Grant Cover: Too much to ask for?
If I do take it on a shield scrapper its going to be near the end of my build. I cant see taking it early. I just wish there could be done to the set to make it easier to level up. Pre-IOs sets has been a nightmare for me.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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IMO, most sets for any AT have two skippable powers in both the prime and the secondary. For scrappers, that is normally the first tier and confront in the prime. In shields (the 2ndary), those powers would be PF and GC. Powers are normaly skipped to make room for the fitness, travel, and what other pool one may want to add to best fit their fighting style. In some cases, concept comes into play and changes the selection. If the scrapper's playstyle is one that moves around dropping one mob guy after the other, then GC would be as benificial as steamy mist is to the team on a storm troller that stays at the back to see everything and cast holds and other mezzes. And that power has a wider range. Some of the post I've read are treating shield scrappers with out GC like an emp that didn't that didn't take fort or RA. The buff is good but a team isn't gonna wipe because the scrapper didn't pick up a power that grants an arms length def buff. I know its longer then that but you get the idea.
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You completely missed my point. It actually grants the scrapper some bonuses. That's why I took it.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
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IMO, most sets for any AT have two skippable powers in both the prime and the secondary. For scrappers, that is normally the first tier and confront in the prime. In shields (the 2ndary), those powers would be PF and GC. Powers are normally skipped to make room for the fitness, travel, and what other pool one may want to add to best fit their fighting style. In some cases, concept comes into play and changes the selection. If the scrapper's playstyle is one that moves around dropping one mob guy after the other, then GC would be as beneficial as steamy mist is to the team on a storm troller that stays at the back to see everything and cast holds and other mezzes. And that power has a wider range. Some of the post I've read are treating shield scrappers with out GC like an emp that didn't that didn't take fort or RA. The buff is good but a team isn't gonna wipe because the scrapper didn't pick up a power that grants an arms length def buff. I know its longer then that but you get the idea.
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You completely missed my point. It actually grants the scrapper some bonuses. That's why I took it.
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I understand that. I was just answering the OP's question and pointing out how some people treated /shield scrappers for not taking the power. When I first saw that power as an option, I knew that this would happen. Scrappers have survived w/o buff other powers for over 4 years. Why is it an issue not to take the one (1) that is out? I never said not take it. I was just saying why people don't take and why it shouldn't be a big deal if they don't. Its not a big deal if you do take for that matter. I know it has some uses for the user. Let that scrapper decide if they want those debuff res or not. A scrapper is now getting grief for not taking a buff other power. Seriously, how laughable is that?
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
I consider GC to be superior than either fort or RA. So, yes, I treat scrappers without GC exactly like I treat emps without fort or RA : I shrug and resume killing.