/Dark sucks?
Heh. You'd think Invuln tanks would be aware of not only their strengths, but of their weaknesses. Probably most of them are, but I guess the few that aren't could be pretty amusing/frustrating to play with.
Bah, I'm off topic again. Uh... Dark Armor is teh roxxors!
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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Is there any reason *not* to juggle your toggles?
If you're packing 3+End/Sec recov, then hats off, but most of us aren't. :P
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Before the existence of IO's I've never found the need to juggle toggles once stamina was taken. Slot endurance in your attacks (2 do's until so's) and you will find thats enough endurance reduction.
For the SM/DA...honestly Stone Melee is one of the heaviest attack sets I have ever played (of course this could have changed since I have only came back to the game recently) and would never pair it up with anything that didn't have a way to gain its endurance back through some sort of ability.
You all must not spam attacks as fast as I do then. I can run a regen out of end. With Stamina.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Or make a dark/ tank
Love my dark/ss tank, only thing that hurts is when haste and rage crash at the same time. Poor endurance bar lol
/Dark by any means does not suck
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But if I do that, then I really can't call myself an arrogant Inv tank, can I?
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You all must not spam attacks as fast as I do then. I can run a regen out of end. With Stamina.
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How do you do that?! My DM/Regen never runs out of endurance. Well, almost never. My DM/Dark though can if the fight is too protracted.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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You all must not spam attacks as fast as I do then. I can run a regen out of end. With Stamina.
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I pretty much spam my attack as soon as they pop up, but several things factor in here.
The first and most obvious is your build. Beyond primary and secondary, you have to look at how much recharge and how much endurance management (recovery + endurance reduction) your build has. If you have a higher amount of recharge then you will need greater endurance management. Most my Dark Armor builds end up with Dark Regeneration recharging every 10-12 seconds. That's really nice for emergencies but if you need to actually use DR every 12 seconds you're not gonna be able to manage endurance for very long.
The second is play style. A lot of players like to focus on single targets. I prefer to maximize my AoEs. IMHO, maximizing AoEs is the best way to manage your endurance on any Dark Armor build. If you don't position yourself so Death Shroud can work it's magic, you will always have endurance problems. Attack sets that are light on AoEs are the most difficult to manage endurance for me (SM, SS, MA, EM).
Stay off the temp powers. If you've made Black Wand, Nem. Staff, Sands of Mu, or Ghost Slaying Axe part of your attack chain, you've got issues. I know everyone thinks they're really neat at lower levels, but these attacks are rather expensive. Unlike your other attacks, you can't slot these for endurance reduction or damage. Never mind their damage will not scale to match enhancement at higher levels.
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You all must not spam attacks as fast as I do then. I can run a regen out of end. With Stamina.
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How do you do that?! My DM/Regen never runs out of endurance. Well, almost never. My DM/Dark though can if the fight is too protracted.
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I can do it too, and that's with some decent end reduction in the attacks.
It takes a while, but I can do it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I used to run out of endurance, then I turned off sprint.
@Mojo-
Proud Member of Fusion Force.
Before they nerfed Focused Accuracy, I would occasionally run out of endurance on my Katana/Regen with Quick Recovery, Stamina, two Performance Shifter procs, all the accolades, and both uniques. All you have to do is run every high-cost toggle you can get your hands on, plus slot your fastest attack with a purple set (only 33% endurance reduction) and use it every other attack.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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Before they nerfed Focused Accuracy, I would occasionally run out of endurance on my Katana/Regen with Quick Recovery, Stamina, two Performance Shifter procs, all the accolades, and both uniques. All you have to do is run every high-cost toggle you can get your hands on, plus slot your fastest attack with a purple set (only 33% endurance reduction) and use it every other attack.
[/ QUOTE ]Yeah, one benefit from the FocAcc nerf is that it now only costs .83/sec, instead of nearly your base recovery. (It was something like 1.26/sec, IIRC). The other is that it is no longer so OP there's a reason to pick the other two APPs besides concept.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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^^ I know. I've had to tank the Clockwork King during synapse TF's because the tank was an invuln and died close to instantly vs the psi damage AV. Watching arrogant invuln tanks fighting psi enemies is always amusing to me. They usually claim nothing can hurt them, and then they end up taking a dirt nap or ten.
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Hi! I'm an arrogant Invuln tank.
No, I'm not posting to flame your comment. I'm posting to thank you for pointing out the obvious to all the other Invuln tanks. There's a reason I take out enemies with Psi powers first. Not second, not fifth, but first. It's because they scare me.
And yes, I have tanked the clockwork king effectively. How? It's easy. You get the /Dark Scrapper to take the aggro, turn off your toggles, stop taunting, and attack really really slowly.
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I too am an arrogant inv/ tank, and I have no problems with psi.. One build I've got has just about (around 42-43%) capped defenses to ranged, which makes psi less scary.. The second build has a 35% resistance to psi.. Also making it a lot less scary.. There's ways around holes with io's..
Just like my Spine/Dark scrapper whom sucked endurance for 37 levels, made a few adjustments to his sets and barely sees his end bar move anymore.
50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster
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Is there any reason *not* to juggle your toggles?
If you're packing 3+End/Sec recov, then hats off, but most of us aren't. :P
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I'm late to the party here, but I have to say that with my mildly IO'd/HO'd DM/DA, I don't don't have +3 Rec/sec and I don't find myself in any great need of CAB's or resting... heck, most of the time I only Fire off Dark Consumption as an AoE chain to quicky polish off a larger group of minions (TT+Soul Drain + DR + DC + DS. Its not up all the time, but when it is... it usually means: POW! next spawn).
As far as the OP goes... I think at this point the poster is long gone, but naming the trademark powers of the set in an attempt to exemplify why Dark Armor "sucks" obviously shows that they're missing the utility of the set.
I completely agree that in the low levels its hard to manage endurance, but I found that managing endurance on a /SR Scrapper in the low levels isn't always easy either.
The only real gripe I have with the set is that CoF could use some kind of love (Des, myself, and others have had dialog about this many moons ago). My take on it is that CoF got nerfed too much, and while it is *definitely* still useful, one aspect of the power could be given a buff (either its Endurance cost, its Accuracy, Its Fear Mag, or its To-Hit Debuff) without breaking it... well, upping its Fear mag back to 3 might be over-the-top, as might increasing the To-Hit Debuff, but slightly dropping the Endurance cost, or easing up on the Acc penalty would probably keep the power balanced without making it the over-the-top uber mitigation that it once was.
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^^ I know. I've had to tank the Clockwork King during synapse TF's because the tank was an invuln and died close to instantly vs the psi damage AV. Watching arrogant invuln tanks fighting psi enemies is always amusing to me. They usually claim nothing can hurt them, and then they end up taking a dirt nap or ten.
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Hi! I'm an arrogant Invuln tank.
No, I'm not posting to flame your comment. I'm posting to thank you for pointing out the obvious to all the other Invuln tanks. There's a reason I take out enemies with Psi powers first. Not second, not fifth, but first. It's because they scare me.
And yes, I have tanked the clockwork king effectively. How? It's easy. You get the /Dark Scrapper to take the aggro, turn off your toggles, stop taunting, and attack really really slowly.
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By 'arrogant' I guess I should have said 'moron'. You know those high level Portal clockwork missions? The ones with nothing but psi damage? I've seen sooo many invuln tanks claim nothing can hurt them so we should herd, then round up two large groups of psychic clockworks... And by the time they gather the 2 groups together they've already hit DP and popped 5 or 6 green insps... Then faceplant moments later. Thus it ends up falling on my main to hit elude and try tanking the large group for the squishies.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History