How much recharge?
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Hey everybody!!
I recently got my DM/SR Scrapper to 49 over the weekend and did a respec to drop a ton of IOs into it. I have my defenses to all types at 50% + and so far have 77% global recharge. My final build will be at just above 91% global recharge once I hit 50 and can slot some purples. I have the option of droppin some of my defenses into the 46% range in exchange for another 10% recharge for a total of 101% global recharge.
So should I just stick with 91% recharge and 50% defenses or go for 46% defenses with 101% recharge. Will I notice not having that extra defense versus tougher opponents or should I go for the extra rech to up my DPS for AVs and such?
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You're only going to notice the extra defense against enemies that have +tohit, which means AE enemies with BU type powers and Rikti Drones. That's a small enough portion of the enemies you'll face (and a small enough effect compared to the benefits they'll be getting from the +tohit powers), that you're wasting +def. Go with the lower defense and higher recharge.
Assuming all your attacks and powers are also slotted with recharge, you're not going to notice the 10% recharge either. It'll be fractions of seconds off all your powers at best.
The extra defense also makes for good padding against defense debuffs (like romans, and they have ALOT).
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The extra defense also makes for good padding against defense debuffs (like romans, and they have ALOT).
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He's SR. SR laughs at defense debuffs these days. Capped DDR without even using elude at level 50.
Be well, people of CoH.
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Hey everybody!!
I recently got my DM/SR Scrapper to 49 over the weekend and did a respec to drop a ton of IOs into it. I have my defenses to all types at 50% + and so far have 77% global recharge. My final build will be at just above 91% global recharge once I hit 50 and can slot some purples. I have the option of droppin some of my defenses into the 46% range in exchange for another 10% recharge for a total of 101% global recharge.
So should I just stick with 91% recharge and 50% defenses or go for 46% defenses with 101% recharge. Will I notice not having that extra defense versus tougher opponents or should I go for the extra rech to up my DPS for AVs and such?
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You're only going to notice the extra defense against enemies that have +tohit, which means AE enemies with BU type powers and Rikti Drones. That's a small enough portion of the enemies you'll face (and a small enough effect compared to the benefits they'll be getting from the +tohit powers), that you're wasting +def. Go with the lower defense and higher recharge.
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You should also consider the number of enemies that have -def powers, which is not an insignificant number. Of course, you have the possibility of using elude (if you still took it) or def inspirations to carry you through times where you may face such enemies.
BM3 - 50 Claws/Regenation Scrapper
Base Medic - 50 Gravity/Empathy Controller
Numerous others...
- The Earthguard -
Just get yourself into a 70 second Elude and nothing else matters lol
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The extra defense also makes for good padding against defense debuffs (like romans, and they have ALOT).
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This was kinda the reason I left them at 50%. I know I have roughly 95% debuff resistance but me being at 50% allows for a few lucky hits with debuffs attached to get through without droppin me below 45%. I realize the 40-45% range is still a buncha defense but I dont want to see my defenses below 45% for any reason if I can avoid it. My first build had me at 55% to all once I adde in weave so I worked my way back by lowering my defense numbers to add +rech/+recovery/+HP
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You're only going to notice the extra defense against enemies that have +tohit, which means AE enemies with BU type powers and Rikti Drones. That's a small enough portion of the enemies you'll face (and a small enough effect compared to the benefits they'll be getting from the +tohit powers), that you're wasting +def. Go with the lower defense and higher recharge.
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You should also consider the number of enemies that have -def powers, which is not an insignificant number. Of course, you have the possibility of using elude (if you still took it) or def inspirations to carry you through times where you may face such enemies.
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Or maybe count on the fact that */SR has 99% def debuff resistance to get through those situations. If you're packing 46% +def(all), you're going to need to get hit by more than 100% -def to have any effect. To have it actually be significantly noticeable, you'd need to get hit with ~600% -def.
Didnt realize it took that much -def to effect a /SR
I am used to playing Shields and /EA which offer a good bit less
So once I hit 46% there is no need to go further?
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You're only going to notice the extra defense against enemies that have +tohit, which means AE enemies with BU type powers and Rikti Drones. That's a small enough portion of the enemies you'll face (and a small enough effect compared to the benefits they'll be getting from the +tohit powers), that you're wasting +def. Go with the lower defense and higher recharge.
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You should also consider the number of enemies that have -def powers, which is not an insignificant number. Of course, you have the possibility of using elude (if you still took it) or def inspirations to carry you through times where you may face such enemies.
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Or maybe count on the fact that */SR has 99% def debuff resistance to get through those situations. If you're packing 46% +def(all), you're going to need to get hit by more than 100% -def to have any effect. To have it actually be significantly noticeable, you'd need to get hit with ~600% -def.
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I could be mistaken, but I was pretty sure def resistance was capped at 95%? If so, it'd take 20% worth of def debuffs to drop 1% of SR's defense.
I look at it from 2 angles.
1) What is your attack chain? Do you have enough +recharge to sustain the chain with no gaps? If no, then +recharge.
2) Do you plan on solo'ing 8 man spawns of romans and the like? If so, then maybe the +4% defense just for a little buffer. Be it as it may, the +1% buffer may just be enough as is. Don't forget that you're DM, which stacks on -tohit on the enemies as it is, so you probably don't need that extra defense.
Off the top of my head, the DM chains require alot of recharge for some, so you may as well go that route.
@Mojo-
Proud Member of Fusion Force.
I plan on doing it all. I mean I play on 8 man teams and run ITFs so I am sure I will be in a situation where I will be faced with 8 man spawns of Romans
I also go for solo AV encounters both in the AE and normal game arcs/TFs
My attack chain is fine now without gaps so the extra +rech would benefit Sould Drain/Dark Consumption mostly.
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You're only going to notice the extra defense against enemies that have +tohit, which means AE enemies with BU type powers and Rikti Drones. That's a small enough portion of the enemies you'll face (and a small enough effect compared to the benefits they'll be getting from the +tohit powers), that you're wasting +def. Go with the lower defense and higher recharge.
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You should also consider the number of enemies that have -def powers, which is not an insignificant number. Of course, you have the possibility of using elude (if you still took it) or def inspirations to carry you through times where you may face such enemies.
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Or maybe count on the fact that */SR has 99% def debuff resistance to get through those situations. If you're packing 46% +def(all), you're going to need to get hit by more than 100% -def to have any effect. To have it actually be significantly noticeable, you'd need to get hit with ~600% -def.
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I could be mistaken, but I was pretty sure def resistance was capped at 95%? If so, it'd take 20% worth of def debuffs to drop 1% of SR's defense.
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Sarrate's right. 95% is amazing but it's not quite the same as 99% would be. :P
In general, a few % above 45 can be handy. My MA/SR was clearing the Roman walls. Normally I run at 45-point-something to 47 defense at the three positions. The Romans would occasionally land some Def debuffs on me, though; so I turned on Combat Jumping for roughly another 2% defense. The Romans never got me below 45% after that -- 2% can cover a lot of debuffing when you're 95% resistant and very hard to hit anyway. The debuffs only last a short while (8 seconds, maybe?) and they can't pile enough hits on you in that timeframe to cause cascading failure.
There exist unresistable debuffs, some of which are probably bugs. COT Thorn Earthquakes (dunno about Banished Pantheon Earthquakes, but it's likely the same power), for example.
Bear in mind that, as was noted above, small improvements in recharge are increasingly hard to notice when you're already running a lot of recharge. Heck, sometimes it's not even at especially high recharge -- my hasten-less Tanker found that adding +55% recharge to Jab increased its recharge time 0.11 seconds. So we can be talking about pretty subtle net effects here.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
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Or maybe count on the fact that */SR has 99% def debuff resistance to get through those situations. If you're packing 46% +def(all), you're going to need to get hit by more than 100% -def to have any effect. To have it actually be significantly noticeable, you'd need to get hit with ~600% -def.
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I could be mistaken, but I was pretty sure def resistance was capped at 95%? If so, it'd take 20% worth of def debuffs to drop 1% of SR's defense.
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I thought it was something like that as well but I couldn't find anything to support that. Even so, that's 20% of -def (which is generally dished out in 7.5% doses) before any affect even shows up and 120% before a marked difference to survivability starts appearing. Keep in mind that all of these attacks also have to overcome the minimum chance to hit within the duration of the debuff in the first place, which isn't too likely.
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The extra defense also makes for good padding against defense debuffs (like romans, and they have ALOT).
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He's SR. SR laughs at defense debuffs these days. Capped DDR without even using elude at level 50.
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/SR has about 90% resist to defense, yes. With enough auto hit powers, or enough lucky streaks, it's not uncommon to get hit with 50% defense debuff or more. With 50% defense to all positions, he'll only lose 5% and still be at the soft cap.
Edit: The amount of resist and SR gets depends on your slotting. I usually skimped slots on the passives for other choices, and didn't end up with 95% resist.
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Hey everybody!!
I recently got my DM/SR Scrapper to 49 over the weekend and did a respec to drop a ton of IOs into it. I have my defenses to all types at 50% + and so far have 77% global recharge. My final build will be at just above 91% global recharge once I hit 50 and can slot some purples. I have the option of droppin some of my defenses into the 46% range in exchange for another 10% recharge for a total of 101% global recharge.
So should I just stick with 91% recharge and 50% defenses or go for 46% defenses with 101% recharge. Will I notice not having that extra defense versus tougher opponents or should I go for the extra rech to up my DPS for AVs and such?
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Do you have hasten? If so 77% global not including quickness will be plenty. Move there rest to +HP bonuses and probably some recovery. If no hasten maybe shoot for that 101% recharge.
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Do you have hasten?
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Yes
Hasten is a must for anything I make. I am a recharge addict
Hey everybody!!
I recently got my DM/SR Scrapper to 49 over the weekend and did a respec to drop a ton of IOs into it. I have my defenses to all types at 50% + and so far have 77% global recharge. My final build will be at just above 91% global recharge once I hit 50 and can slot some purples. I have the option of droppin some of my defenses into the 46% range in exchange for another 10% recharge for a total of 101% global recharge.
So should I just stick with 91% recharge and 50% defenses or go for 46% defenses with 101% recharge. Will I notice not having that extra defense versus tougher opponents or should I go for the extra rech to up my DPS for AVs and such?