Electric Brutes or Stalker Electric
(my Electric Armor is Dark Melee, and a brute...so take that into account...I have a heal)
Electric armor is very entertaining, and it has a few different ways to get things done. As a brute, it does have a bit of a feast-or-famine sort of feel when "tanking". Some enemies (Rikti) will find it basically impossible to do anything at all to even mildly inconvenience you. Some things (used to be Longbow Nullifiers, but they've since been nerfed) are just rock to your scissors. Anything with big auto-hit (ish) resist debuffs are awful. Arachnoids are awful because of their high Toxic damage.
Not having a heal, or any +regen, or any defense in your secondary makes you a bit of a 1-trick pony. Dark Melee made up for alot of that for me, so it's hard to say where DM stops and ELA begins.
I had more fun getting this character to 50 than I have with most of the others.
Either go Elec/* stalker (resistance sets are subpar for stalkers because of their low hitpoint cap) or go */Elec brute since SS/ is superior to Elec/ in everyway.
Choose the stalker if you want strong nuking powers like Lightning Rod and Assassin's Strike or go with the brute if you want to literally become lightning.
For Stalkers I like Elec/Nin and for Brutes SM/Elec sounds like it would do well.
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Either go Elec/* stalker (resistance sets are subpar for stalkers because of their low hitpoint cap) or go */Elec brute since SS/ is superior to Elec/ in everyway.
Choose the stalker if you want strong nuking powers like Lightning Rod and Assassin's Strike or go with the brute if you want to literally become lightning.
For Stalkers I like Elec/Nin and for Brutes SM/Elec sounds like it would do well.
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I'll echo this advice - my first Brute is a (currently 50) Elec/Elec/Mu, and I was underwhelmed with the single target damage in Electric Melee for Brutes. To top it off, it's not even the best AoE damage, it just happens to have the most AoEs. The fix to Chain Induction helped somewhat, but it's still not great and IMO costs too much endurance on too long a recharge for the damage dealt.
When Electric Melee was ported to Stalkers, the addition of Assassin's Shock added some much-needed single target damage (it's the hardest hitting single target attack whether it criticals or not), Lightning Rod not dropping you out of hidden status and Thunder Strike having a 100% critical on the smashing portion (instead of 50% like the energy portion) allows for some fun combat tactics - do you open with AS to take out one troublesome mob, AS something that will live just for the demoralize effect, or try to nuke the whole spawn with LR + TS critical?
But if you're going to supplement the single target damage with Assassin's Shock in a meaningful way, you want a defensive set. You can't even rely on Placate, since the random -recovery on the attacks breaks it and causes the mob to remain aggressive on you. You need to be missed for 2 seconds because of the interrupt, and that means defense.
Electric Armor on Stalkers (besides the joke link in my sig) isn't great. Lightning Field on Brutes can help keep a group of mobs surrounding you out of endurance when combined with Power Sink, causing them to use lower damage, lower cost attacks. On top of that, Stalkers have fewer hit points and lower resistance caps, meaning they're going to take more damage (2.5x) even in the best case scenario with energy damage or under Power Surge and can't afford to even take as much as Brutes, let alone more.
Of course if you're solo, Stalkers generally have enough damage that it's not an issue - one mob dies right away, and you're only ever likely to have 3 on you at once. AS one, placate the second (if you haven't hit it yet, there's no -recovery to break it), kill the third with a critical, and go back to the one you placated.
It's not that it can't work, either way (ElM Brutes, ElA Stalkers). It's that it's not optimal and requires more effort to make it work.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I would disagree that SS is better than Electric. If you dislike the rage crash, or being perpetually out of endurance in the the first 20 levels of the game, then Electric might be for you.
InidiousX - lvl 50 Ill/Rad Controller
Black-Talon - lvl 50 DM/SR Scrapper
Night-Blade - lvl 50 Katana/Dark Screapper
Bone-Shredder - lvl 50 SOA
Red-Phantom - lvl 50 Elec/SR Brute
All on Champion!
i have fears for the awesomness that is rage as Castle has cast his beady little eye on it several times and he isnt hapopy with the power.
Elec/sheild is lol-tastic though, i was a long time hater of elec melee for brutes, mainly down to the fact that brute thunderstrike did less damage than the one defenders got (yes I know it does KD not KB) but I made one for kicks and it was pure awesome.
Thanks for the post all.I was hoping for more but I guess only so much.I still not sure but I have made both just to see maybe after I play them a bit I will know which I will like more.
I am coming back to Coh/cov and its been a few years and I just enjoy seeing electricity and messing with it and I was wanting to know thoughts between a Brute electric and a stalker electric.I like to know if people think electric/electric suits tanking or stalker type better.I don't mind either but right now at lower levels its nice being able to stand as a tank and not get hit by damage but as a scrappers its nice being able to do double damage but sucks to lose a tone of health if caught in a bad situation.