Power Questions
The devs have said that they will never be making any major redesign to any of the existing Power Sets. That means no flaming fists instead of flaming swords. (Although Cremate comes awfully close) The original concept was that there would be enough variation in a Power Set that you could choose what you want, if you don't want a Fire Sword, you don't pick Fire Sword. Unfortunately, the devs did not anticipate the use of attack chains, or that the players would be able to use this technique to so dramatically raise their damage.
The problem is that if they change any of the powers now, they will have to start all over again rebalancing everything. The players will also be unfamiliar with all of their attacks, and will have to respec into the new arrangement of powers. This has already happened with PvP and that created a lot of complaints, doing that with every power set in the game for PvE would be far worse.
One of the devs described it as, "I could change the power Build Up to build up a cottage where the player stands. But the player wouldn't know what to do with that power, and would have to learn it all over again." Ever since then, we have used the phrase "building cottages" to refer to suggested major changes to Power Sets.
It's just not going to happen. Not here anyway. (And even if there was some game out there going to be released soon with the ability to let you pick whatever powers you want, that game would STILL only have the powers that the devs designed effects and animations for. You couldn't just walk into their offices and say, "I want my Furious Fire Fist power, make it for me now.")
Hmmmm, your explanation makes sense. An issue for rebalance or reimaging wouldn't bother me. Would take me less than one click to figure out how to use my new power.....don't buy that explanation. Nothing wrong with revisiting something. At the end of the day, I was just asking anyways, I know it would be difficult to go back because where would you stop then. Makes sense, but me no likey ha ha ha ha. Part of why I asked is because I would love to play a hero with that power, but not with the powers available. I like the defensive side though
This could be power customization, where you can change the appearance, colour, or animation of a power in use. Power customization is on a lot of player's wish lists, for certain.
You've got some very evocative names there, and probably some really good ideas on what the animation would look like.
Unfortunately, the staff have limited time and resources, so they cannot do everything, and have to pick the best return on their investment. They've already said that power customization would be very difficult to do.
Creating another fire-themed set would probably be lower priority than proliferating existing ones, or creating a completely new powerset with minimal thematic overlap with existing ones.
"Everytime I get a good idea, someone brings up the budget!"
www.paragonwiki.com is a great source of information for this game.
New or returning to the game? Want advice from experienced players who want to help YOU?
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This could be power customization, where you can change the appearance, colour, or animation of a power in use. Power customization is on a lot of player's wish lists, for certain.
You've got some very evocative names there, and probably some really good ideas on what the animation would look like.
Unfortunately, the staff have limited time and resources, so they cannot do everything, and have to pick the best return on their investment. They've already said that power customization would be very difficult to do.
Creating another fire-themed set would probably be lower priority than proliferating existing ones, or creating a completely new powerset with minimal thematic overlap with existing ones.
"Everytime I get a good idea, someone brings up the budget!"
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Champions online will have power customization, so it may not be that its too hard.
Its that now adding it 5 years after the release it would be like taking pong and adding lazer guns into it. You have to learn all over again, and they don't want to make you learn all over again another menu.
Champions Online was designed from the ground up to have some stuff that they couldn't do with this engine. Someone said "They used our complaints list for their feature list" and that may be alarmingly true. Remember they started coding a couple years before the game went live... so some parts of this code were written in 2002. Maybe earlier.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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Champions online will have power customization, so it may not be that its too hard.
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There's that game that might be coming and some people might mention its name but I won't.
As I said, though, even with power customization you would still have only the animations the devs GIVE you. This isn't like pen and paper where you can make up any effect you want your powers to have, there are going to be some basic effects that you will have to choose from, and that will constrain your appearance.
Power Customization is usually differentiated by Power changes by saying that the Customization is entirely cosmetic. That is, whether you use a Fire Sword, your Firey Fists, or a Fire Kick, it will do exactly the same damage, have exactly the same End cost, and take exactly the same amount of time to execute. (The latter is the hardest, but should be possible) The same with whether your flames are red, yellow, or green.
Making your flames do Ice damage, though, or making your foes run in fear when you hit them instead of doing DoT, that would be a far deeper change to the gameplay, and would be more like what the devs mean by "cottages". Likewise, changing Breath of Fire to a Tremor-like "punch the ground" would be a major change to the power itself.
