Stone/Dark Tank build


Aett_Thorn

 

Posted

Well here is my stone/dark tank build that im currently playing but here is a good strong build for him and the after effects if any questions post them

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Ston3 Bab3: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Stone Skin
(A) Aegis - Resistance: Level 50
(25) Aegis - Psionic/Status Resistance: Level 50
(25) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 1: Shadow Punch
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(3) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(3) Mako's Bite - Accuracy/Damage: Level 50
(9) Mako's Bite - Damage/Recharge: Level 50


Level 2: Smite
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(11) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(11) Mako's Bite - Damage/Recharge: Level 50
(13) Mako's Bite - Accuracy/Damage: Level 50


Level 4: Earth's Embrace
(A) Numina's Convalescence - Heal: Level 50
(5) Numina's Convalescence - Heal/Endurance: Level 50
(5) Numina's Convalescence - Endurance/Recharge: Level 50
(7) Numina's Convalescence - Heal/Recharge: Level 50
(7) Miracle - Heal: Level 40
(9) Miracle - Heal/Recharge: Level 40


Level 6: Mud Pots
(A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(13) Obliteration - Accuracy/Damage/Recharge: Level 50
(15) Obliteration - Damage/Recharge: Level 50
(17) Obliteration - Accuracy/Recharge: Level 50
(17) Obliteration - Damage: Level 50
(42) Eradication - Damage: Level 30


Level 8: Rooted
(A) Numina's Convalescence - Heal: Level 50
(19) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(23) Numina's Convalescence - Heal/Recharge: Level 50
(23) Numina's Convalescence - Heal/Endurance: Level 50


Level 10: Shadow Maul
(A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(27) Obliteration - Accuracy/Damage/Recharge: Level 50
(34) Obliteration - Damage: Level 50
(43) Obliteration - Accuracy/Recharge: Level 50
(43) Obliteration - Damage/Recharge: Level 50


Level 12: Recall Friend
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50


Level 14: Teleport
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50


Level 16: Swift
(A) Run Speed IO: Level 50
(27) Run Speed IO: Level 50
(46) Run Speed IO: Level 50
(46) Run Speed IO: Level 50


Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(19) Miracle - +Recovery: Level 40


Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50


Level 22: Taunt
(A) Perfect Zinger - Taunt/Range: Level 50
(33) Perfect Zinger - Taunt/Recharge/Range: Level 50
(33) Perfect Zinger - Chance for Psi Damage: Level 50
(37) Perfect Zinger - Taunt/Recharge: Level 50
(37) Perfect Zinger - Taunt: Level 50


Level 24: Hasten
(A) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50


Level 26: Minerals
(A) Luck of the Gambler - Defense: Level 50
(31) Gift of the Ancients - Run Speed +7.5%: Level 40
(33) Luck of the Gambler - Defense/Endurance: Level 50


Level 28: Soul Drain
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50


Level 30: Rock Armor
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(45) Luck of the Gambler - Recharge Speed: Level 50
(46) Luck of the Gambler - Defense: Level 40


Level 32: Granite Armor
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(34) Luck of the Gambler - Recharge Speed: Level 50
(34) Luck of the Gambler - Defense/Endurance: Level 50
(36) Luck of the Gambler - Defense: Level 50
(39) Luck of the Gambler - Defense/Recharge: Level 50
(42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 35: Dark Consumption
(A) Performance Shifter - Chance for +End: Level 50
(37) Performance Shifter - EndMod/Accuracy: Level 50
(39) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(39) Performance Shifter - EndMod/Recharge: Level 50
(40) Performance Shifter - EndMod: Level 50


Level 38: Midnight Grasp
(A) Hecatomb - Accuracy/Damage/Recharge: Level 50
(40) Hecatomb - Damage/Endurance: Level 50
(40) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
(42) Gravitational Anchor - Immobilize/Endurance: Level 50


Level 41: Char
(A) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
(43) Lockdown - Endurance/Recharge/Hold: Level 50


Level 44: Fire Blast
(A) Apocalypse - Damage/Endurance: Level 50
(45) Apocalypse - Damage: Level 50
(45) Apocalypse - Accuracy/Damage/Recharge: Level 50
(50) Apocalypse - Damage/Recharge: Level 50
(50) Apocalypse - Chance of Damage(Negative): Level 50


Level 47: Fire Ball
(A) Ragnarok - Damage/Endurance: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Recharge: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(50) Ragnarok - Damage: Level 50


Level 49: Super Speed
(A) Celerity - RunSpeed: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
------------
Set Bonus Totals:
26.5% DamageBuff(Smashing)
26.5% DamageBuff(Lethal)
26.5% DamageBuff(Fire)
26.5% DamageBuff(Cold)
26.5% DamageBuff(Energy)
26.5% DamageBuff(Negative)
26.5% DamageBuff(Toxic)
26.5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
4.56% Defense(Energy)
4.56% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
6.13% Defense(Ranged)
3% Defense(AoE)
12% Enhancement(Heal)
50% Enhancement(RechargeTime)
42% Enhancement(Accuracy)
10% FlySpeed
274.1 HP (14.6%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 6.6%
MezResist(Stun) 4.4%
MezResist(Terrorized) 2.75%
19.5% (0.33 End/sec) Recovery
80% (6.26 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
3% Resistance(Psionic)
37.5% RunSpeed



------------
Set Bonuses:
Aegis
(Stone Skin)
5% RunSpeed
3% Resistance(Psionic)


Steadfast Protection
(Stone Skin)
3% Defense(All)


Mako's Bite
(Shadow Punch)
MezResist(Immobilize) 3.3%
28.1 HP (1.5%) HitPoints
3% DamageBuff(All)


Mako's Bite
(Smite)
MezResist(Immobilize) 3.3%
28.1 HP (1.5%) HitPoints
3% DamageBuff(All)


Numina's Convalescence
(Earth's Embrace)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)


Miracle
(Earth's Embrace)
2.5% (0.04 End/sec) Recovery


Obliteration
(Mud Pots)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Numina's Convalescence
(Rooted)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)


Obliteration
(Shadow Maul)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Blessing of the Zephyr
(Teleport)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)
2.5% DamageBuff(All)


Luck of the Gambler
(Minerals)
10% (0.78 HP/sec) Regeneration


Gift of the Ancients
(Minerals)
7.5% RunSpeed


Gaussian's Synchronized Fire-Control
(Soul Drain)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)


Gift of the Ancients
(Rock Armor)
7.5% RunSpeed


Luck of the Gambler
(Rock Armor)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Gift of the Ancients
(Granite Armor)
7.5% RunSpeed


Luck of the Gambler
(Granite Armor)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
7.5% Enhancement(RechargeTime)


Performance Shifter
(Dark Consumption)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)


Hecatomb
(Midnight Grasp)
4% (0.07 End/sec) Recovery


Gravitational Anchor
(Midnight Grasp)
4% (0.07 End/sec) Recovery


Lockdown
(Char)
3% DamageBuff(All)


Apocalypse
(Fire Blast)
16% (1.25 HP/sec) Regeneration
56.2 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)


Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)






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Tempstra 50 Rad/Dark Defender/War'nt 50 Warshade/Heliosa 50 Fire/Rad Controller//Captain Blue Balls 50 Fire/Ice Blaster/Pinky Swear 50 Dark/Dark ScrapperMind Dreamer 50 Mind/Kinetics Controller/Rex Bubbles 50 Illusion/Forcefield Controller/Cool Wind 50 Ice/Storm Controller/Lil' Miss Dangerous 50 Gravity/Kinetics Controller/Observationist 50 Illusion/Empathy Controller/Kansas City Brawler 50 Stone/Fire Tank/Hades Exhibit One 50 Dark/Robots MM

 

Posted

[ QUOTE ]
hmm....No Siphon Life? One of the best powers of Dark melee and you don't have it.

[/ QUOTE ]

Considering it does do Superior damage, has a to hit debuff on the target with nice health boost per successful attack.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Well since when does a stone tank need a heal to the toon. Really i set this up to be good dam buff as much as i can but including soul drain and all of that adds to it but i also didn't get it because there were other things.. to get to keep you good for running and recharge because thats the must need really for a stone tank.


Tempstra 50 Rad/Dark Defender/War'nt 50 Warshade/Heliosa 50 Fire/Rad Controller//Captain Blue Balls 50 Fire/Ice Blaster/Pinky Swear 50 Dark/Dark ScrapperMind Dreamer 50 Mind/Kinetics Controller/Rex Bubbles 50 Illusion/Forcefield Controller/Cool Wind 50 Ice/Storm Controller/Lil' Miss Dangerous 50 Gravity/Kinetics Controller/Observationist 50 Illusion/Empathy Controller/Kansas City Brawler 50 Stone/Fire Tank/Hades Exhibit One 50 Dark/Robots MM

 

Posted

[ QUOTE ]
Well since when does a stone tank need a heal to the toon.

