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Posts
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Should also consider that with I19, the three picks you currently have in the fitness pool will become inherent, allowing you to pick up maneuvers AND combat jumping if you like.
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I run with a group that periodically runs static teams. We've done the all-rad controllers, the all defenders, the all blasters, etc, etc. We're now running an all khel team (mix of pb and ws) and have topped lvl 20 where we've picked up our dwarf forms.
Now, several of us have run khels before, but never on a team consisting only of khels. Basic strategy atm is to have a couple of us in dwarf form, who jump in first, while the squids lay down the damage. Squids can pop into dwarf to take some of the extra agro if we get the attention of an extra (or two ...three ...four ...depends on how fast we're going) group(s).
It is working well, and we know that things are going to do nothing but improve as we level, but it would be nice to have the comments from those who have spent more time actually playing khels and who have spent the inf IO'ing them out.
Any advice on strategy, powers, builds, etc? Given that this is a static team, and we're going to have other khels around for certain?
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Hey everybody!!
I recently got my DM/SR Scrapper to 49 over the weekend and did a respec to drop a ton of IOs into it. I have my defenses to all types at 50% + and so far have 77% global recharge. My final build will be at just above 91% global recharge once I hit 50 and can slot some purples. I have the option of droppin some of my defenses into the 46% range in exchange for another 10% recharge for a total of 101% global recharge.
So should I just stick with 91% recharge and 50% defenses or go for 46% defenses with 101% recharge. Will I notice not having that extra defense versus tougher opponents or should I go for the extra rech to up my DPS for AVs and such?
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You're only going to notice the extra defense against enemies that have +tohit, which means AE enemies with BU type powers and Rikti Drones. That's a small enough portion of the enemies you'll face (and a small enough effect compared to the benefits they'll be getting from the +tohit powers), that you're wasting +def. Go with the lower defense and higher recharge.
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You should also consider the number of enemies that have -def powers, which is not an insignificant number. Of course, you have the possibility of using elude (if you still took it) or def inspirations to carry you through times where you may face such enemies. -
The Earthguard
Website: none
Leaders: UshaTa'Tate or any member
Preferred Method of Contact: Send a tell 8PM EST on Tuesdays
Guild Description: Light RP with coordinating costumes; we're nature spirits/fey/elves/whatever you mortals want to call us called here to Paragon City to set things right with the world. All */rad controllers with powers in common (all flight, all running leadership, all running choking cloud (ie our 'fairy rings'). Currently meeting for only a few hours per week on Tuesdays 8PM EST. Typically running task forces (one or two per night) and may have an open spot available if you'd like to team up for a night. All of current team have primary characters on Champion server in The Earthguard.
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Try looking at it this way... two masterminds and a dominator went up against a blaster, a controller, and a tank. After a long fight, and despite a dark scrapper rushing in to help and fleeing the battle, they successfully wiped them out to the man, suffering only the loss of the dominator.
Say it that way and it seems like masterminds are the problem, not the tank. -
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Same reason why so many of them love to leave cryptic one-sentence comments and spontaneously vanish in a puff of smoke.
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Well, they are Cryptic Studios after all, so par for course. -
Hmmm... so what are the debuff resistance modifier numbers? Looks like even level bosses have a .8 modifier. So is it +1 = .9, +2 = .8, +3 = .7, etc?
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Hurrah! _Castle_ is on the case!
I think we should nominate _Castle_ for Dev of the Year, with all of the work he puts into the Stalker, Scrapper, Defender, and now apparently Blaster's issues. -
Thanks for the update and all the hard work that you guys have been doing on this issue! For me, the auto-exemplaring solution solves my problems with task forces. And actually lets me team up with my lvl 50 buddies to do the task forces that we skipped over on the way up.