Claws/WP
Not sure how much mileage you'll be getting out of the two status resist and kb resist IO's in HPT. You might be better off slotting more numi's and the other steadfast prot with either another heal or resist IO instead. Maxing the +hp would probably be what I go for.
(I'm at work so I can't look at your build specifically, but that's what i eyeballed from it)
@Mojo-
Proud Member of Fusion Force.
I agree with _Mojo_ on th HPT slotting. The Steadfast Res/Def is a good choice for it, but I would slot the rest with more Numina's. Indomitable Will should provide plenty of KB and status Protection. If you slotted the -KB Steadfast for the recovery bonus, switch it to the Res/End instead, it will benefit the power more, still nets you the bonus and is a HELL of a lot cheaper.
Other than that, if it works for you, go with it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I can't make a judgment because I can't tell what your goal is. It looks like speed and recharge. I too am not near mids so I can't really tell. I can tell you that you need any of those status protection or those KB protection IOs with that set. And regardless of the goal, I always make it a point to put 3 numinas non unique in HPT. That helps in the Hit points. And in the other 3, I put titanium coating for more res and the hit point bonus. The res/def IO would get moved to mind over body.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Chance for KD in shockwave.... really? Drop the proc, put in the damage.
Also as others have said, KB proteciton is not needed. With the exception of rare few AVs who have unresisted KB you will always be on your feet anyway. You will also have no need for extra status protection or psi resits. Those slots in HPT would be better used with 3 numinas.
You also have 6 sets that give 5% recharge so one of them is pretty useless.
To tell you the truth, I don't know what I'm going for. I think I want to go for LawlPvP.
Don't go Willpower, then. It's terrible for PvP.
@Amarlex in game, on the Virtue server.
Spin is really, really good in PVE. I'd never get rid of it for PVE team play. PVP you can certainly do without it. But as mentioned, /WP is not regarded as a good PVP set.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Well, that sucks to know.
WP is good in PvE because it does many things passably well and no one thing exceptionally good. The power that makes Willpower so awesome in PvE is Rise to the Challenge.
RttC has a couple problems in PvP
1) It needs enemies in melee range of you to function, and unless you spend a lot of time fighting brutes nothing is going to stay in melee with you to fuel it.
2) It has a component (to-hit debuff) that affects enemies, so when you get mezzed (which happens a LOT in PvP) it shuts off.
Those two issues together make RttC just about useless in a PvP situation.
The other things Willpower has:
1) Middling resistance to Smashing/Lethal/Psi. Which is both good and bad. You take less damage from those damage types, that's the good. Those damage types generally tend to hit really hard, which cancels out some of the resistance.
2) Middling to good defense against Fire/Cold/Energy/N.Energy. This is defense, not resistance. Meaning if an attack gets through of these damage types it will deal all of it's damage instad of being reduced. In PvP you will be getting hit through this a LOT, as most PvP characters have extremely high accuracy.
The good points of Willpower USED to be: Fear protection, both Psionic resistance AND defense. Fear was used a lot against melee characters because, until Willpower was introduced only Dark Armor was protected from it, and DA is another set that does not perform well in PvP, so it was a safe bet that a fear power would affect a scrapper. Now that all mezzes that hit take effect that advantage has largely disappeared.
The Psi resistance and defense is still a plus, but it means a lot less when you take into account all the things Willpower has going against it.
Finally, Willpower's lack of a self heal deals the killing blow to it as far as PvP is concerned. If you run out of green inspirations you have no way to heal yourself at all. You could take Aid Self, but Willpower lacks the defense of SR or Shield that would allow you to consistently use Aid Self without being interrupted.
So there's a basic explanation of why Willpower isn't good for PvP. Essentially, all the things that make it great for PvE are the same things that make it suck in PvP, Dark Armor is in the same boat.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Had a thread a while back asking about how I should slot QR and Stamina at the same time, now I got a little build just to test the waters with. There's a few things I just scratched my head on, like High Pain Tolerance I wasn't sure how to slot it properly. I took out Spin because I very rarely used it and I was doing pretty damn decent damage with Shockwave and Eviscerate together. Don't ask me why I put Hecatomb in Follow Up... I just did.
See what people think:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Cerulean Red: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(5), Aegis-Psi/Status(36), Numna-Heal(37), ImpSkn-Status(50)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(36)
Level 6: Swift -- Run-I(A)
Level 8: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(9), Heal-I(15)
Level 10: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(36), LkGmblr-Rchg+(48)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(25)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(25)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(37)
Level 18: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(45)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(21)
Level 22: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(23), Apoc-Dmg/EndRdx(39), Apoc-Dam%(40)
Level 24: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31), Heal-I(34)
Level 26: Eviscerate -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(40)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(37), LkGmblr-Rchg+(48)
Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Ragnrk-Knock%(40)
Level 35: Boxing -- Amaze-Acc/Stun/Rchg(A)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-EndRdx/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(48)
Level 41: Tough -- HO:Ribo(A), HO:Ribo(42), HO:Ribo(42)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), LkGmblr-Rchg+(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Build%(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit