More weak accolades
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I've been looking at the ever expanding badge list and the list of accolades that DO things, and I'm thinking... Wouldn't badges mean a lot more if more of them had effects? Not huge crazy like Born in Battle, but things more on par with the Day Job accolades. Here's just a few simple suggestions... (Suggestions are all redside because that's what I play more by a significant margin, but assume mirrors for each accolade avaliable to bluesiders)
-Favored by Arachnos (Mirror: Longbow Operative, similar badges for other groups)
--Requirements: Villain, Portal Hopper, Arachnos Rising, Wolf Spider Enforcer, and a pair of Exploration badges.
Benefit: Once per hour, you can summon a Wolf Spider Enforcer as an ally. It lasts for 4 minutes, or until it is killed.
-Hellion
--Requirements: Bonecrusher, Kill Skuls, Forged by Hellfire, Firebug
Beneifit: You gain 2.5% fire resistance. You unlock the Hellions logo as a costume piece on all characters.
Simply put: accolades that provide very minor bonuses would make badge hunting as a whole more rewarding. Nothing bigger than summoning a Minion, and no bonuses bigger than invention sets would grant.
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The Hellion logo is the LaVeyan Satanist Pentagram, if I remember them correctly. I think that it could do more harm than good to have it in the game for characters. :\

One of my characters is a large, red demon with cloven hooves and giant horns. One of my other characters is a Hellion named "Damned Awesome." I really don't see it being an issue.
But either way, the 2.5% fire resistance is the point here, not the Hellion logo.
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Well, what would be the Hero counterpoint to these Accolades?

I don't know hero badges well enough to say what would be required, but a Longbow summoning power and one that required the Firefighter and Arson-Prevention badges, plus Defeat 50 Hellions rather than Skulls.
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Hellion shouldn't be named Hellion when it requires badges from the Skulls too. Maybe something like Gang Buster with 2.5% res to fire as well as negative energy.
Gang Buster would work well for both sides. Not sure what the accolade image would be though.
Don't know much about Villain badges so Favored by Arachnos is harder to say what would work, but definitely something where you could spawn a Longbow reinforcement.
I'm... eh.
Not against more accolades and such. Guess I'd have to see how widespread they'd be and what all they'd do, considering them case by case. The idea in general though... *shrug* why not.
And honestly - the very first one they should put in would be an accolade tutorial accolade, something that steps you through it and shows you what to do, while giving a minor "something." I have to wonder just how many people in the game actually know about unlockable accolades, or even look at their badge list and see that tab.
Agreed there. Maybe an accolade in the tutorial zone for getting Jailbird, defeating 20 prisoners, and doing one other thing.
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Hellion shouldn't be named Hellion when it requires badges from the Skulls too.
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I'm thinking this would be to represent the gangs fighting each other. Kill Skulls to get the Hellion badge, kill Hellions and get a Skull related badge. Or something like that.
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Hellion shouldn't be named Hellion when it requires badges from the Skulls too.
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I'm thinking this would be to represent the gangs fighting each other. Kill Skulls to get the Hellion badge, kill Hellions and get a Skull related badge. Or something like that.
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Just suggest that because it has both Hellion and Skull badges, wouldn't make sense if you kill/arrest members of both gangs for one of them to get the title of the badge.
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Hellion shouldn't be named Hellion when it requires badges from the Skulls too.
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I'm thinking this would be to represent the gangs fighting each other. Kill Skulls to get the Hellion badge, kill Hellions and get a Skull related badge. Or something like that.
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Just suggest that because it has both Hellion and Skull badges, wouldn't make sense if you kill/arrest members of both gangs for one of them to get the title of the badge.
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None of the 4 badges listed have to do with fighting Hellions. 2 are awarded by beating up Skulls, 1 is an exploration, and 1 is an Arson badge from mayhem missions.
Seems fitting thematically, you beat up Skulls, and set fires.