[/ QUOTE ]

It is not a heal it is an Attack the best one for DM now IMO. It does Superior damage with only a 10 sec recharge. The fact that it heals you is all the better.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

I'm all for making exotic builds and I support people playing non-mainstream characters, but I have to say I think this is the strangest Stone tanker build I've seen posted.

<ul type="square">[*]No resists in Granite?[*]Several four-slotted attacks?[*]Many sets stopping one slot short of a defense bonus or other nice bonus?[*]Minimal end reduction in Mud Pots? Why the stray Eradication damage IO there, when you can cap dmg with Obliteration alone?[*]Four run speed IOs in Swift? Doesn't the ED cap make one a waste (especially considering the unfinished attack slotting)?[*]No resists in Granite?[*]The biggest hitters in the attack set are even more underslotted (Midnight Grasp) or not present (Siphon Life)?[*]Rock armor at 30? Not earlier? Why not at the very least switch it with Hasten...you'd still get Hasten just before the Granite debuff.[*]Many of the attacks are not ED-capped for damage or recharge, but you've built for global bonuses to damage and recharge; wouldn't it be better to try to max out the attacks AND add the global bonus on top of that, instead of moving the damage and recharge out of cheap IOs and slots and into very expensive global bonuses?[*]What's up with Granite?[/list]
I hope that doesn't come off as critical. It's a very different build though. Can you share your reasoning behind some of your choices?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

[ QUOTE ]
I'm all for making exotic builds and I support people playing non-mainstream characters, but I have to say I think this is the strangest Stone tanker build I've seen posted.

<ul type="square">[*]No resists in Granite?[*]Several four-slotted attacks?[*]Many sets stopping one slot short of a defense bonus or other nice bonus?[*]Minimal end reduction in Mud Pots? Why the stray Eradication damage IO there, when you can cap dmg with Obliteration alone?[*]Four run speed IOs in Swift? Doesn't the ED cap make one a waste (especially considering the unfinished attack slotting)?[*]No resists in Granite?[*]The biggest hitters in the attack set are even more underslotted (Midnight Grasp) or not present (Siphon Life)?[*]Rock armor at 30? Not earlier? Why not at the very least switch it with Hasten...you'd still get Hasten just before the Granite debuff.[*]Many of the attacks are not ED-capped for damage or recharge, but you've built for global bonuses to damage and recharge; wouldn't it be better to try to max out the attacks AND add the global bonus on top of that, instead of moving the damage and recharge out of cheap IOs and slots and into very expensive global bonuses?[*]What's up with Granite?[/list]
[/ QUOTE ]

All excellent points. And yeah, what's up with Granite?


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Defense right is called to make sure if they don't hit you they don't hit you right if you have enough they might score maybe some hits but with rooted and all my regeneration will regenerate that in a fast amount of time. My build i have right now on my toon i have franken slotted and have no prob with mud pots even i don't even lost a ounce of end.. and i barley use dark consumption sometimes i use that as an another attack.. but no problems... Rock armor i don't see any use for it period you can't put it on with Granite and i only put it there for anything to put my 7.5 run my LOTG +recharge and another LOTG for another slot for +10% regen. I usually have 3 Slots into swift but im wondering it might make a difference im thinking of just removing the slot.. The 4 slotted attacks and stuff that was just for damage buff... i got that into there because we all know that granite lacks speed damage and recharge if i can keep there aggro with my mud pots then soul drain and attack i think i have enough to get my damage back up to normal without the granite armor. I added another Hetacomb into midnight grasp +dam and removed the slot from mudpots the eradication. I took off the slot from swift and now it has 3 and i put the other one under midnight grasp for 15% acc bonus. Since i seem to miss alot.. unfortunately. I hope this answers all the questions.


Tempstra 50 Rad/Dark Defender/War'nt 50 Warshade/Heliosa 50 Fire/Rad Controller//Captain Blue Balls 50 Fire/Ice Blaster/Pinky Swear 50 Dark/Dark ScrapperMind Dreamer 50 Mind/Kinetics Controller/Rex Bubbles 50 Illusion/Forcefield Controller/Cool Wind 50 Ice/Storm Controller/Lil' Miss Dangerous 50 Gravity/Kinetics Controller/Observationist 50 Illusion/Empathy Controller/Kansas City Brawler 50 Stone/Fire Tank/Hades Exhibit One 50 Dark/Robots MM

 

Posted

[ QUOTE ]
Defense right is called to make sure if they don't hit you they don't hit you right if you have enough they might score maybe some hits but with rooted and all my regeneration will regenerate that in a fast amount of time. My build i have right now on my toon i have franken slotted and have no prob with mud pots even i don't even lost a ounce of end.. and i barley use dark consumption sometimes i use that as an another attack.. but no problems... Rock armor i don't see any use for it period you can't put it on with Granite and i only put it there for anything to put my 7.5 run my LOTG +recharge and another LOTG for another slot for +10% regen. I usually have 3 Slots into swift but im wondering it might make a difference im thinking of just removing the slot.. The 4 slotted attacks and stuff that was just for damage buff... i got that into there because we all know that granite lacks speed damage and recharge if i can keep there aggro with my mud pots then soul drain and attack i think i have enough to get my damage back up to normal without the granite armor.

[/ QUOTE ]

Translation service applied, since this made very little sense to me:

Defense means that if they don't hit you, they don't hit you, right? If you have enough Defense they might score some hits, but with Rooted and all my regeneration I will regenerate that damage quickly.

The build I have right now on my toon is franken slotted and I have no prob with Mud Pots. I don't even lose a ounce of end. I barely use Dark Consumption. I sometimes use Dark Consumption just as another attack, so no problems there.

I don't see any use for Rock Armor, as you can't use it with Granite. I only have it as a place to put a +7.5% Recharge IO and another LOTG for +10% regen.

I usually put 3 Slots into swift, but I'm wondering if it might make a difference. I'm thinking of just removing the slot.

The 4 slotted attacks and stuff was just for the damage buff. I got that in there because we all know that Granite debuffs speed, damage, and recharge. If I can keep the enemy aggro'd with my Mud Pots, then Soul Drain and attack, I think I have enough to get my damage back up to normal even with the Granite Armor penalties.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

&lt;qr&gt;I might see going for more defense if you had sofcapped it, but you didn't. I just don't think sacrificing your resistance in granite will be worth it. Also, how does Soul Drain hit anything without any acc in it? Soul Drain should be slotted for Recharge and Acc, you want it up as often as possible and you want it to hit.


 

Posted

Well, it only takes 3 slots in Granite to max out the resistance. If your endurance is fine, no need for end reduction in granite -- slot defense IOs in the other three slots and get BOTH as high as you can; then any global defense bonuses you get will add to Granite OR to your pre-granite armors. You don't have to slot weirdly OR give up any defense to get the best resistance out of Granite.

My point about the attacks is...well, let's take Smite, which is widely considered a mainstay of Dark Melee. Using level 50 versions of the IO's you have slotted, you're doing about 71% damage. Add in the 26.5% global damage buff and you're getting 97.5% damage (I'm ignoring the Granite debuff for now).

Normal slotting of Smite would get you to 95% damage or more MUCH more cheaply. Any global damage bonus you were then able to achieve would ADD TO that 95-99% initial slotted value. Let's say for the sake of argument your global damage bonus is cut in half by sacrifices made to slot Smite and other attacks more conventionally -- you'd then be doing 108% or more with Smite, much more cheaply, instead of the 97.5% you now do -- AND you'd get better end reduction, accuracy, and recharge out of standard frankenslotting in the attacks.

Global bonuses are great, but that's when you stack them on top of already ED-capped enhancement. To some degree you can swap out regular enhancement for global bonus (like you've done) and come out ahead, especially when you are getting a bonus you would not otherwise have gotten. The classic example is putting 5 Doctored Wounds IOs at level 50 into a click power like Dull Pain -- your recharge in the power drops from 95% (frankenslotted) to 90%, but you gain a global recharge bonus of 5%, so you're back where you were on Dull Pain AND you have 5% better recharge globally for everything else.

But you don't have to give up +damage slotting to frankenslot attacks -- 4 Makos gives a big damage bonus of +3, and you can throw in two more triples from any of several sets for great frankenslotting. I'd rather have several attacks slotted like that than many attacks 4-slotted with poor enhancement. You'd do ED-capped damage PLUS a big global damage bonus.

As it stands, I don't see how adding +26.5 to Smite's 71% damage slotting for 97.5% total enhancement counteracts the 30% damage debuff Granite imposes. You're at 97.5-30=67.5% instead of the 65-69% you'd have without any global damage bonus at all. Right now your global damage bonus isn't counteracting the granite debuff because it's busy counteracting the self-imposed debuff from your slotting. You have to get damage enhancement in your attacks to around 95% before the global damage bonus you have is fully available to counter the Granite debuff.

