fixing low level invuln tankers
/agree 100%
Ah various damage types, dm, ss, fire and em for the tanks. The Defender I think was a energy blast.
I was having less endurance issues with the defender.
Damage types didnt really matter though since they were ae mobs and I gave them two attack powers so they would have no resistance to favor any damage type over another.
The Fire Devices has now soloed too 22. You mentioned that it was something about low levels, well that particular blaster actually outperforms my SS Invuln which is level 50. He gets winded far easier than the blaster does.
Granted if I pace myself and absolutely PLOD the tank can turn up the difficulty and grind through it where the blaster cannot turn up the difficutly yet. The blaster can finish the map twice as fast though on the same difficulty. At 50 I have no doubt he would be able to handle the mobs on Invince and still not have the end issues the tank does.
*readies fire extinguisher*
Hmm, that's very curious. I should have been more specific in what I was asking, though - what primary did the Defender have? I ask because that can make a significant difference.
For example, Rad would be exceptionally easy since it has AM (+rech, +dmg, +recov) compared to FF. The sets that really have no significant way to increase their damage at that level are Cold (-def, but Beginner's luck is still strong), Emp, FF, Storm, and TA. (I know this is about low levels, but if you did choose a set with -res or +dmg, then the difference between Defenders and Tankers evens out as you approach 20 when the scalars truly diverge.)
Another thing that really confused me was DM - that should be one of the easier sets on end because Shadow Maul is such a cheap attack. (It has higher efficiency than single target attacks vs 1 target, it's almost criminal vs multiples.) Likewise Fire is nice since it has the bonus dot (so long as you're not dropping Combustion on single targets).
I haven't personally played a Fire/* Blaster (the highest two I've played are both Ice/*), but I noticed my Blasters' edge waning in the 20s. Maybe Fire is just that strong, I admit it's a possibility.
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Ah various damage types, dm, ss, fire and em for the tanks. The Defender I think was a energy blast.
I was having less endurance issues with the defender.
Damage types didnt really matter though since they were ae mobs and I gave them two attack powers so they would have no resistance to favor any damage type over another.
The Fire Devices has now soloed too 22. You mentioned that it was something about low levels, well that particular blaster actually outperforms my SS Invuln which is level 50. He gets winded far easier than the blaster does.
Granted if I pace myself and absolutely PLOD the tank can turn up the difficulty and grind through it where the blaster cannot turn up the difficutly yet. The blaster can finish the map twice as fast though on the same difficulty. At 50 I have no doubt he would be able to handle the mobs on Invince and still not have the end issues the tank does.
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I played a fairly well known Fire/Dev Blaster and you will be hating life soon without a Tanker (or some other form of bait).
Having said that, your Blaster can (and should) always be able to solo faster then your Tanker. One is damage oriented (only) and the other isn't.
If your Tanker is running into end problems at L50, I would say he's poorly slotted/built. Most every Tanker I have (8 as of now) and every Tanker I've ever had (6 deleted post 20) has had their endurance issues gone by and large after their mid 20s to early 30s (depending the build). This is even before IOs.
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The endurance mechanic is simply broken, especially at lower levels. The worst part of the endurance mechanic is that the game shows its worst face to new players and their characters. Nor does anything in-game let them know that they must forbear from exploring the primary and secondary they chose in order to have Stamina at level 20.
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This is exactly why I am glad that I have several free respecs to burn so that I can explore the powerset then respec into Stamina around SO range. The Devs should add "Make sure you try out the Fitness Pool and take Stamina if you really want to enjoy the game" to that first power pool popup window.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
Hmm, what if Tankers got an Endurance Discount that like beginners luck dwindled down as we approached 20. I realize this help is doubly diminishing as End cost are actually escalating during this period. But anything would help.
Alternatively, I have taken to getting CLUBBER as my first Day Job Badge for the extra out of combat Endurance regain and it seems to have been helping some on my baby Tanks. Maybe something like the Clubber bonus for <20 Tanks.
Sir Zane (Lvl 50, Inv/SS/Nrg Tank);Atomic Jake (Lvl 50, Kin/Rad/Elec Defender)
Nikolai (Lvl 50, DM/EA/GW Brute);Raging Stallion (Lvl 50 MA/SR/Weap Scrapper)
Archmage Tristam (Lvl 50 Ill/Son/Psi Controller)
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I'd rather they actually fix the damage to endurance scale that Tankers have so as to 'normalize' it with other ATs.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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The endurance mechanic is simply broken, especially at lower levels.
[/ QUOTE ]That explains how nobody ever gets a character past level 5.
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The endurance mechanic is simply broken, especially at lower levels. The worst part of the endurance mechanic is that the game shows its worst face to new players and their characters. Nor does anything in-game let them know that they must forbear from exploring the primary and secondary they chose in order to have Stamina at level 20.
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This is exactly why I am glad that I have several free respecs to burn so that I can explore the powerset then respec into Stamina around SO range. The Devs should add "Make sure you try out the Fitness Pool and take Stamina if you really want to enjoy the game" to that first power pool popup window.
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Lol I was wondering if I was the only person who did that (respec into Stamina just so I could try out powers earlier).
If they stuck up a warning sign every time you came to a point in the game where you should be doing/taking something that's just not patently obvious this game would be worse then cruising porn sites without a popup blocker.
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The endurance mechanic is simply broken, especially at lower levels.
[/ QUOTE ]That explains how nobody ever gets a character past level 5.
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However not as broken at Talan_Lee's reply button apparently.
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The endurance mechanic is simply broken, especially at lower levels.
[/ QUOTE ]That explains how nobody ever gets a character past level 5.
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However not as broken at Talan_Lee's reply button apparently.
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If his reply button really was broken it would sure be nice.
Just wanted to chime in that I also forego fitness powers and respec into them. Also with the raptor and zero G packs I usually skip travel powers as well.
Not so much to try out powers ( I am fairly positive there is not a single power set that I have not leveled to at least 28 though that does not cover the various combos) but to give myself as many attack options at those levels so I can grind them out asap.
After 51+ months pre stamina levels simply do not interest me anymore.
*readies fire extinguisher*
It must bother you so very much that when someone says something incorrect without justification, I point it out and underscore that it's incorrect.
You can't say 'just broken' when regarding a mechanic that does, in fact, do exactly what it's supposed to do. You can't act like your personal bugbears provide an irreconcilable flaw in the game and do not function at all, and then not provide some exhaustive proof of it.
So one has to ask oneself: Why in the world have you such a problem with me disagreeing? Can you prove that the endurance mechanic is 'just broken'? Or is 'just' being used as a wallpaper word, covering over the fact you don't have any proof, that you cannot justify it, and hope that nobody notices the big crack in the argument?
I'm all for positive change to the game and discussion of ways to do it, but you can't really have either of those things without reasoned discourse. Saying a mechanic that works is 'just broken' does not do that at all, and in fact, as you can observe, shuts down reasoned discourse, because someone who disagrees and provides a point to indicate why he disagrees, is immediately scorned.
Try being a bit less reactionary, kids.
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If they stuck up a warning sign every time you came to a point in the game where you should be doing/taking something that's just not patently obvious this game would be worse then cruising porn sites without a popup blocker.
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Well, there is that, I guess.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
The endurance mechanic is simply broken, especially at lower levels. The worst part of the endurance mechanic is that the game shows its worst face to new players and their characters. Nor does anything in-game let them know that they must forbear from exploring the primary and secondary they chose in order to have Stamina at level 20.
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison