Roleplay servers


Acyl

 

Posted

Which servers have a large amount of RPers? I am a rper and well no one else really is. Most I have seen is someone talking ooc with a pirate tone cause his char was a pirate.


 

Posted

Virtue is the Unofficial RP Server. Though there's a pile on Pinnacle. The RPCongress

Welcome to the forums and the game!

-Rachel-


 

Posted

Is Virtue more hero rpers or villian rpers?


 

Posted

All servers have a larger hero population than villains. Virtue's the second largest server overall, so there are plenty of people on both sides.


 

Posted

Why is hero population larger than villains? IMO being evil sounds more fun.


 

Posted

Too many contacts you have un lock, you do not feel evil, and lack of TF/SF are why alot folks do not play. Or at least me.


 

Posted

What is a TF/SF? I do not understand these terms. Oh and thanks for all your info guys.


 

Posted

Taskforce or Strike Force is series of missions you take from a NPC that are tough and you need a team to finish. They are fun and good way to earn merits and xp.


 

Posted

Most people play both sides, but CoH came out two years before they added CoV, so it's got two years worth of built in friends and supergroups people don't want to leave, CoV's graphics are more complex, so some computers just *can't* run CoV, and some folks just don't find being evil appealing.

That said, I *love* CoV. IMO, it's got better stories, better Archetypes, and better flow than heroside. You won't ever have a problem finding people on either side on Virtue, since it's got a big population.


 

Posted

Thanks, I was thinking of going either MA Scrapper or Ninja MM so I guess I will just make both! xD


 

Posted

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Why is hero population larger than villains? IMO being evil sounds more fun.

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Why are there more super hero comic books than super villain comic books?

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Why people play heroes and not villains...is a rather complex question.

Other folks in this thread have pointed out gameplay reasons. There is technically less content for villains, and many people don't like the content that is there, because it is structured differently from heroside.

CoV is more graphically intensive than CoH. The hero game is older, so it has a more established playerbase. Many people like the hero archetypes (classes) better...and so on. There's lots of gameplay reasons.

There's thematic problems as well. The fact is, making a game where you're the bad guy is difficult. Heroes are good guys because they stop bad guys from doing things - it doesn't matter WHY they're doing it. A hero can be out for revenge, he can be noble... but why is the bad guy a bad guy? Does he want to take over the world? Does he like to kill people?

Most of the villain content assumes that your villain is more of a mercenary for hire. Someone who breaks stuff for money. That's actually a reasonable direction to take, because 'evil for profit' covers more ground, but not everyone likes it.

Then of course, there's folks who don't like to play a bad guy at all. I mean... most people don't have a problem pretending to be a superhero. But not everyone wants to be the bad guy.


@Acyl

VIRTUE
Blue: Realpolitik, Leading Lady, Glass Lass, Superball, Alec Kazam
Red: Battery Acid, Obsolete, Bugfix

 

Posted

A surprising number of my contacts redside, I would rather kill than work for. And the game won't let me. I can't even double-cross them.


 

Posted

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A surprising number of my contacts redside, I would rather kill than work for. And the game won't let me. I can't even double-cross them.

[/ QUOTE ]

Thankfully, you can double-cross all of your villainous contacts once Going Rogue comes out!


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

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Why people play heroes and not villains...is a rather complex question.

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Only as complex as you want to make it. You answered it succinctly at the end of your post:

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most people don't have a problem pretending to be a superhero. But not everyone wants to be the bad guy.

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^Simple truth - not overanalyzed.


 

Posted

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A surprising number of my contacts redside, I would rather kill than work for. And the game won't let me. I can't even double-cross them.

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A nice twist the developers should keep in mind as they design more PvE missions would be the chance to double-cross/disappoint a contact (perhaps for the last mission in an arc?). Options on how to resolve the mission, that sort of thing...even deliberate fails (letting a kidnap target go, that sort of thing).

Just a sidebar thought that arose reading the thread.

On the wider question - any server is a roleplay server. I have some characters I play in character most of the time, some on Virtue, some not. I don't use (()) conventions, or other external tags of "RP" - I just play the character. In a modern setting game of mostly unrelieved combat, there is not that much overt RP unless one has a character with distinctive speech patterns or behaviors. If I have a "bloodthirsty, code-against-leaving-enemies-alive" antihero or flat out villain, not sure how delivering a coup de grace and saying "That's what you get" is recognizable as roleplay, of course. It is pretty typical player, rather than player-character, response, after all :-)


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

[ QUOTE ]
[ QUOTE ]

Why people play heroes and not villains...is a rather complex question.

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Only as complex as you want to make it. You answered it succinctly at the end of your post:

[ QUOTE ]
most people don't have a problem pretending to be a superhero. But not everyone wants to be the bad guy.

[/ QUOTE ]

^Simple truth - not overanalyzed.

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I don't like simple answers. =D

I don't think there's just one explanation; trying to sum it up too succinctly does a lot of players a gross disservice.

The reason I ended with is a different answer from all the others, and I've heard each and every one of those from friends. Several of my friends don't play redside, and only one guy claims it's because he doesn't like being evil.

I agree:- 'people prefer superheroes to supervillains' is the common-sense answer, but I've got no evidence for that, and instead know plenty of folks claiming other reasons.


@Acyl

VIRTUE
Blue: Realpolitik, Leading Lady, Glass Lass, Superball, Alec Kazam
Red: Battery Acid, Obsolete, Bugfix

 

Posted

[ QUOTE ]
[ QUOTE ]
A surprising number of my contacts redside, I would rather kill than work for. And the game won't let me. I can't even double-cross them.

[/ QUOTE ]

A nice twist the developers should keep in mind as they design more PvE missions would be the chance to double-cross/disappoint a contact (perhaps for the last mission in an arc?). Options on how to resolve the mission, that sort of thing...even deliberate fails (letting a kidnap target go, that sort of thing).

[/ QUOTE ]Westin Phipps (a.k.a. Puppy-kicker McEvil) has that in two of his arcs. You can intentionally fail the last mission and get a different souvenir.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Oh that's cool, a different souvenir? Wish we could do that in MA.

I have lots of problems with the red-side.

The biggest is fewer contacts and fewer options on things to do. I frequently end up with nothing to do but newspapers and this almost never happens to me hero-side.

The next is the role-play feel (yay! on-topic). I frequently feel betrayed by both contacts and arachnos in general. But there is nothing I can do about it. I completely agree that I frequently feel more like killing my contacts than helping them. I hate that my supposedly smart dominator is constantly being duped by her contacts - heck even the Cap SF is based on that premise.

I don't like puppy-kicker type missions, I'm not into being a straight bully. I want missions that are selfish for my character with no regard for others and there aren't a lot of those. A lot of them talk about all the money you are going to make but of course it isn't like the influence is better in those arcs... you still have to make influence the old fashioned way. Apparently it is true that crime doesn't pay.

The person who said it is geared toward mercenaries is spot on. I designed my Master Mind from the beginning to be strictly a mercenary and he's the only villain I have that "works" with CoV as presented.

However, with the right roleplay and right group of people in a regular red-side group, it can be a lot of fun to play villains even with those problems. We read up in the wiki so we can be more picky about which contacts we do run for the most fun and roleplay. When that doesn't work and we have to work for a betrayer we simply assign the stalker to take him out and assume it happens between sessions