There needs to be player/dev PvP dialogue.


Aces_High

 

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I don't understand why taking a faceplant in a mission can be completely shrugged off while taking a faceplant issued from a player is serious business.

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Because when its a player involved, malice usually enters into the equation.

If Lord Mako runs up and hits me for 2000+ HP, well.... that's the game. If you run up as a level 50 and gank my level 25 innocently trying to take down a firebase.... that feels like malice. This is often borne out by Broadcast chat after the episode. Victors often like to crow about such an "accomplishment."

People dislike this intensely.

This is why I only PvP in the arena with friends. Arena PvP is a blast.

Malice.... not so much.

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I've already addressed zone asshatery previously in the thread.

But you do raise the issue that irks many that enter into pvp zones: "Can't you just let me <insert task>!"
To this I have to side with the [censored].
It's a PvP zone.
PvP happens.
If you don't want PvP, don't enter a PvP zone.
An oversimplification, yes, but it is the answer.
And, surely, if you can find peeps to pvp with in the Arena then you can find peeps to watch your back while you complete <insert task>.

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I'm curious- what'd be your goal there, LS? Because an immediate 'downside' I see is "Hey, villains are dominating.. Should I fight harder? Naw.. I'll just head over redside so I can take the spoils in.."

Thus turning a dominating showing by a faction- into a total slaughter, potentially.

Wouldn't that be a possibility worth actively avoiding?

Wilde/ Shelly

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That's why the rewards would need to be scalable, or dependent, upon team participation.