Pvp defense


Beef_Cake

 

Posted

I'm wondering about PvP defense. I dumped some money and two respecs to buy red fortunes because of the range defense and touch of death for melee defense that 6 slots gives. In PvE it's great, but in PvP it doesn't seem to help at all. Now I see the new PvP IOs also give melee defense. Will those also be a waste of money??


 

Posted

Defense has no business in PvP anymore.

Defense sucks, sorry to be blunt but it does.


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Posted

[ QUOTE ]
Defense has no business in PvP anymore.

Defense sucks, sorry to be blunt but it does.

[/ QUOTE ]
Beefcakes right.defence needs tweeking in PvP
Oh by the way....Loved your story arc....5 stars


 

Posted

Thanks beef_cake for your input, so how is res now? (ie Energy aura)

Thanks Wicked.


 

Posted

The problem with those set bonuses is that unless your stacking with alot of def allready they are worthless. 5-9% is enough to make them have a 92% tohit chance not a 95% but if you have 30-40 def now thats when i can be usefull. More so with that 10% elucivity that comes with some shields and armors.


 

Posted

[ QUOTE ]
Thanks beef_cake for your input, so how is res now? (ie Energy aura)

Thanks Wicked.

[/ QUOTE ]

Res is better than defense, but by itself, it's still bad. What you really need is a resistance set with a heal. This is why fire armor is by far the best right now. It combines res with a really good heal.
Sets like elec armor or dark armor (you mentioned energy aura, but that is a defense set) are pretty bad, because res by itself doesn't do much.


 

Posted

I occaisionally pull out the SS/SR toon to run around the pvp zone, but it is a glass cannon. If I get the drop on you I do well, if its straight up or there is a lot of enemy around then I go down. I get hit 9 out of 10 times, which is not good for something whose survival requires you to not get hit.

Devs messed up with SR horribly bad.


 

Posted

Yep, I had the same deal with my DM/SR scrapper. 9 out of 10 shots would land. So I made him into a pure PvE toon. No point in playing a melee toon with literally no secondary.


 

Posted

QR

I think it is getting to the point now where you have to have different toons for pvp.If you want to use melee you must have a defense based toon and a resistance based one.Have both ready to go at all times.This way as the whims of devs change pvp you have a toon to pvp with.
Adjust accordingly for range toons and buffer/debuffers.This may take you awhile to accomplish and you will probably need to buy more slots for your server.But That my friend is the whole point! See I have discovered the devs master plan.


 

Posted

but energy aura has defense and res......not sure what it can get to. MIDS isn't updated so no clue what actual slotted PVP or PVE will be like


 

Posted

well with the current version of mids (i13) it shows i can get my

Defense without overload

smashing/lethal to 43.1%
energy 53.3%
neg 50.4%
psionic 37.2%
fire/cold 37.9%

melee 30.5%
ranged 29.6%
AOE to 14.9%

Resistance

S/L 39.6%
energy 42.6%
Negative 39.6%
Fire/Cold 32.9%
tox 42.6%
psi 27.8%


 

Posted

[ QUOTE ]
well with the current version of mids (i13) it shows i can get my

Defense without overload

smashing/lethal to 43.1%
energy 53.3%
neg 50.4%
psionic 37.2%
fire/cold 37.9%

melee 30.5%
ranged 29.6%
AOE to 14.9%

Resistance

S/L 39.6%
energy 42.6%
Negative 39.6%
Fire/Cold 32.9%
tox 42.6%
psi 27.8%

[/ QUOTE ]

You're right, but what Mid's doesn't factor in is the [censored] [censored] diminishing returns on your set bonuses and your defenses.

For example:

My fortunata has the following in PvE
Melee Defense - 65.2
Ranged Defense - 53.4
AOE Defense - 53.4

Now in PvP I have:
Melee Defense - 40.7
Ranged Defense - 36.15
AOE Defense - 36.15

See, a 1.5 billion dollar build reduced to [censored]!

Good luck with any defense AT in pvp, BTW that 10% elusivity, is crap and doesn't help a damn bit considering the loss of the defense percentages in my above comparison.


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Posted

[ QUOTE ]
BTW that 10% elusivity, is crap and doesn't help a damn bit considering the loss of the defense percentages in my above comparison.

