring of Fire and Stone Prison) - note Earth's hold requires lvl44 and 1 other pick while Pyre can get it at lvl41.
Pyre gets a ranged blast (Fire Blast) and Earth gets an AoE sleep (Salt Crystals)
Pyre gets an AoE res/def debuff (Melt Armor) and Earth gets Quick Sand).
The only unique thing Earth offers that Pyre can't do (and better) is Quicksand - of whose benefits I'm dubious.
I was wondering if quicksand would be a viable option with enough slows...with Burn?
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I was wondering if quicksand would be a viable option with enough slows...with Burn?
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You'd have to do some play testing to discern the effectiveness of Quicksand+Burn over Fireball if your main purpose is to increase your damage output. I'm not sure that the fear effect from Burn in any way modifies the slow from something like Quicksand.
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
[ QUOTE ]
If you're looking for damage, Pyre. It's AoE Fire Ball is superior in every way compared to Stalagmites; recharge (32s vs 64s), target cap (16 vs 10), accuracy (1 vs 0.8), range (80ft vs 70ft), damage (scale 0.9 and 80% chance for 0.3 more vs 0.9), and it's fire damage, which benefits more from FE (larger, longer lasting dmg buff). The only thing that Stalagmites has in its favor is a 10% chance for a MAG3 stun. The chance of it going off is incredibly weak.
Pyre and Earth both gets st holds (Char and Fossilizeand immobs (Ring of Fire and Stone Prison) - note Earth's hold requires lvl44 and 1 other pick while Pyre can get it at lvl41.
Pyre gets a ranged blast (Fire Blast) and Earth gets an AoE sleep (Salt Crystals)
Pyre gets an AoE res/def debuff (Melt Armor) and Earth gets Quick Sand).
The only unique thing Earth offers that Pyre can't do (and better) is Quicksand - of whose benefits I'm dubious.
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If simply increasing damage is the goal then Pyre Mastery is a good choice. The OP seems interested in finding a way to increase the effectiveness of Burn. Earth Mastery is a better choice for that and adds some damage mitigation to boot.
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
[ QUOTE ]
If simply increasing damage is the goal then Pyre Mastery is a good choice. The OP seemed interested in finding a way to increase the effectiveness of Burn. Earth Mastery is a better choice for that and adds some damage mitigation to boot.
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The only mitigation Earth has over Pyre is an AoE sleep and a 10% for a MAG3 stun one a 64s (base) recharge. That mitigation doesn't seem worth it, to me.
Quicksand + Burn is the only possible (performance) reason I'd take Earth over Pyre. It's something I've never tested, though, so I can't say how good or bad it works. [edit: I concede it could be amazing - I've never personally utilized it.]
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Quicksand + Burn is the only possible (performance) reason I'd take Earth over Pyre. It's something I've never tested, though, so I can't say how good or bad it works. [edit: I concede it could be amazing - I've never personally utilized it.]
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Enemies can take a bit more damage from burn before they manage to run outside of its field of effect, but they also take longer to run back into the field of effect, which some enemies often do once or twice during burn's duration.
I've had decent use out of the immobilize for a single target, but slows in general aren't anything approaching amazing when combined with burn.
I've got Quicksand on my Fire/Mace. QS does work fairly well with Burn if you put a couple of slots in it. If you hit BU first, most everything is dead before they run away. It also has the added benefit of an autohit 10% -def.
I've also got Stone Prison simply because its a mag 4 immobilize and will stop a boss or AV from running in one shot.
Going for an aoe build, which epic pool fits better...pyre or stone. I was thinking with stone that one gets access to quicksand to combine that with burn but pyre does give the aoe fireblast. Anyone with experience using these two sets?