Multiple set IO questions


Catwhoorg

 

Posted

Hey, I'm still relatively new to this invention thing, so I had some probably very simple questions.

Let's say you only have one defensive power. Can you five slot it with all Luck of the Gambler Global -Recharge? I know you wouldn't get the set bonuses, but could you still get all the -recharges?

In the case of LotG -Recharge and things like it (performance shifter chance for +end), what difference does a higher level IO make? Would a lower level one be more valuable so it still works at lower exemplar levels?


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Posted

No, you can't mule IOs this way.

Only can only put one of each specific type of IO in a power.

So no LOTG 7.5% Recharge x 5.

As for level. You're right. Higher levels on fixed values and procs make no difference. Therefore, lower-level ones, that retain their functionality when exemped (so long as you still have access to the power) are actually worth more.



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Posted

[ QUOTE ]


Let's say you only have one defensive power. Can you five slot it with all Luck of the Gambler Global -Recharge? I know you wouldn't get the set bonuses, but could you still get all the -recharges?


[/ QUOTE ]

One of each IO from a set in any indivisual power, so this is not possible.

[ QUOTE ]

In the case of LotG -Recharge and things like it (performance shifter chance for +end), what difference does a higher level IO make? Would a lower level one be more valuable so it still works at lower exemplar levels?

[/ QUOTE ]

For IO that offer a global set bonus type effect like LoTG, the lower ones significantly more valuable.

A proc (or proc 120s) functions the same no matter the level as long as you actually have the power at the exemped level.

http://wiki.cohtitan.com/wiki/Table_of_Special_IOs lets you see which is which.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

So you're telling me, that for my controller, I have to get superior invisibility, group invisibility, hover, combat jumping, AND some other defensive power... I don't know what... If I want to max out the recharge bonus? Eeessh. Seems like a waste... would it be worth doing to make the phantom army permanent?


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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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Posted

If you abosolutely want to maximise a particular aspect, in you case +recharge, yes you will likely have to make build compromises that you wouldn't otherwise make.

An example from my stable: Catwhoorg the scrapper has had weapons mastery since the APP came out, right up until last week. I swicthed over to darkness to grab the hold which is basically a mule for the purple set, purely for the set bonuses, notably the 10% recharge.

He did this beacause I pulled crushing impacts out of a couple of melee attacks, and wanted to replace the +recharge. I did THAT beacuse he slotted PvP sets in Strike and Air Superiority, beacuse those set bonuses exemp with him to any level.

So to get +damage at lower level exemping (which was my main goal of the PvP sets), I chose to sacrifice attacks usable from 41-50 to recover the +recharge I lost.
In the grand scheme of things he now has 32 set bonuses from 8 different powers that alwasy stay with him. I may push it to 40 or so from 10 powers (add recon and Dull Pain) when I have rebuilt some inf, but Panaceas are very expensive, and I need at least 5 of the set for the +recharge portion to even consider it.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

[ QUOTE ]
So you're telling me, that for my controller, I have to get superior invisibility, group invisibility, hover, combat jumping, AND some other defensive power... I don't know what... If I want to max out the recharge bonus?

[/ QUOTE ]

No. YOU are telling you that. We're merely telling you that you can't mule more than one of any specific IO in a power.

As to perma-ing PA. Haven't played anything based on Illusions yet. So couldn't honestly tell you.

You might want to look at Hasten and some purple sets slotted into your powers. That should push your recharge quite high.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

[ QUOTE ]
As for level. You're right. Higher levels on fixed values and procs make no difference. Therefore, lower-level ones, that retain their functionality when exemped (so long as you still have access to the power) are actually worth more.

[/ QUOTE ]In the specific example given (LotG +Rech), the IO also offers +Def enhancement in addition to the +Rech. While it's +7.5% rech at all levels, the +Def increases with higher level IOs.

That may make a difference to you and it may not, but it is an advantage to higher level LotGs.


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Posted

Also, and I'm only saying this because I'm not sure if the OP is aware, while the LotG +Recharge is a handy proc, there are plenty of set bonuses that give +Recharge. You could get pretty high with good slotting before even having to look at LotGs, and cheaply, too. As an example. Good luck.


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Posted

[ QUOTE ]

Let's say you only have one defensive power. Can you five slot it with all Luck of the Gambler Global -Recharge? I know you wouldn't get the set bonuses, but could you still get all the -recharges?


[/ QUOTE ]

One of each IO from a set in any indivisual power, so this is not possible.

[ QUOTE ]

In the case of LotG -Recharge and things like it (performance shifter chance for +end), what difference does a higher level IO make? Would a lower level one be more valuable so it still works at lower exemplar levels?

[/ QUOTE ]

For IO that offer a global set bonus type effect like LoTG, the lower ones significantly more valuable.

A proc (or proc 120s) functions the same no matter the level as long as you actually have the power at the exemped level.

http://wiki.cohtitan.com/wiki/Table_of_Special_IOs lets you see which is which.

[/ QUOTE ]

Not 100% true. while it is with a proc, it isn't so much so with the LOTG 7.5 (but is with most others. . .) the LOTG 7.5 unlike most others does not just give the 7.5 recharge bonus. It along with a few others (steadfast res/def comes to mind) have the stated bonus, and one that changes with relation to level.

In the case of the LOTG it is Defense, on the steadfast it is the resistance. Other than that, yes the lower levels are generally better.


 

Posted

Half the time, if you're on a team, it seems like there's someone with a +Recharge bonus for you. Can't throw a rock without it bouncing off a Kinetic and hitting a Rad.

Speed Boost is a +70% global recharge bonus until it's time to go to your dealer for the next hit.

(Best advice I ever heard to a Kin, who was complaining about being yelled at for letting speed boost lapse: "Dealers don't take backtalk from junkies." )


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