Damage cap question
Yep.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yes, but doing this consistently solo is impossible and difficult to maintain on all but multiple-kinetics teams.
Thanks guys
[ QUOTE ]
Yes, but doing this consistently solo is impossible and difficult to maintain on all but multiple-kinetics teams.
[/ QUOTE ]It's not difficult to maintain if you're on a full team, even if you've only got one Kin. Especially on difficulties 2 and 4.
http://www.fimfiction.net/story/36641/My-Little-Exalt
If it was me I'd dual-build a version with damage slotted. I am someone who slots acc in my nuke though, so I have conservative build tendencies.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
[ QUOTE ]
[ QUOTE ]
Yes, but doing this consistently solo is impossible and difficult to maintain on all but multiple-kinetics teams.
[/ QUOTE ]It's not difficult to maintain if you're on a full team, even if you've only got one Kin. Especially on difficulties 2 and 4.
[/ QUOTE ]
* - unless you're a Brute, or the Kinetic is really on the ball if you are.
+750% is much harder to hit, even with Fury, than +400%.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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If you're at the damage cap with no enhancements, do damage enhancements become redundant?