I recognize that some of your attacks are better-slotted than Smite, but none of them are really well-slotted for combat use, so the same issue applies, just to a different degree.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

alright here is my remake of the build i hope you like this better guys

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Ston3 Bab3: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Stone Skin
(A) Aegis - Resistance: Level 50
(25) Aegis - Psionic/Status Resistance: Level 50
(25) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 1: Shadow Punch
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(3) Kinetic Combat - Damage/Recharge: Level 35
(9) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 2: Smite
(A) Kinetic Combat - Accuracy/Damage: Level 35
(11) Kinetic Combat - Damage/Endurance: Level 35
(11) Kinetic Combat - Damage/Recharge: Level 35
(13) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 4: Earth's Embrace
(A) Numina's Convalescence - Heal: Level 50
(5) Numina's Convalescence - Heal/Endurance: Level 50
(5) Numina's Convalescence - Endurance/Recharge: Level 50
(7) Numina's Convalescence - Heal/Recharge: Level 50
(7) Miracle - Heal: Level 40
(9) Miracle - Heal/Recharge: Level 40


Level 6: Mud Pots
(A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(13) Obliteration - Accuracy/Damage/Recharge: Level 50
(15) Obliteration - Damage/Recharge: Level 50
(17) Obliteration - Accuracy/Recharge: Level 50
(17) Obliteration - Damage: Level 50


Level 8: Rooted
(A) Numina's Convalescence - Heal: Level 50
(19) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(23) Numina's Convalescence - Heal/Recharge: Level 50
(23) Numina's Convalescence - Heal/Endurance: Level 50


Level 10: Shadow Maul
(A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(27) Obliteration - Accuracy/Damage/Recharge: Level 50
(34) Obliteration - Damage: Level 50
(43) Obliteration - Accuracy/Recharge: Level 50
(43) Obliteration - Damage/Recharge: Level 50


Level 12: Recall Friend
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50


Level 14: Teleport
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50


Level 16: Swift
(A) Run Speed IO: Level 50
(27) Run Speed IO: Level 50
(46) Run Speed IO: Level 50


Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(19) Miracle - +Recovery: Level 40


Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50


Level 22: Taunt
(A) Perfect Zinger - Taunt/Range: Level 50
(33) Perfect Zinger - Taunt/Recharge/Range: Level 50
(33) Perfect Zinger - Chance for Psi Damage: Level 50
(37) Perfect Zinger - Taunt/Recharge: Level 50
(37) Perfect Zinger - Taunt: Level 50


Level 24: Hasten
(A) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50


Level 26: Siphon Life
(A) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(31) Kinetic Combat - Damage/Recharge: Level 35
(33) Kinetic Combat - Damage/Endurance: Level 35
(46) Kinetic Combat - Accuracy/Damage: Level 35


Level 28: Soul Drain
(A) Armageddon - Damage: Level 50
(29) Armageddon - Chance for Fire Damage: Level 50
(29) Armageddon - Damage/Endurance: Level 50
(31) Armageddon - Accuracy/Damage/Recharge: Level 50
(31) Armageddon - Accuracy/Recharge: Level 50


Level 30: Rock Armor
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(45) Luck of the Gambler - Recharge Speed: Level 50


Level 32: Granite Armor
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(34) Luck of the Gambler - Recharge Speed: Level 50
(34) Luck of the Gambler - Defense/Endurance: Level 50
(36) Luck of the Gambler - Defense: Level 50
(39) Luck of the Gambler - Defense/Recharge: Level 50
(42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 35: Dark Consumption
(A) Performance Shifter - Chance for +End: Level 50
(37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(39) Obliteration - Damage: Level 50
(39) Obliteration - Accuracy/Damage/Recharge: Level 50
(40) Performance Shifter - EndMod: Level 50


Level 38: Midnight Grasp
(A) Hecatomb - Accuracy/Damage/Recharge: Level 50
(40) Hecatomb - Damage/Endurance: Level 50
(40) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
(42) Gravitational Anchor - Immobilize/Endurance: Level 50
(42) Hecatomb - Damage: Level 50
(46) Hecatomb - Damage/Recharge: Level 50


Level 41: Char
(A) Devastation - Accuracy/Damage: Level 50
(43) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50


