Costume Change Emotes with a shield
No, but I have from time to time seen them do some other kind of animation (one being similar to the stance you linked) in place of the costume change emote.
That's interesting, I'll have to mess around some with my shieldl characters. Does the shield stay out after/during the costume change?
/bind key "emote none$$cce 1 ccspin"
"emote none" clears any current emote, including combat stance (important for shieldies).
You don't need to do anything more fancy than that.
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/bind key "emote none$$cce 1 ccspin"
"emote none" clears any current emote, including combat stance (important for shieldies).
You don't need to do anything more fancy than that.
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Nope. Fraid that doesn't work at all.
Not if you've got a toggle running. If you have the shield out because of Active Defense, then emote none will put the shield away, and you will change costume, but you won't perform the Costume Change emote.
It seems like you actually stop the emote halfway through, so you begin to spin, and then stop, and then a few seconds later your costume changes.
Looks like Storm Kick is the best option so far.
reverse the order, if i remember correctly, the game reads binds/macros from right to left, not left to right.
so /bind key "cce 1 ccspin$$emote none"
should, in theory, work
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reverse the order, if i remember correctly, the game reads binds/macros from right to left, not left to right.
so /bind key "cce 1 ccspin$$emote none"
should, in theory, work
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Binds are read from left to right. It seems like they're read from right to left when you have a bind with several conflicting commands. The ones on the left are read first, but then superseded by the ones on the right making it appear that the rightmost one has priority.
This is a case of an active toggle forcing combat mode thus overwriting both the none and the cce emotes.
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The odd thing is that the emote which follows Storm Kick apparently has dominance over that combat stance, and for some reason it still allows activation of the ccemotes, before the combat mode kicks back in.
An odd, but happy discovery.
So the original question stands. Is there anything else like this in game.
Put differently, are there any other attacks or powers which leave characters in a decidedly different emote for a longer period of time? Anything which results in characters standing differently upon completion?
The Ghost Widow patron hold leaves you in the spooky hovering position for a bit after use, I believe - I'm not sure, though, never taken the power myself, merely seen others use it.
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The Ghost Widow patron hold leaves you in the spooky hovering position for a bit after use, I believe - I'm not sure, though, never taken the power myself, merely seen others use it.
[/ QUOTE ] Yeah, if you don't move or use any other powers, the character stays in the casting animation.
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That's interesting, I'll have to mess around some with my shieldl characters. Does the shield stay out after/during the costume change?
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Yes it does. That's kind of the whole point. It's a costume change that you can do with a shield out.
I am finding that it doesn't 100% of the time though. Sometimes the animation gets cut off, and then the costume change happens a few seconds later.
I think it's something to do with the point of activation. It can't be too soon after the attack.
So, it looks like the same trick works when activating a shield toggle. With Deflection, if I activate the Costume change emote just after activating the deflection power, it will do the costume change emote.
Solid.
I purchased the Magic Booster pack, and I've been really enjoying the Costume Change Emotes included within. I was disappointed to find that, like most emotes, these were unavailable to characters employing a shield.
Now, there are ways around this -- turn off shield toggles, do any basic emote (to change stance) and then activate Costume Change -- but I was looking for something more fluid, that I could use in game.
My most recent hero, a MA/Shield scrapper, discovered something kinda wonderful.
After attacking with Storm Kick, the character takes up an uncommon stance, putting weight on his back foot and presumably preparing for another attack.
Looks like this.
http://getctu.com/6/769/Rigel_Sentinel_1.jpg
From that position, I've found that I can activate a Costume Change Emote WITHOUT putting away my shield.
I'm wondering if anyone has found any other similar stances or animations which allow for completion of costume change emotes without turning off shield toggles?