HEADS UP
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Lag all over the place, that was never there before.
Memory leaks.
Teams having people zone into different instances of the same mission.
Crashing the entire client to desktop when exiting the final mission of a TF.
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No lag for me except on the hill in the ITF as usual. (No, that won't EVER be fixed until they remake the entire map.)
No memory leaks.
Haven't experienced the teammates in different instances yet, but I don't team a lot.
The last time I crashed out of CHVR was before my last break. I defragged afterward, rebooted, haven't crashed since.
Might want to check your rig.
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When half the team crashes out on the final mission of a TF, it has nothing to do with my equipment.
I am glad you're not experiencing these things, but they are still there.
Rather than derail this into a tech support thread, I'll just leave it alone. There is enough drama around here as it is. I'm glad the devs are working on new content, and I seriously hope that Issue 15 is an awesome success.
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I found this on the EU boards!! let the DOOOOOOOM Commence!
I15
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*unlocks his Nazi War Blimp travel power for having all five anniversary badges*
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
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Oh, I see how it is!!!!
First the EU was all like:
"I no like zee game! It has nazis...take zem out, and den vee can talk!"
So then we removed the 5th Column to please the EU.
Now we decided nazis were awesome, and who's the first to get them??
The EU!!!
"Vee like zee nazis! Dey are cute und cuddly!"
Hypocrites.
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Hahahahahahahaha
hahahahaha
haha
Ha.
That is all.
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Nice... 14 is still a complete mess, and rather than fix that, they go into beta testing with 15. Apparently the devs have learned exactly zero from the Issue 14 debacle.
Shame on them.
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15 is addressing some MA stuff. Who says they aren't fixing it? What else is a mess?
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Let's see...
For a start:
Lag all over the place, that was never there before.
Memory leaks.
Teams having people zone into different instances of the same mission.
Crashing the entire client to desktop when exiting the final mission of a TF.
I'm going to avoid getting into the whole MA "exploit" mess and the badge issue.
Issue 14 is about the best example of poor planning I have ever seen.
Every dev should be forced to have a sign on their desk that says "Prior Planning Prevents Piss-Poor Performance" and recite that to themselves a hundred times a day at least.
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I am not trying to be snarky at all here- I haven't heard or experienced any of that.. could it possibly be server-based? IE hardware failing or such...
In all honestly, the I14 launch was one of the smoothest I've experienced in 4 years. There's still the chat bug.. but thats more annoying then game breaking.
"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat