Regeneration VS Willpower
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ok so I returned to this game after a long long break and I see a power set for scrappers that I haven't seen before and I was just wondering how willpower stacked up. In everyone's opinion between willpower and regeneration which one would be better? I know both are probably good but I am just looking for some input from other people on which is better in their opinion and why. Thanks in advance.
Oh yeah I guess I should state that my primary power will most likely be spines I have always just loved it. Anyway I figure that might add some pluses or minuses for the secondary power
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I find them to both be roughly equal. Honestly, the biggest difference between the 2 is that */WP is more toggle and passive based and */Regen is more active (re: lots of clicking) and more player skill intensive. They'll both achieve roughly equal survival (though */Regen's survival is going to be much more variable than */WP's).
While both are, without a doubt, very powerful, the AoE-centric nature of Spines means it synergizes incredibly well with Willpower.
Hmmmm. spines/wp I like the flavor lol
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Hmmmm. spines/wp I like the flavor lol
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You should check out my guide, if you want some tips.
Rising to the Challenge: Spines/Willpower
Not to take anything away from my favorite secondary, Regeneration. But I agree that Spines/Willpower is the better choice here.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Regen becomes fun a lot faster, due mostly to Quick Recovery at level 4 as opposed to 20.
After 22, when both ought to have QR, Stamina, and SO's, Willpower turns into great, worry-free fun, while Regen must constantly be on guard against misfortunes like lag and bad animations.
Once Tough and Weave are in play, Regen can relax a little - and Willpower becomes like Achilles after his bath in the Styx. A Regen will be constantly nervous under the Roman bridge, never certain of which click powers are really available for him. A Willpower will not be troubled as she walks through that valley.
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Regen's peak performance is higher. Conversely, it's low points are also lower. Regen benefits a great deal more from IO bonuses than does WP (both can take advantage of +regen and +hp but only Regen gains a meaningful benefit on its own from +recharge bonuses). Due to the mostly passive nature of WP, it's a "fire and forget" set but when things go badly there's not necessarily anything you can do about it - all your powers are already running and you might have SoW up to save you, where as with Regen there's almost always some power up to keep you alive.
That being said, if you prefer a more passive secondary, to allow you to focus on other things, WP is great. Regen is for those who have good timing and prefer to be a bit more active in their mitigation.
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Macskull summarized it extremely well. One minor point to keep in mind is that Regen has no "Psi hole" or any other kind of hole. Unlike every other armor set in the game, to Regen damage is damage--type doesn't matter.
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Just to follow up on the "psi hole" on regen. For the most part, Regen can handle psi damage as anything else. However, its Tier9 power, Moment of Glory does have a psi hole in it. That again plays into player skill and awareness. I can't tell you how many times I hit MoG against a psi0using mob when I should have hit Dull Pain or even Recon.
Alternatively, Willpower does have build-in powers that provide substantial damage mitigation against psi. This is not to say that one is better/worse than the other for psi damage, but they both respond differently to it.
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Regen becomes fun a lot faster, due mostly to Quick Recovery at level 4 as opposed to 20.
After 22, when both ought to have QR, Stamina, and SO's, Willpower turns into great, worry-free fun, while Regen must constantly be on guard against misfortunes like lag and bad animations.
Once Tough and Weave are in play, Regen can relax a little - and Willpower becomes like Achilles after his bath in the Styx. A Regen will be constantly nervous under the Roman bridge, never certain of which click powers are really available for him. A Willpower will not be troubled as she walks through that valley.
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Yeah, but as long as we're not biased, or anything...
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One minor point to keep in mind is that Regen has no "Psi hole" or any other kind of hole. Unlike every other armor set in the game, to Regen damage is damage--type doesn't matter.
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Most every Psi attack has an attached -Recharge, the bane of Regen. Debuffed recharged means no Reconstruction and/or Dull Pain to come to the rescue. And, as mentioned, MoG won't save you versus Psionics if you're in big trouble.
The same could be said about Ice powers as well, though to a slightly lesser extent.
Rising to the Challenge: Spines/Willpower
I prefer wp because i can focus more on whats killing me instead of trying to heal from whats killin me. But then again my first toon and main was /sr, so i was spoiled with just having to kill it before it killed me. Nowadays its not as much of an issue as it used to be back in the day when sr wasn't the beast it is today.
Like they said though, both good, one is click heavy and has outs, the other is all passive and just have to hope you weather the storm, which u probably will, and there are always greens to pop
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I can't tell you how many times I hit MoG against a psi0using mob when I should have hit Dull Pain or even Recon.
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Done that. Got to see Mother Mayhem's boots up close. They're awfully purple.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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Regen becomes fun a lot faster, due mostly to Quick Recovery at level 4 as opposed to 20.
After 22, when both ought to have QR, Stamina, and SO's, Willpower turns into great, worry-free fun, while Regen must constantly be on guard against misfortunes like lag and bad animations.
Once Tough and Weave are in play, Regen can relax a little - and Willpower becomes like Achilles after his bath in the Styx. A Regen will be constantly nervous under the Roman bridge, never certain of which click powers are really available for him. A Willpower will not be troubled as she walks through that valley.
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Yeah, but as long as we're not biased, or anything...
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well...just a quick playthrough of my 50 dm/regen scrapper vs. my 41 sm/wp brute..willpower is certainly more worry free.
when instant healing is on cooldown - they both have about the same regen. more on the brute actually due to the higher base hp even when siphon life is calculated (slotted as an attack on the scrapper). the real difference is the defense and resistances on the willpower othat are non-existant on the scrapper (both have tough/weave and any and all resistances and defense powers in their respective sets)
Regen is a reactive style of game play for the secondary. You almost always have control over your health. Willpower is passive with only one proactive defense (the Tier 9), and a reactive tool that you shouldn't aim to use (a self rez). Everything else is fire, and forget with a jack-of-all-trades theme.
I think both power sets are great in their own ways. I have an SS/WP Brute, and Tank. I tried a MA/WP scrapper, but without the same amount of knockdown (I know I got spoiled) I found it lacking. I think with Spines it would be a tough choice. I don't think either one wins out since it boils down to playstyle preference.
The information given here has been great. Spines/Willpower would definately be the better choice. I have a spines/regen and love him to death, but I often find some of spines long animation attacks really hurting me.
Spine Burst, Impale, and occasionally Ripper. As a spines scrap, you're gonna be in the thick of things pissing all the enemies off whith your quills. And as mentioned, getting caught in a spine burst animation while in the middle of a mob is a no go. With WP, ya gots nothin to worry about.
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I would personally take regen over willpower for spines. I personally maneuver a lot to leverage throw spines and energy torrent making rttc less effective.
ok so I returned to this game after a long long break and I see a power set for scrappers that I haven't seen before and I was just wondering how willpower stacked up. In everyone's opinion between willpower and regeneration which one would be better? I know both are probably good but I am just looking for some input from other people on which is better in their opinion and why. Thanks in advance.
Oh yeah I guess I should state that my primary power will most likely be spines I have always just loved it. Anyway I figure that might add some pluses or minuses for the secondary power