[/ QUOTE ]

I agree. It was too high now its too low. I have run into def builds that can be really hard to hit out side of the aim cycle. But when aim is poped its not the same case. Even PFF is kind not that good. With out aim I was having a 48% chance to hit last night. Sorry but 50/50 chance does not sound like a "Personal Force Field" not to mention that the people that can get PFF Cap at 20ish def in the zone. And that amounts to nothing.


 

Posted

[ QUOTE ]
You're right, but what Mid's doesn't factor in is the [censored] [censored] diminishing returns on your set bonuses and your defenses.

For example:

My fortunata has the following in PvE
Melee Defense - 65.2
Ranged Defense - 53.4
AOE Defense - 53.4

Now in PvP I have:
Melee Defense - 40.7
Ranged Defense - 36.15
AOE Defense - 36.15

See, a 1.5 billion dollar build reduced to [censored]!

Good luck with any defense AT in pvp, BTW that 10% elusivity, is crap and doesn't help a damn bit considering the loss of the defense percentages in my above comparison.

[/ QUOTE ]

wow i would cry too...if i spent 1.5 billion on that.

...how would a 200 million fort build with 80% range defense come out in pvp?

does the 80% range turn to crap?


 

Posted

[ QUOTE ]
[ QUOTE ]
You're right, but what Mid's doesn't factor in is the [censored] [censored] diminishing returns on your set bonuses and your defenses.

For example:

My fortunata has the following in PvE
Melee Defense - 65.2
Ranged Defense - 53.4
AOE Defense - 53.4

Now in PvP I have:
Melee Defense - 40.7
Ranged Defense - 36.15
AOE Defense - 36.15

See, a 1.5 billion dollar build reduced to [censored]!

Good luck with any defense AT in pvp, BTW that 10% elusivity, is crap and doesn't help a damn bit considering the loss of the defense percentages in my above comparison.

[/ QUOTE ]

wow i would cry too...if i spent 1.5 billion on that.

...how would a 200 million fort build with 80% range defense come out in pvp?

does the 80% range turn to crap?

[/ QUOTE ]

Yes! My Spines/Nin Stalker used to have around 75% ranged def in Sirens. Since DR I am around 35-40% out of hide. I miss the days of only having to worry about aim/bu blasters. Now everyone hits me 90% of the time.


 

Posted

defense has always been a problem in PvP with many of the tweaks that they've done.

The fundimental problem is that, Defense and To-hit/ Acc have never been effectively balanced together, in normal PvE
mobs don't typically have or use to-hit buffs, now switch to MA missions with custom mobs who do have to-hit buffs, and do use them, you see very different results vs. most PvE mobs, in other words Defense only really works when to-hit buffs aren't a factor


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You're right, but what Mid's doesn't factor in is the [censored] [censored] diminishing returns on your set bonuses and your defenses.

For example:

My fortunata has the following in PvE
Melee Defense - 65.2
Ranged Defense - 53.4
AOE Defense - 53.4

Now in PvP I have:
Melee Defense - 40.7
Ranged Defense - 36.15
AOE Defense - 36.15

See, a 1.5 billion dollar build reduced to [censored]!

Good luck with any defense AT in pvp, BTW that 10% elusivity, is crap and doesn't help a damn bit considering the loss of the defense percentages in my above comparison.

[/ QUOTE ]

wow i would cry too...if i spent 1.5 billion on that.

...how would a 200 million fort build with 80% range defense come out in pvp?

does the 80% range turn to crap?

[/ QUOTE ]

Yes! My Spines/Nin Stalker used to have around 75% ranged def in Sirens. Since DR I am around 35-40% out of hide. I miss the days of only having to worry about aim/bu blasters. Now everyone hits me 90% of the time.

[/ QUOTE ]The devs missed the point, that everyone has a weakness one main weakness. Like you said it was a given that a aim bu blaster gave you issues. But everyone shouldn't be equal, they made pvp so vanilla everyone shouldn't do everything well or the same.

Nascar pvp is lame!!! The premise behind nascar is we all have the exact design parameters and restrictions on engine design basically the same car, with different manufactures, but all perform the same. So it's truly up to the driver and your pit crew to win. Well if we had a pit crew it wouldn't be so bad, our pit would be our buffers that don't work any longer. Formula one, AMA motorcycle, lemans, just about all other racing ignore these rules and is coincidentally more exciting.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

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