Necro w/ Storm or Dark - Most -toHit?


Auspice

 

Posted

Which combination does the most -tohit:

necro/storm or necro/dark.

Also, which combination makes it easier to get close to the -tohit cap (if not reach it):

necro/storm or necro/dark.

Thanks.


 

Posted

Hit capping is easier on necro/dark. Necro/dark also provides more control. Necro/Storm applies it's -tohit buffs faster, worries less about scatter and provides more overall damage.


 

Posted

Thank you...which one would you recommend for pvp: I'm leaning towards necro/dark.


 

Posted

[ QUOTE ]
Hit capping is easier on necro/dark. Necro/dark also provides more control. Necro/Storm applies it's -tohit buffs faster, worries less about scatter and provides more overall damage.

[/ QUOTE ]

First let me state, as a whole, I wouldn't rate storm or dark as more powerful. They both have their own flair and playstyle and can be extremely effective in experienced hands. Storm has lot of control, just not the control some would say is conventional in that repel and knockback are both effective at controlling the battlefield. Storm also has a lot of status effects in its bag off goodies: stuns in particular.

Gale - AoE KB, dark doesn't have a comparable primary power

O2 - minor heal, good status protection for select list, Twilight Grasp is a better heal and debuff.

Snowstorm - Tarpatch, one is constant and an end drain, the other is temporal and stationary.

Freezing Rain - Fearsome Stare, two very different but effective debuffs

Hurricane - positional soft control and big AoE ToHit debuff; Darkest Night - Targetted AoE debuff, completely uncontrollable.

Thunderclap and Howling Twilight; HT is a better stun and debuff with the rez , Thunderclap recharges faster.

Steamy Mist and Shadow Fall are about a wash in use and buffs.

Tornado - roving AoE kb/stun/def debuff pet
Lightning Storm - stationary damage dealing KB pet which can be focused with flight/jump to knock down and have less lateral range.

Petrifying Gaze and Fluffy. No question the Dark Servant is a better pet. It lives long, has a bigger bag of tricks, and can be teleported if need be. When Dark Servant is slotted for ToHit Debuff, you have a nice melee zone around the pet that has a soft-capped effective defense.

I left out Black Hole, but even gale is better than Black Hole.


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Posted

wow excellent post....now, if you could just do the same comparing necros and ninjas I would really appreciate it. I'm fairly certain i might go dark...and I'm just trying to decide between ninjas and necros.


 

Posted

what were you planning to do with this? tohit debuffs make little difference fighting av's


 

Posted

Strictly pvp: zones + arena


 

Posted

Storm is strictly better in PvP than dark.


 

Posted

Dark is strong in PvE or in Melee duels.

Storm is good for Arena PvP teams and Zone PvP.

The ToHit debuffing automatically goes to Zombies/Dark.


 

Posted

[ QUOTE ]
The ToHit debuffing automatically goes to Zombies/Dark.

[/ QUOTE ]
Unless it's pvp in which case both are about equally good because of DR.


 

Posted


Dont forget hurricane kills range so they have to come in to attack. That only helps the fact necro is mostly melee pets. Tornado while a weak mag stun, in pvp mag doesn't matter since its all duration. All it takes is one second to detoggle somebodies offensive toggles.

vs AVs /Dark is better

vs players /Storm is better


 

Posted

I'm still going by his main question and the point of the thread: Which causes the most -ToHit, and that will remaind /Dark.