Level 44: Fire Blast
(A) Apocalypse - Damage/Endurance: Level 50
(45) Apocalypse - Damage: Level 50
(45) Apocalypse - Accuracy/Damage/Recharge: Level 50
(50) Apocalypse - Damage/Recharge: Level 50
(50) Apocalypse - Chance of Damage(Negative): Level 50


Level 47: Fire Ball
(A) Ragnarok - Damage/Endurance: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Recharge: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(50) Ragnarok - Damage: Level 50


Level 49: Super Speed
(A) Celerity - RunSpeed: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
------------
Set Bonus Totals:
15.5% DamageBuff(Smashing)
15.5% DamageBuff(Lethal)
15.5% DamageBuff(Fire)
15.5% DamageBuff(Cold)
15.5% DamageBuff(Energy)
15.5% DamageBuff(Negative)
15.5% DamageBuff(Toxic)
15.5% DamageBuff(Psionic)
14.3% Defense(Smashing)
14.3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
4.56% Defense(Energy)
4.56% Defense(Negative)
3% Defense(Psionic)
8.62% Defense(Melee)
6.13% Defense(Ranged)
3% Defense(AoE)
60% Enhancement(RechargeTime)
12% Enhancement(Heal)
72% Enhancement(Accuracy)
5% FlySpeed
231.9 HP (12.4%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 8.25%
MezResist(Stun) 6.6%
MezResist(Terrorized) 2.75%
18.5% (0.31 End/sec) Recovery
72% (5.63 HP/sec) Regeneration
7.56% Resistance(Fire)
7.56% Resistance(Cold)
3% Resistance(Psionic)
25% RunSpeed



------------
Set Bonuses:
Aegis
(Stone Skin)
5% RunSpeed
3% Resistance(Psionic)


Steadfast Protection
(Stone Skin)
3% Defense(All)


Kinetic Combat
(Shadow Punch)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Kinetic Combat
(Smite)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Numina's Convalescence
(Earth's Embrace)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)


Miracle
(Earth's Embrace)
2.5% (0.04 End/sec) Recovery


Obliteration
(Mud Pots)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Numina's Convalescence
(Rooted)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)


Obliteration
(Shadow Maul)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Blessing of the Zephyr
(Teleport)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)
2.5% DamageBuff(All)


Kinetic Combat
(Siphon Life)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Armageddon
(Soul Drain)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Gift of the Ancients
(Rock Armor)
7.5% RunSpeed


Luck of the Gambler
(Rock Armor)
7.5% Enhancement(RechargeTime)


Gift of the Ancients
(Granite Armor)
7.5% RunSpeed


Luck of the Gambler
(Granite Armor)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
7.5% Enhancement(RechargeTime)


Performance Shifter
(Dark Consumption)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Obliteration
(Dark Consumption)
MezResist(Stun) 2.2%
3% DamageBuff(All)


Hecatomb
(Midnight Grasp)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)


Gravitational Anchor
(Midnight Grasp)
4% (0.07 End/sec) Recovery


Devastation
(Char)
12% (0.94 HP/sec) Regeneration


Apocalypse
(Fire Blast)
16% (1.25 HP/sec) Regeneration
56.2 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)


Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)






| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


Tempstra 50 Rad/Dark Defender/War'nt 50 Warshade/Heliosa 50 Fire/Rad Controller//Captain Blue Balls 50 Fire/Ice Blaster/Pinky Swear 50 Dark/Dark ScrapperMind Dreamer 50 Mind/Kinetics Controller/Rex Bubbles 50 Illusion/Forcefield Controller/Cool Wind 50 Ice/Storm Controller/Lil' Miss Dangerous 50 Gravity/Kinetics Controller/Observationist 50 Illusion/Empathy Controller/Kansas City Brawler 50 Stone/Fire Tank/Hades Exhibit One 50 Dark/Robots MM

 

Posted

Sail can you make up of a build that has a complete example of this?


Tempstra 50 Rad/Dark Defender/War'nt 50 Warshade/Heliosa 50 Fire/Rad Controller//Captain Blue Balls 50 Fire/Ice Blaster/Pinky Swear 50 Dark/Dark ScrapperMind Dreamer 50 Mind/Kinetics Controller/Rex Bubbles 50 Illusion/Forcefield Controller/Cool Wind 50 Ice/Storm Controller/Lil' Miss Dangerous 50 Gravity/Kinetics Controller/Observationist 50 Illusion/Empathy Controller/Kansas City Brawler 50 Stone/Fire Tank/Hades Exhibit One 50 Dark/Robots MM

 

Posted

13 posts until we asked for a build.