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Hellion shouldn't be named Hellion when it requires badges from the Skulls too.
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I'm thinking this would be to represent the gangs fighting each other. Kill Skulls to get the Hellion badge, kill Hellions and get a Skull related badge. Or something like that.
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Just suggest that because it has both Hellion and Skull badges, wouldn't make sense if you kill/arrest members of both gangs for one of them to get the title of the badge.
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None of the 4 badges listed have to do with fighting Hellions. 2 are awarded by beating up Skulls, 1 is an exploration, and 1 is an Arson badge from mayhem missions.
Seems fitting thematically, you beat up Skulls, and set fires.
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Ahh I was getting them mixed with the Damned badge. Well then maybe add the badge for killing Damned to make Gang Buster or make a separate accolade for each which might be a little much, people would start asking for "Lost" for 2.5% psy.
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Hellion shouldn't be named Hellion when it requires badges from the Skulls too.
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I'm thinking this would be to represent the gangs fighting each other. Kill Skulls to get the Hellion badge, kill Hellions and get a Skull related badge. Or something like that.
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Just suggest that because it has both Hellion and Skull badges, wouldn't make sense if you kill/arrest members of both gangs for one of them to get the title of the badge.
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None of the 4 badges listed have to do with fighting Hellions. 2 are awarded by beating up Skulls, 1 is an exploration, and 1 is an Arson badge from mayhem missions.
Seems fitting thematically, you beat up Skulls, and set fires.
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Ahh I was getting them mixed with the Damned badge. Well then maybe add the badge for killing Damned to make Gang Buster or make a separate accolade for each which might be a little much, people would start asking for "Lost" for 2.5% psy.
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Which could be fine, figure you could have 1 for each damage type. (In fact I would argue it would be a bad idea NOT to.)

I was, in fact, thinking one for each damage type for a total of 2.5% to everything.
Fire would be Hellions, gotten from, as said, killing Skulls and setting fires.
Negative Energy would be skulls, gotten from the Hellspawned badge, Bone Collector, and I'd say add an accomplishment badge for "Give 'em Hellion" (3K Kelvin) and stick that on the list. Add one badge that takes a bit more effort, too, because Firebug isn't exactly easy.
The other elemental resistance accolades might not be involved in joining enemy groups, but I'd like each enemy group to have an accolade that you can wear to say "I'm a member," with the possible exception of the Rikti. (And yes, I'd say even the DE. There's enough Plant dominators out there who would happily stand with the Hamidon).
Hero side, I'd want them avaliable for Longbow, Wyvern, Hero Corps, and the PPD. And I mean just a badge called "PPD" so your character would read as "Charactername, PPD"
Various benefits from various accolades would include...
-Summon a pet for 2-4 minutes, recharge time one hour.
-2.5% resistance to one energy type
-1% global damage increase
-3% increase time on one Mez type (Finder would certainly be required for at least one of these)
-Various temporary powers with long cooldown times (Think along power lines with the Crey Pistol/Stolen Immobilizer Ray)
-Costume pieces normally unique to enemy groups
-Permanent use of the halloween costume for a specific enemy type
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I want a badge for getting a badge for getting an accolade towards an accolade that gives me strenth of will that lasts for one hour with a 4 second down time, that would give credit towards another accolade for another power that would enable me to blow up an entier map all at once.
Yes, obviously i this it taken to far, it will get overpowered and really stupid. This is why I'm specifically saying that none of them should give more bonuses than a single level of an IO set would give, and that the temp powers granted should be relatively weak, but cool enough to use.
NPCs: A Single Method to Greatly Expand Bases
I've been looking at the ever expanding badge list and the list of accolades that DO things, and I'm thinking... Wouldn't badges mean a lot more if more of them had effects? Not huge crazy like Born in Battle, but things more on par with the Day Job accolades. Here's just a few simple suggestions... (Suggestions are all redside because that's what I play more by a significant margin, but assume mirrors for each accolade avaliable to bluesiders)
-Favored by Arachnos (Mirror: Longbow Operative, similar badges for other groups)
--Requirements: Villain, Portal Hopper, Arachnos Rising, Wolf Spider Enforcer, and a pair of Exploration badges.
Benefit: Once per hour, you can summon a Wolf Spider Enforcer as an ally. It lasts for 4 minutes, or until it is killed.
-Hellion
--Requirements: Bonecrusher, Kill Skuls, Forged by Hellfire, Firebug
Beneifit: You gain 2.5% fire resistance. You unlock the Hellions logo as a costume piece on all characters.
Simply put: accolades that provide very minor bonuses would make badge hunting as a whole more rewarding. Nothing bigger than summoning a Minion, and no bonuses bigger than invention sets would grant.
NPCs: A Single Method to Greatly Expand Bases