Necro/dark or Ninja Dark for PvP?


Bookkeeper_Jay

 

Posted

Which is a more potent opponent:

Necro/dark or Ninja/dark?

zone/arena, doesn't matter...thanks.


 

Posted

I think you'd have more fun with Ninja/Dark. I know its pretty successful in both Zone and Arena PvP.

Zombies has a leg up with resistance to slow movement such as caltrops, quicksand, tar patch, etc.


 

Posted

Ninja/Dark! They are fast, chance to crict, placate, hide, caltrops are great, and they are fraggin NINJAS!


 

Posted

Hey Posi, i was reading the post you made about ninja/dark. I saw your screen shots. Could you help me out with a build. I'm having a bit of trouble.

Thanks.


 

Posted

Ya, most definitely! Do you want a pve build? Also, solo or team build, or kind of an all around good pve build? Also, will you want be using IO sets while you level up, or just plain IO enhancements.


 

Posted

Zombies/Dark will literally floor ToHit on a single target to make it basically worthless, while at the same time combining toxic, darkness, smashing and lethal attacks.

It's not as powerful as Ninjas per say, but it does have more control and stronger ToHit debuffs.


 

Posted

[ QUOTE ]
Zombies/Dark will literally floor ToHit on a single target to make it basically worthless, while at the same time combining toxic, darkness, smashing and lethal attacks.

It's not as powerful as Ninjas per say, but it does have more control and stronger ToHit debuffs.

[/ QUOTE ]

That is true. Not sure about flooring tohit debuff, but it does have much great debuffs.


 

Posted

[ QUOTE ]
Ya, most definitely! Do you want a pve build? Also, solo or team build, or kind of an all around good pve build? Also, will you want be using IO sets while you level up, or just plain IO enhancements.

[/ QUOTE ]

Nah, I'd like a pvp build that uses IO sets while I level up.

I hate being so torn and right now i'm torn between necro/dark for the -tohit goodness or ninja/dark for whatever it is ninja/dark is good at


 

Posted

This is pretty much my current build. The empty slots are filled with pvp enhancements. But you can still do very good with regular IO enhancements. Also, as I was leveling I was using brilliant leadership for my pets instead of Blood mandate.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Call Genin <ul type="square">[*] (A) Blood Mandate - Accuracy/Damage[*] (3) Blood Mandate - Damage/Endurance[*] (3) Blood Mandate - Accuracy[*] (5) Blood Mandate - Damage[*] (5) Sovereign Right - Resistance Bonus[*] (7) Edict of the Master - Defense Bonus[/list]Level 1: Twilight Grasp <ul type="square">[*] (A) Touch of the Nictus - Healing[*] (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge[*] (9) Touch of the Nictus - Accuracy/Healing[*] (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[*] (17) Touch of the Nictus - Accuracy/Endurance/Recharge[/list]Level 2: Tar Patch <ul type="square">[*] (A) Pacing of the Turtle - Damage/Slow[*] (31) Pacing of the Turtle - Accuracy/Slow[*] (36) Pacing of the Turtle - Range/Slow[*] (36) Pacing of the Turtle - Chance of -Recharge[/list]Level 4: Darkest Night <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff[*] (9) Dark Watcher's Despair - To Hit Debuff/Recharge[*] (11) Dark Watcher's Despair - Chance for Recharge Slow[*] (19) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[/list]Level 6: Train Ninjas <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 12: Call Jounin <ul type="square">[*] (A) Blood Mandate - Accuracy/Damage[*] (13) Blood Mandate - Damage/Endurance[*] (13) Blood Mandate - Accuracy/Endurance[*] (15) Blood Mandate - Accuracy/Damage/Endurance[*] (15) Blood Mandate - Accuracy[*] (17) Blood Mandate - Damage[/list]Level 14: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (21) Miracle - +Recovery[*] (43) Numina's Convalescence - +Regeneration/+Recovery[*] (43) Numina's Convalescence - Heal[*] (43) Miracle - Heal[*] (46) Numina's Convalescence - Heal/Endurance[/list]Level 16: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 18: Shadow Fall <ul type="square">[*] (A) Empty[*] (19) Empty[*] (25) Empty[*] (25) Empty[*] (31) Empty[*] (33) Empty[/list]Level 20: Fearsome Stare <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff[*] (37) Dark Watcher's Despair - To Hit Debuff/Recharge[*] (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (40) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (40) HamiO:Endoplasm Exposure[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (23) Performance Shifter - Chance for +End[*] (23) Performance Shifter - EndMod/Accuracy/Recharge[*] (34) Performance Shifter - EndMod/Recharge[*] (34) Performance Shifter - EndMod/Accuracy[/list]Level 24: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (34) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[/list]Level 26: Oni <ul type="square">[*] (A) Soulbound Allegiance - Damage[*] (27) Soulbound Allegiance - Damage/Recharge[*] (27) Soulbound Allegiance - Accuracy/Damage/Recharge[*] (29) Soulbound Allegiance - Accuracy/Recharge[*] (29) Soulbound Allegiance - Damage/Endurance[*] (31) Soulbound Allegiance - Chance for Build Up[/list]Level 28: Hasten <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 30: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 32: Kuji In Zen <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 35: Petrifying Gaze <ul type="square">[*] (A) Empty[*] (37) Empty[/list]Level 38: Dark Servant <ul type="square">[*] (A) Siphon Insight - ToHit Debuff[*] (39) Siphon Insight - Accuracy/ToHit Debuff[*] (39) Siphon Insight - Accuracy/Recharge[*] (39) Siphon Insight - ToHit Debuff/Endurance/Recharge[*] (40) Siphon Insight - Accuracy/Endurance/Recharge[/list]Level 41: School of Sharks <ul type="square">[*] (A) Empty[*] (42) Empty[*] (42) Empty[*] (42) Empty[/list]Level 44: Knockout Blow <ul type="square">[*] (A) Empty[*] (45) Empty[*] (45) Empty[*] (45) Empty[*] (46) Empty[*] (46) Empty[/list]Level 47: Shark Skin <ul type="square">[*] (A) Empty[*] (48) Empty[*] (48) Empty[*] (48) Empty[*] (50) Empty[*] (50) Empty[/list]Level 49: Spirit Shark Jaws <ul type="square">[*] (A) HamiO:Endoplasm Exposure[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]5% Defense[*]5% Defense(Smashing)[*]5% Defense(Lethal)[*]6.88% Defense(Fire)[*]6.88% Defense(Cold)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]5% Defense(Psionic)[*]4.38% Defense(Melee)[*]6.25% Defense(Ranged)[*]8.13% Defense(AoE)[*]2.25% Max End[*]2.5% Enhancement(JumpSpeed)[*]5% Enhancement(Heal)[*]27% Enhancement(Accuracy)[*]17.5% Enhancement(RechargeTime)[*]2.5% Enhancement(FlySpeed)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(RunSpeed)[*]14% FlySpeed[*]108.4 HP (13.5%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 4.4%[*]MezResist(Sleep) 2.75%[*]MezResist(Stun) 3.3%[*]15.5% (0.26 End/sec) Recovery[*]28% (0.94 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]10% Resistance(Fire)[*]10% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]14% RunSpeed[*]2% XPDebtProtection[/list]