Maybe such things will be added to the game later, but not for a while. And I would expect new Vet Rewards or other Temp Powers before duplicate Power Sets with the same theme.
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This could be power customization, where you can change the appearance, colour, or animation of a power in use. Power customization is on a lot of player's wish lists, for certain.
You've got some very evocative names there, and probably some really good ideas on what the animation would look like.
Unfortunately, the staff have limited time and resources, so they cannot do everything, and have to pick the best return on their investment. They've already said that power customization would be very difficult to do.
Creating another fire-themed set would probably be lower priority than proliferating existing ones, or creating a completely new powerset with minimal thematic overlap with existing ones.
"Everytime I get a good idea, someone brings up the budget!"
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Champions online will have power customization, so it may not be that its too hard.
Its that now adding it 5 years after the release it would be like taking pong and adding lazer guns into it. You have to learn all over again, and they don't want to make you learn all over again another menu.
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Actually you may want to check this post from BaB about how hard power customization would be before you make statements on that.
http://boards.cityofheroes.com/showflat....part=1&vc=1
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
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This could be power customization, where you can change the appearance, colour, or animation of a power in use. Power customization is on a lot of player's wish lists, for certain.
You've got some very evocative names there, and probably some really good ideas on what the animation would look like.
Unfortunately, the staff have limited time and resources, so they cannot do everything, and have to pick the best return on their investment. They've already said that power customization would be very difficult to do.
Creating another fire-themed set would probably be lower priority than proliferating existing ones, or creating a completely new powerset with minimal thematic overlap with existing ones.
"Everytime I get a good idea, someone brings up the budget!"
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Champions online will have power customization, so it may not be that its too hard.
Its that now adding it 5 years after the release it would be like taking pong and adding lazer guns into it. You have to learn all over again, and they don't want to make you learn all over again another menu.
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Actually you may want to check this post from BaB about how hard power customization would be before you make statements on that.
http://boards.cityofheroes.com/showflat....part=1&vc=1
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BaB's quote not withstanding, the adding of customizable animations (in that you have a 2-3 optional animations per power that the devs port) is doable, maybe not with current manpower and scheduling, but doable. think of it this way, the animations on a bunch of powers are shared, in the context of the skeleton/frame animations, the "power effect" is changed based on the set it is in. Barrage in energy melee, stone fists, frozen fists (i thinkk thats the name), and wherever else the double light punch animation is used is obviously the same animation, just with different effects added, the stone, ice, pom pom's. adding the "fire" effect would be RELATIVELY easy, in comparison to creating all new animations.
net result being, power= fire sword, avaiable animations 1) firesword, 2) double fisty firey thing, 3) flaming foot/ kick animation (that one is just silly, but i would soooo use it). allowing the player to choose from a limited selection of animations when the power is selected/respeced.
i am making no assumptions of the ease of this modification, just the relative ease of doing it that way as opposed to creating whole new skeletal animations. and i for one would be thrilled to have that option.
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
what does a punch or kick have to do with a sword? not to mention how many different animations for each power thaty would have to be made.
I was just saying reboot a power, that's all. I don't think that is not doable, but those of you who have mentioned it are right, there has to be a cost benefit analysis. Having said that then, I would prefer new powers to power proliferation because if it is essentially the same set for a tanker that is ported and balanced to scrappers or vice versa, then that doesn't really interest me.
Alternate animations for some powers would be cool. I hope they eventually get around to doing something like this. I'm sure it's doable, but if they have even discussed it, it is most probably VERY far down on the list of things to do.
If I had the option to change the animation of Punch and KO Blow I might actually play a SS character. Similarly, the ability to select a punch animation for some of the Martial Arts powers would preclude the need for a Street Fighting set.
All in all, a good idea in my opinion, but unlikely to be seen any time soon, if ever.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Fire attacks for Scrapper and Tanks - why blades, why fire breath, why greater fire blade, blah, blah, blah - how about Fire fist, Combustion strike, Molten core, Heat Rock(thrown missile), Furious Fire Fist (a strike on the ground affecting enemies like a PBAO, so bad with acronyms almost 3 years in the game and I don't understand half, heck, 99% of them. Can they reboot powers like that, or are they even interested??????