building lab


American_Angel

 

Posted

These are my ideas:
<ul type="square">[*]How to Make a Second Floor
How to make Walls
How to Lower your cealing
Stacking unstackable things[/list]
Those are just things that I have had a fit with and that I have seen cool pics of.


 

Posted

[ QUOTE ]
I am currently working on making some videos. As this is my first attempt at this it may take me a little bit. The videos that I have in mind to make are,

1. The basics of stacking.
2. Making stairs.
3. How to plan out a big project.

What other things would you guys like to see?

[/ QUOTE ]

I cant wait to see #2.


@Turbo_Starr

 

Posted

I just returned to the game, and this idea--either the class or the video tutorials--is wonderful! Are there classes regularly, or do I need to browse over to YouTube and search for "Stacker?"


 

Posted

there are no words to express how much i would love to do this. again, you rock stacker.


 

Posted

[quote=Smurch;1303267]

Quote:

Have you considered making video lessons? You could post them on Youtube and people could peruse them at leisure. And you could make them whenever you have time. You could add voiceovers to what you're doing on the screen to help explain certain techniques, etc.

Instructional Videos would be awesome!

Videos are on the way so look out!!!


 

Posted

Well here we go with the first video i have created please give me your feed back and let me know what you would like to see next!!

stacker's Building Lab Volume 1


 

Posted

Loved it! I will name my first born Stacker in your honer.


@Turbo_Starr

 

Posted

Another great class, stacker.


I did wonder how you got those desks back into the centre of that second floor; an accidental mid-delete after the tile was removed was a major fear of mine.


Also would you say that doing the lighting for under the first floor is easier when the room is empty or is it viable to do it once that first floor is in place?*


I have an existing two level room and I wonder if it's going to be necessary to take it apart to do lights.*


What is becoming apparent is how much planning is required to do a room. Will you be covering 'planning your room' for a later video?*


Thank you again.





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Posted

Quote:
Originally Posted by stacker View Post
ok here is another one

Building Lab Volume 2
This is a great tutorial.

One thing to note, however - you comment that there are only three "steps" in the hanging lights that you can use for placing ceiling items.

There's actually six - the three others are on the 'stem' of the lamp.

Kinda tricky to use, though, 'cos the stem is so narrow.


-np


I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.

Virtue: Automatic Lenin | The Pink Guy | Superpowered | Guardia | Guardia Prime | Ultrapowered

 

Posted

Looking for more ideas. What kind of building info yould you like to see.


 

Posted

I'm not sure it's possible, but I'd like to see how a room develops. EG the planning stage, in order to learn what's the best order to do things in.





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Posted

More on angling - some angles are easier to achieve than others and there are a limited number of possibilities, what kind of useful fixed angles can you get? And if you put an angling piece on another at various angles do you then open up more possibilities? Or just make some of the existing ones easier to achieve? With the way items can flip facing as you work through the angles, what effect if any does that have on positioning other things?

Using the supergroup symbol and colors with the logo items - how people use them for text, how the color choices change the look of things (like the glass panels changing shade, and using black banners for a decent black wall). Here's a question, do any wall items have a back as far as stacking goes? That is, can any parts stack backwards?

Possibly how lighting interacts with some items; for instance how the ley tap can change appearance quite a bit by varying the light intensity. I've noticed the blank canvas can be made to shine brightly without actually lighting anything else. Some light fixtures that are off can be brighter than those that are on provided there is a lit one nearby, but again without lighting anything else. I'm wondering how your light stairs would work with the off lamps on the outside, and a single lit one inside - something I'll have to try next time I'm fiddling with my base.

Lights - do they get brighter when you place a bunch together so they occupy the same spot? What happens when you have them partially stuck into a wall as when you slide them into a raised section of floor? I had a pit wherein I put shoji wall lamps in the corners, with two overlapping (one half-embedded on either wall) in each corner. They looked interesting, and the light was a bit different than normal. I didn't take time to try to figure out how or why since it wasn't what I was looking for, but I did remember it for possible use later.

What items are best used in non-standard ways - what has backs, tops, bottoms and so on. I've made some floors with the Rubble 3, since it has a repeating pattern that locks together nicely with careful placement. It also has a bottom and makes for a good ceiling/floor except for the jagged edge you are left with (which I concealed with the small stone blocks of the arcane set). What makes good pillars, railings, floors, walls (I've tinkered a bit with the abstract art, it has possibilities but since it stacks on itself may be too difficult to work with).

How does the slow field interact with different things? I've read that you get a moving pattern with lighter colors under it - but in fact the moving pattern is always there, just much easier to see over lighter colors. It is probably good for a bit more than watery effects and causing clipping problems with the arcane floor pattern and one of the dingy floors. What about raising it up to just below ceiling lights? What will that do? The top of the arcane pillar has an interesting pattern on the inside... given the distortion of the slow field, I wonder if any of that would 'leak' out. How about stacking multiple slow fields, one over one or more others? More things I'll have to try next time I'm editing.

Maybe something about using rotation to minimize or eliminate rendering glitches. It works for some items, sort of works from others, and doesn't work for the rest; which is which?


 

Posted

Can you make one for stacking glasses without the clip?


@Turbo_Starr

 

Posted

hey gang, i kinda been away from the game for a while, i dont have hours to spend in base edit as of late. i have been wanting to play around after seeing all the cool stuff on the boards here. i am going to be throwing a couple new videos together in the next week or two so keep a eye out for them.

Happy Building,

stacker