Question on Defence
Sorry to break the bad news, but it doesn't work like that. The game uses your highest defense value to defend against an attack. For example, if you have 51% melee def and 33.% smash def, when someone uses brawl against you (melee, smash) you'll only use your 51% melee def to protect against it.
Melee defense defends against anything that is classified as a 'melee' attack. Smashing/lethal defense only defends against smashing or lethal attacks, but doesn't care if it's ranged or melee.
They do not stack together. If you have 51% melee defense and 33.5 lethal defense, if it's a melee lethal attack you use the 51% defense. If it's a ranged lethal attack you use the lethal defense (assuming you don't have higher ranged defense).
That said, 51% defense is a tad overkill. The soft cap is 45% since there's always a 5% chance to hit. Anything higher is just defense debuff insurance.
It's easier to cap positional defense then typed defense since there's only 3 positional defenses but 7 types of typed defenses.
Melee/ranged/aoe
vs
smashing/lethal/fire/energy/negative energy/cold/toxic
If you have to get each to 45 to soft cap, which set is easier to soft cap?
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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It's easier to cap positional defense then typed defense since there's only 3 positional defenses but 7 types of typed defenses.
Melee/ranged/aoe
vs
smashing/lethal/fire/energy/negative energy/cold/toxic
If you have to get each to 45 to soft cap, which set is easier to soft cap?
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Three quick corrections:
1) There is no such thing as toxic defense, it doesn't exist. (It's why typed defense based sets received toxic res instead.)
2) The seventh def type would be psi.
3) The typed defense bonuses are now grouped together (smash+lethal, fire+cold, energy+neg en), so you still only have to soft cap three 'sets' of defense. (Actually, there is still psi to deal with, but if you soft cap everything else, it will be a fairly minor concern alone.)
That said, which form of defense you go after is dictated by your secondary. If you're playing a secondary with positional def (SR, Shield) then you'll want to stack positional defense. Likewise, if playing a typed set (Invuln, WP) then you'll aim for typed def. Only the def ambiguous sets (DA, Fire, and Regen) do you get the choice.
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then typed defense since there's only 3 positional defenses but 7 types of typed defenses.
Melee/ranged/aoe
vs
smashing/lethal/fire/energy/negative energy/cold/toxic
If you have to get each to 45 to soft cap, which set is easier to soft cap?
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The devs did fix most of the inequality by changing the set bonuses recently. There are very few set bonuses that don't pair smashing/lethal, energy/negative, fire/cold. No such thing as toxic defense, thankfully pure toxic attacks are rare outside of Vahz and Hydra.
So basically, positional and typed each get three bonus types to work on.
Positional gets an edge on psi and toxic, since far as I know all toxic attacks are positional and most psi attacks are positional. Typed gets a small edge in that just by capping smash/lethal you've covered the vast majority of what you'll see in the <40 game--most attacks include one or the other.
Ah, and I haven't done much with my ice tanker yet. Still not 18 even. As such wasn't aware of the lack of toxic defense. Huh, forgot psi damage for some reason.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Thank for the info and so you know im my scrapper is DM/FA.
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Thank for the info and so you know im my scrapper is DM/FA.
[/ QUOTE ] Question, do you plan on running the ITF a lot? If not, you can safely lose 3% of that defense and not miss it most of the time. If you run the ITF a lot then the extra defense might do you some good, although since you don't have any defense debuff resistance cascading defense failure is likely.
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Thank for the info and so you know im my scrapper is DM/FA.
[/ QUOTE ] Question, do you plan on running the ITF a lot? If not, you can safely lose 3% of that defense and not miss it most of the time. If you run the ITF a lot then the extra defense might do you some good, although since you don't have any defense debuff resistance cascading defense failure is likely.
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That's a good reason to run defense 6% higher than it needs to be.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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I made a build that has 51% Melee Defence My question is that will that stack when im attack by melee moves that have smashing or Lethal?
I was thinking that it would go like this 51%+33.5%= 84.5% Defence to Smashing and Lethal Melee attacks.
My question is am i right or it doesnt work like that.
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Oh how I wish this how it worked. My /fire and /regen scrappers would be uber with a real cheap build. Combat jumping would be used for more then a travel power starter and a IO bonus holder. And my /elec brute would not have gotten deleted due to getting dropped every other mob and the lack of red side funds to properly fix the problem.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
I made a build that has 51% Melee Defence My question is that will that stack when im attack by melee moves that have smashing or Lethal?
I was thinking that it would go like this 51%+33.5%= 84.5% Defence to Smashing and Lethal Melee attacks.
My question is am i right or it doesnt work like that.