Need some help choosing a secondary


Besserwisser

 

Posted

Well, after some trial and error, watching videos of some people with their toons, and goofing with Mid's, I have boiled my next Brute down to one primary; Dm/
Now, I have also boiled down my secondaries to /Wp and /Sd
Oddly enough, some of the videos of Dm/ I have seen the person basicaly farming pretty quickly, Though it WAS a Scrapper fighting an AV and herding mobs around him for the heals. Same principles as farming; you gather everything as close as possible, and use your 1 or 2 AoE's.
So, with this, what would be better at survival and helping Dm/ out?
I know it can be done. If a silly Scrapper can do it, why not a Massive Brute? Dm/ can build fury decently if not quickly. It has mitigation in the -to hit debuff. It has a heal. It has a End boost...Pretty much everything someone could ask for for farming, pvping and pretty much everything else that you confront.
Any and all feedback is greatly appreciated.
Thank you in advance.


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

energizer bunny dm/fa
omgwtf dm/sd/sr


 

Posted

Out of those two I'd definetly go for Shield Defense. Siphon Life provides the heal and Dark Consumption supplies the end recovery SD so desperately needs.

Note that this is one combo where a Scrapper actually outdamage a full Fury Brute.


 

Posted

DM/FA is actually a really fun combo with two End Recovery powers, two Build Ups, two Heals and an actually decent Res. If you confine your farming to Fire heavy enemies, it'd make a pretty decent farmer. Might be a bit squishy but will definitely have the damage, especially once built for a good amount of +recharge.


 

Posted

[ QUOTE ]
DM/FA is actually a really fun combo with two End Recovery powers, two Build Ups, two Heals and an actually decent Res. If you confine your farming to Fire heavy enemies, it'd make a pretty decent farmer. Might be a bit squishy but will definitely have the damage, especially once built for a good amount of +recharge.

[/ QUOTE ]

With IOs, you can easily get 25%-30% def to melee. It far from squishy with that.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Looking at /Fa in Mid's...Man, that realy looks squishy. But I think I could take my res IO's from my Bane and use them since thats all Fa is is Resists...Would be a major pain getting up to 30+ before I can use them tho (Most of my IO's on my Bane are 30+.
So, from what I am gathering from you guys responses, is /Wp sucks with Dm huh? Not one person promoted it.
/Sd seems realy end hungry from looking at Mid's, but it too is a resist set it looks like.
Well, can somone tell me what would be the absolutel best secondary for a Brute with Dm as the primary then?
I do like the effects of /Sd, but I remember a friend of mine and all his frustration he had post 50 with it and how squishy he was. Man, he realy hated that secondary, and he was even a Ss. But all he did was die...LOL I have even seen Cor's live longer than he did come to think of it. I think because of watching how frustrated he was with Ss/Sd is why I have absolutely shied away from using /Sd. Once he rolled into a Ss/Wp, the tide turned drasticaly, and he almost never dies now, unless someone on the team screws up and he dies saving them...
Ok, So......Which is the most solid and non squishy, cheapest to soft cap and most destructive (Not to myself mind you hehe) out of all the Brute Secondaries?


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

SD really isnt that great on its own...but when you IO it for softcap defense it becomes a beast. The only thing it doesnt have is a heal and when you pair it with dark melee you are one of the most suvivable brutes in the game.


 

Posted

hrmm...After reading a bit about /Ea, that doesnt sound too bad. Pretty solid in def and res, plus a +regen and +recovery clicky...I AM SO CONFUSED!!!!


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

dm/shield


 

Posted

EA no longer stinks, but it's still an odd duck. The heal from Energy Drain is pretty tiny, especially against solo-sized spawns (3% per target unslotted).

Energy Drain is a great end recovery power that also functions as your heal and your taunt "aura". Which is a bit at cross-purposes, since if you're teaming, you'd like to taunt immediately to pull aggro and maybe protect any doms and such, but you'd like to wait a moment to use your self-heal.

And if you're teaming, you'll need to taunt in some manner to have any prayer of holding aggro so you can build Fury, since you have a non-suppressing stealth power that keeps you invisible full-time that you can't really turn off since it's a key piece of your defense.

It's a slow bloomer, but with sets you can get soft-capped to everything but negative energy and psi (usual big psi hole in your defense) and a self-heal that isn't too bad once well slotted and facing several foes. I wish it had SR or SD's defense debuff resistance outside of Overload.


 

Posted

Forget DM, go elec/shield.

Not much is left standing after buildup, Lightning Rod and Shield Charge. If something is left standing use Thunderstrike.

Dead mobs > mitigation


 

Posted

[ QUOTE ]
hrmm...After reading a bit about /Ea, that doesnt sound too bad. Pretty solid in def and res, plus a +regen and +recovery clicky...I AM SO CONFUSED!!!!

[/ QUOTE ]

You don't need regen and recovery in your secondary, you have it in your primary. That's why you combine DM with a secondary that lacks them. /SR, /SD and /Inv.

[ QUOTE ]
Ok, So......Which is the most solid and non squishy, cheapest to soft cap and most destructive (Not to myself mind you hehe) out of all the Brute Secondaries?

[/ QUOTE ]

I'd say /SR fits those criterias best when combined with DM.


 

Posted

Okie dokie. /Sr is one I didnt even consider and have never tried before. I will give it a shot tonight and see where it takes me. Thanks Besser, it looks pretty solid in Mid's, combined with Dm/ I think it just might be a winner.


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

DM/SR is a nice combination, all the -ToHit debuffs from your powers stack directly onto your defense, making you pretty unhittable by your main target. The self-heal is great too, though Siphon Life is now a really hard power to slot appropriately since it has recently been buffed to also do fantastic damage. I'd like to 8-slot it.

One warning, SR is notorious for feeling really squishy until level 22 and SO's. Be careful about judging SR too quickly, it goes from mediocre to good at 22 and good to great with some IO sets.


 

Posted

O Cockadoodie!!!!! hehe Couldnt think of a decent enough word to put there that wouldnt get me in trouble...Ya know Phos, for both my recent toons, your the best resource for any and all info, the Axe/Wp and now this...I just noticed your sig has the Dm/Sr which is what I am running LOL


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

It's a scrapper guide, generally useful, but they made some changes to SR when they ported it to Brutes, and recently made some changes to DM. Brute SR gets Evasion (AoE defense) earlier, and it functions as your taunt aura. It gets Quickness later, which also means you'll want 3 SOs of recharge in Practiced Brawler (mez protection).

Shadow Punch from DM got nerfed a bit since that guide, but Shadow Maul, Midnight Grasp, Soul Drain and especially Siphon Life got buffed so it works out.

Edit--One thing related to Shadow Maul on Brutes. Shadow Maul does nice damage across what is now a decent sized cone. But it takes long enough to animate that you actually lose Fury when you use it unless enough stuff is hitting back at you in return. Good power, but not one you'll want to use indiscriminately on a Brute.


 

Posted

So, am I going to want to replace Shadow Maul with a PP attack of some sort that will help with fury?


I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.

 

Posted

Not really, no. I have hundreds of hours logged with shadow maul in particular on several dark melees, and a lot of experience with the sands of mu vet reward to boot, and I've never felt crippled by the fury loss. It's 6% at most, though more often I have more fury than when I started by the time it's done animating thanks to incoming attacks.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

I wouldn't say to skip it...without it you're badly lacking for area damage. I usually have a fury building chain of fast attacks like shadow punch, smite, and brawl, and then attacks like Shadow Maul that I would cut loose with once full on Fury. But mainly use it when you feel comfortable you'll hit multiple targets, it's rarely your best bet against just one thing.

For fun some time, on a build with either CJ or Hurdle, let a decent spawn surround you. Target something in front of you, jump in the air, and hit Shadow Maul near the peak of the jump. The "cone" will hit things on all sides of you and hit 5 targets with regularity.