Healing flames question
+heal set bonuses do not work in powers with slottable resistance. Since you can slot Healing Flames for its toxic res, it ignores the +heal set bonuses.
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+heal set bonuses do not work in powers with slottable resistance. Since you can slot Healing Flames for its toxic res, it ignores the +heal set bonuses.
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Well aint that a... Now that you mention it. It didn't work on recon but it worked on DP. Learn something new every day. Guess ill use that freespec to put a common IO heal to replace one of the heal/* numinas. I could save a few mil and use it on another alt. One more thing. That's just res slotting right? Will the heal bonus will still work on powers like EAs energy drain? That would be good to know. Just in case...
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
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+heal set bonuses do not work in powers with slottable resistance. Since you can slot Healing Flames for its toxic res, it ignores the +heal set bonuses.
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Well aint that a... Now that you mention it. It didn't work on recon but it worked on DP. Learn something new every day. Guess ill use that freespec to put a common IO heal to replace one of the heal/* numinas. I could save a few mil and use it on another alt. One more thing. That's just res slotting right? Will the heal bonus will still work on powers like EAs energy drain? That would be good to know. Just in case...
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To the best of my knowledge, it should, but I haven't tested it to know for sure. If you want to play it safe, copy the character to Test before placing the enhancers and test it there.
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+heal set bonuses do not work in powers with slottable resistance. Since you can slot Healing Flames for its toxic res, it ignores the +heal set bonuses.
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Good info. Im glad I read this post b/c I had no idea about this...I need to go change up a cpl of my toons now with multiple +heal bonus'.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
To elaborate a bit, this is because of a quirk in the way the enhancement system interacts with powers that grant resistance. Internally, resistance is a 'damage' type effect - it's just got negative strength. So, any boost active on your character which boosts damage would also affect the resistance granted by the power. It would become possible to cap your toxic resistance by popping enough reds before you cast healing flames, for example. This particular effect might not seem especially notable, but those same reds would also cap your resistance to smashing/lethal/energy/negative by boosting the resistance offered by your two main fire shields!
Obviously, this is bad. Not only is it an obvious buggy quirk in the system that shouldn't exist, it'd also be a balance problem - allow reds (or any other damage buff, such as fury (!), fulcrum, etc) to cap your resistances at the same time as they fulfill their usual damage increasing purpose? There are two possible solutions to this. The first is to flag the resistance effect as un-enhanceable (which also prevents it from being boosted by buffs). This is what they did for the one force field bubble that grants toxic resistance - that resistance isn't enhanceable. The other way to prevent this aberrant behaviour is to leave the resistance enhanceable, but flag the entire power as 'ignores buffs or debuffs' to prevent damage buffs from increasing the resistance. This is what they did for the sonic bubbles, and for healing flames and other heals that give toxic resistance. Unfortunately, flagging the power as 'ignores buffs and debuffs' also prevents the +heal set bonus (which is treated as a self-buff by the system) from affecting the healing portion of the power. Regrettable, but the only way to stop things from getting out of hand. Also, when they implemented this system way back when, IO sets didn't even exist, so they had no way of anticipating that it would cause a problem with them.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Wow...learn something new everyday. Thanks for the detailed info, very helpful.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
I was finishing up my build for my fire/fire scrapper with putting the numina +regen/rec IO in health giving it its 4th numina. Now the bonus for 4 numinas is that it raises healing powers. I wanted check it in game so I used healing flames before slotting and then after slotting and the heal amount was the same. Is that a bug? Does healing flames have a heal cap? Or that bonus isn't suppose to include self heals? But it can't be the later because it worked on my regens. It even worked on siphon life. And I thought I new just about everything in dealing with hit points and regen.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.