Not bad.


 

Posted

Performance Shifter +End only affects the target of the power it's slotted in. Since Dark Consumption targets the enemies around you, you're actually giving them the +End, instead of yourself. I'd suggest moving it to Stamina to replace an End Mod IO. Replace another endmod IO for the Performance Shifter: End Mod for more moving speed.

As said before, you can lose some of the defense in Granite and replace it with DamRes. You could drop the GoTA and the Def/Rech for 2 lvl50 DamRes IOs. Then replace the IOs in Earths Embrace with 5 Doctored Wounds, drop the Armageddon set in Soul Drain* and put in Cleaving Bow: Acc/Rech, Scirocco: Acc/Rech and a lvl50 Rech IO. Then put the 3 slots you have left now in each power you have a Kinetic Combat set slotted in and fill the slot with the 5th IO from that set.

*Imo, Soul Drain isn't much of an attack but more of a buff that you want up asap. The Armageddon set would probably fit better in a power that's up faster and does more damage.

Another note, you might want to play a bit with the IOs you put in Dark Consumption. That's another power you want up as much as possible. Maybe the first 2 from PS and the 2,3 and 4th from Oblit?


 

Posted

Alright here is what it looks like right now.. got 52.5% run speed into it as well hope you guys see it as well now!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Ston3 Bab3: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Stone Skin
(A) Aegis - Resistance: Level 50
(25) Aegis - Psionic/Status Resistance: Level 50
(25) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 1: Shadow Punch
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(3) Kinetic Combat - Damage/Recharge: Level 35
(9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(31) Kinetic Combat - Knockdown Bonus: Level 35


Level 2: Smite
(A) Kinetic Combat - Accuracy/Damage: Level 35
(9) Kinetic Combat - Knockdown Bonus: Level 35
(11) Kinetic Combat - Damage/Endurance: Level 35
(11) Kinetic Combat - Damage/Recharge: Level 35
(13) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 4: Earth's Embrace
(A) Doctored Wounds - Heal: Level 50
(5) Doctored Wounds - Heal/Recharge: Level 50
(5) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(7) Doctored Wounds - Recharge: Level 50
(7) Doctored Wounds - Endurance/Recharge: Level 40
(37) Healing IO: Level 50


Level 6: Mud Pots
(A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(13) Obliteration - Accuracy/Damage/Recharge: Level 50
(15) Obliteration - Damage/Recharge: Level 50
(17) Obliteration - Accuracy/Recharge: Level 50
(17) Obliteration - Damage: Level 50
(42) Armageddon - Chance for Fire Damage: Level 50


Level 8: Rooted
(A) Numina's Convalescence - Heal: Level 50
(19) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(23) Numina's Convalescence - Heal/Recharge: Level 50
(23) Numina's Convalescence - Heal/Endurance: Level 50


Level 10: Shadow Maul
(A) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
(27) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
(34) Obliteration - Damage: Level 50
(43) Obliteration - Accuracy/Recharge: Level 50
(43) Obliteration - Damage/Recharge: Level 50


Level 12: Recall Friend
(A) Winter's Gift - Slow Resistance (20%): Level 50
(37) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(39) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50


Level 14: Teleport
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50


Level 16: Swift
(A) Run Speed IO: Level 50
(27) Run Speed IO: Level 50
(46) Run Speed IO: Level 50


Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(19) Miracle - +Recovery: Level 40


Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Performance Shifter - EndMod: Level 50
(21) Performance Shifter - Chance for +End: Level 50


Level 22: Taunt
(A) Perfect Zinger - Taunt/Range: Level 50
(33) Perfect Zinger - Taunt/Recharge/Range: Level 50
(33) Perfect Zinger - Chance for Psi Damage: Level 50
(37) Perfect Zinger - Taunt: Level 50


Level 24: Hasten
(A) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50


Level 26: Siphon Life
(A) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(31) Kinetic Combat - Damage/Recharge: Level 35
(31) Kinetic Combat - Knockdown Bonus: Level 35
(33) Kinetic Combat - Damage/Endurance: Level 35
(46) Kinetic Combat - Accuracy/Damage: Level 35


Level 28: Soul Drain
(A) Cleaving Blow - Accuracy/Damage: Level 50
(29) Scirocco's Dervish - Accuracy/Recharge: Level 50
(29) Recharge Reduction IO: Level 50


Level 30: Rock Armor
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(45) Luck of the Gambler - Recharge Speed: Level 50


Level 32: Granite Armor
(A) Resist Damage IO: Level 40
(34) Luck of the Gambler - Recharge Speed: Level 50
(34) Luck of the Gambler - Defense/Endurance: Level 50
(36) Luck of the Gambler - Defense: Level 50
(39) Resist Damage IO: Level 50


Level 35: Dark Consumption
(A) Performance Shifter - Accuracy/Recharge: Level 50
(39) Recharge Reduction IO: Level 50
(40) Performance Shifter - EndMod/Recharge: Level 50


Level 38: Midnight Grasp
(A) Kinetic Combat - Knockdown Bonus: Level 35
(40) Kinetic Combat - Damage/Endurance: Level 35
(40) Kinetic Combat - Accuracy/Damage: Level 35
(42) Gravitational Anchor - Immobilize/Endurance: Level 50
(42) Kinetic Combat - Damage/Recharge: Level 35
(46) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 41: Char
(A) Devastation - Accuracy/Damage: Level 50
(43) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50


Level 44: Fire Blast
(A) Apocalypse - Damage/Endurance: Level 50
(45) Apocalypse - Damage: Level 50
(45) Apocalypse - Accuracy/Damage/Recharge: Level 50
(50) Apocalypse - Damage/Recharge: Level 50
(50) Apocalypse - Chance of Damage(Negative): Level 50


Level 47: Fire Ball
(A) Ragnarok - Damage/Endurance: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Recharge: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(50) Ragnarok - Damage: Level 50


Level 49: Super Speed
(A) Celerity - RunSpeed: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
------------
Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
18% Defense(Smashing)
18% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
4.56% Defense(Energy)
4.56% Defense(Negative)
3% Defense(Psionic)
10.5% Defense(Melee)
6.13% Defense(Ranged)
3% Defense(AoE)
10% Enhancement(Heal)
24% Enhancement(Accuracy)
50% Enhancement(RechargeTime)
40% FlySpeed
224.9 HP (12%) HitPoints
40% JumpHeight
40% JumpSpeed
MezResist(Immobilize) 11%
MezResist(Stun) 4.4%
MezResist(Terrorized) 4.95%
4% (0.07 End/sec) Recovery
60% (4.69 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
3.78% Resistance(Fire)
8.78% Resistance(Cold)
3% Resistance(Psionic)
52.5% RunSpeed



------------
Set Bonuses:
Aegis
(Stone Skin)
5% RunSpeed
3% Resistance(Psionic)


Steadfast Protection
(Stone Skin)
3% Defense(All)


Kinetic Combat
(Shadow Punch)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight


Kinetic Combat
(Smite)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight


Doctored Wounds
(Earth's Embrace)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)


Obliteration
(Mud Pots)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Numina's Convalescence
(Rooted)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)


Siphon Insight
(Shadow Maul)
4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed


Obliteration
(Shadow Maul)
MezResist(Stun) 2.2%
3% DamageBuff(All)


Winter's Gift
(Recall Friend)
5% Resistance(Cold)
6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)


Blessing of the Zephyr
(Teleport)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)


Kinetic Combat
(Siphon Life)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight


Gift of the Ancients
(Rock Armor)
7.5% RunSpeed


Luck of the Gambler
(Rock Armor)
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Granite Armor)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)


Performance Shifter
(Dark Consumption)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Kinetic Combat
(Midnight Grasp)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight


Devastation
(Char)
12% (0.94 HP/sec) Regeneration


Apocalypse
(Fire Blast)
16% (1.25 HP/sec) Regeneration
56.2 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)


Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)






| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1401;711;1422;HEX;|
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|-------------------------------------------------------------------|


Tempstra 50 Rad/Dark Defender/War'nt 50 Warshade/Heliosa 50 Fire/Rad Controller//Captain Blue Balls 50 Fire/Ice Blaster/Pinky Swear 50 Dark/Dark ScrapperMind Dreamer 50 Mind/Kinetics Controller/Rex Bubbles 50 Illusion/Forcefield Controller/Cool Wind 50 Ice/Storm Controller/Lil' Miss Dangerous 50 Gravity/Kinetics Controller/Observationist 50 Illusion/Empathy Controller/Kansas City Brawler 50 Stone/Fire Tank/Hades Exhibit One 50 Dark/Robots MM