How long do *I* expect TFs to take


Gaelic_Reign

 

Posted

Well, it depends greatly upon the team. Is it a 'clique team', is it a random pick up group, is it a bunch of friends who you play with all the time? Is the team make-up balanced? Is it an 'easy ' TF or a long slog?

Even with all the myriad variables, with enough experience, it becomes second nature to 'guess' how long a TF should take to complete with a functioning team (some TFs implode on the first mission, especially when they are fill with cluelessness).

So saying, here's little psuedo lookup table of "Excession's Guess at Task Force completion times.

<font class="small">Code:[/color]<hr /><pre>
Name, Level, Time, Notes
Positron, 10-15, 2.5-3 Best done with 3.
Synapse, 15-20, 3 - 4 A long slog, many 'defeat all'
Sister Psyche, 20-25, 2 - 2.5 Fun, easy Freakshow slaughter
Moonfire, 23-28, 2 Great for those wolves and vampyrii
Respec Trial, 24-33, 1 Really easy these days, if levels are ok.
Citadel, 25-30, 2 - 2.5 Council, in caves, + ambushes
Manticore, 30-35, 1.5-2 Many fast stealthable missions
Katie Hannon 30-34, .5 - .7 Not done much these days, low merits.
Respec Trial, 34-43, 1 Very easy, quick XP
Numina, 35-40, 2 - 2.5 Quick if you're organised with the 'hunt' bit
Eden Trial, 38-41, .25 - .5 Easy peasy.
Imperious TF, 35-50, .5 - 1.5 Depends how the team does it. Fun TF
Lady Grey TF, 45-50, 1.5 -2.5 Depends upon team, quite hard TF.
Statesman TF, 45-50, 1 - 2 Depends upon the team-makeup. Hard tf.
Faathim TF, 45-50, 3.5 - 4 A real slog through the Shadow Shard. Merits++
Quaterfield, 45-50, 5 - 10 22 missions + hunts, tiresome, 111 merits!
</pre><hr />


They're the TF's I do most often, and those times are very indicative of how long they usually take. Some teams can do it faster ('speed' runs), other teams might take significantly longer (6 hours for synapse, ugh). It REALLY helps to have high level 'autoexemplared' mentors along for the lower level task forces. Positron in particular is onerous for 'in-scope' teams, and very hard with more than about 4 on the team.

My Positron runs in the last week with various heroes were 2:10, 3:10, 2:55, 2:01. Synapse 3:45, Sister Psyche 2, Imperious 1:05, and Citadel 1:28.

Most of those runs were with 'random' pick up groups. Not super-teams, or clique-only (SG only, whatever) runs. The speciality teams can blitz through content much much faster than a group of strangers.

Running task forces exclusively for 'levels' is a great and FAST way of levelling your character (although AE missions were stupid-fast up until the Big Nerf, and they're still very quick for low level characters).

I hope this gives people some pointers.

Additionally, don't forget the usefulness of the Ouroborus Portal for those TFs where you're sent all over the place, or the excellence of the Wentworths TP accolade, or even the 10,000inf one-shot version.


--
Ex.

Part-Troll, who used to be Excession777, now playing pantomime with people's mindlets.
--

 

Posted

I'd love to take my lvl 42 tank on all the TF's. I think I've done two in the near four years I've been here.


 

Posted

You forgot Ernesto Hess.


 

Posted

[ QUOTE ]
You forgot Ernesto Hess.

[/ QUOTE ]

and...
Sara Moore - time similar to Faathim
Justin Augustine - fastest, but most boring shard TF
CoT Trial,
Abandoned Sewer Trial


 

Posted

I didn't forget them. I don't have much expertise at them.

Those listed, I've done many times. Well, Eden trial not many, perhaps half a dozen, but the rest, many times. As I wrote, I did Positron four times in a week (which is only possible because I'm on holidays).

The list wasn't supposed to be a comprehensive list of ALL the TFs in the game. Such resources abound on the wider network.

What it was, is what I said it was, a list of how long I expect TF's to take.

Ex


--
Ex.

Part-Troll, who used to be Excession777, now playing pantomime with people's mindlets.
--

 

Posted

I expect them to take all day, if they don't I'm pleasantly surprised and have more time to fly around aimlessly.


 

Posted

My reading comprehension FTL.


 

Posted

I'll toss in: depending on your server, time of day/week/year, etc., you may want to allocate an extra .5 to 1 hour for recruiting.


Teams are the number one killer of soloists.