A needed feature for Ambushes...


Austerity

 

Posted

Currently you can have an ambush spawn at Front, Middle, or Back. What is really needed is the ability to spawn an ambush at the trigger itself. Actually, a number of objectives like collectibles need this so that you can do things like "the villain has dropped the magical gem" and such.


 

Posted

yes - the devs know this is needed. Doesn't mean we will get it.


 

Posted

There are a great many things needed for ambushes, including fixing the bug with ambushes allied to the player. For the moment though, it doesn't look like anything's in the works.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

While we're talking ambushes, it'd be nice if you could make defeating a particular ambush a victory condition.

You know the scenario... you defeat the boss, then click on the final glowie, and hear ambushers saying "No, don't let her escape with the MacGuffin! Kill her, now!" And you just sit there and click on the "Mission Completed" Exit button, neatly avoiding the ambush.

I suspect that's a difficult if not impossible thing to change, though, as it happens a lot in Dev missions too.


 

Posted

[ QUOTE ]
While we're talking ambushes, it'd be nice if you could make defeating a particular ambush a victory condition.

You know the scenario... you defeat the boss, then click on the final glowie, and hear ambushers saying "No, don't let her escape with the MacGuffin! Kill her, now!" And you just sit there and click on the "Mission Completed" Exit button, neatly avoiding the ambush.

I suspect that's a difficult if not impossible thing to change, though, as it happens a lot in Dev missions too.

[/ QUOTE ]

That would be nice. I don't know the game's underlying code but in theory it should be doable if the player made the trigger a required objective.


 

Posted

[ QUOTE ]
While we're talking ambushes, it'd be nice if you could make defeating a particular ambush a victory condition.

You know the scenario... you defeat the boss, then click on the final glowie, and hear ambushers saying "No, don't let her escape with the MacGuffin! Kill her, now!" And you just sit there and click on the "Mission Completed" Exit button, neatly avoiding the ambush.

I suspect that's a difficult if not impossible thing to change, though, as it happens a lot in Dev missions too.

[/ QUOTE ]

And when the ambush happens in Oranbega half of it falls down a giant chasm and winds up in a tiny crevice and the mission won't complete.

When I pull an "it's not over yet" I spawn in a boss in another location.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

[ QUOTE ]
That would be nice. I don't know the game's underlying code but in theory it should be doable if the player made the trigger a required objective.

[/ QUOTE ]

I totally agree that ambushes should be able to be made required objectives, and while most missions they aren't, there are some missions you can't finish without defeating the ambush, or ambush-like activity.

Here's another thought on the same line: Why can't ambushes be used as keys to spawn other objectives?

One last comment that's related, but different: I'd like to see them let Boss objectives be attached to other objectives, like if you attach a Boss Objective to an ally or hostage objective, the Boss is guarding the ally or hostage ... or if you attach it to an ambush, the Boss group IS the ambush. Etc.

Or you could just change those objectives so you can have specific characters doing the guarding instead of random characters.

Anyway, that's my rant. Hope someone who cares reads it.


 

Posted

Qr - there must be other players like me who see a post-complete ambush (or even an ambush chain) as an honor-complete objective? If I get ambushes after the find objective I always stay to fight them off before I exit.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

I'd be fine with using boss objectives if they actually worked everytime. I still can't get more than one of two bosses to spawn in the final mish of my Girls arc. No one has ever finished the entire arc due to the boss not showing up :/


 

Posted

[ QUOTE ]
I'd be fine with using boss objectives if they actually worked everytime. I still can't get more than one of two bosses to spawn in the final mish of my Girls arc. No one has ever finished the entire arc due to the boss not showing up :/

[/ QUOTE ]
I've heard people complaining about stuff not spawning, but I've never seen it myself. Are you approaching the limit of number of spawn points for that map, or is it totally random?


 

Posted

The map is pretty big. You can actually play the final mission in its own arc alone. (posted it for cross-testing)

I'm using a lot of objectives, but they're spread out. I've tried it on a larger map and still nogo.

I also have a council map mish with absolutely every objective used up (no random spawns at all in that one) and everything still spawns correctly :/


 

Posted

[ QUOTE ]
[ QUOTE ]
While we're talking ambushes, it'd be nice if you could make defeating a particular ambush a victory condition.

You know the scenario... you defeat the boss, then click on the final glowie, and hear ambushers saying "No, don't let her escape with the MacGuffin! Kill her, now!" And you just sit there and click on the "Mission Completed" Exit button, neatly avoiding the ambush.

I suspect that's a difficult if not impossible thing to change, though, as it happens a lot in Dev missions too.

[/ QUOTE ]

And when the ambush happens in Oranbega half of it falls down a giant chasm and winds up in a tiny crevice and the mission won't complete.

When I pull an "it's not over yet" I spawn in a boss in another location.

[/ QUOTE ]
This works well for me, too. Put the first objective at the back, then have it spawn a boss as the front to represent the PCs having to escape. Ambush triggered from first objective optional.

Though I have also had problems making bosses spawn in other peoples' arcs.