Badge Issues tangent thread - Crey Pistol


CaptA

 

Posted

Well, the thing about this is, 4 of the 6 required badges are exploration badges. Another is a story arc which i don't think has any EBs (and you can now flashback to it, making accessing the arc easy). Then one challenging badge, the 200 PPs, which can be gotten easily by going through certain missions or street-sweeping in certain zones.

Compare to Geas or Archmage, which you need a lot more defeats for (Illusionist, anyone?). And vanguard, while not requiring difficult defeats, requires a TON. Not difficult, just time-consuming, unless you want the badge at like level 30.

That said, 25 minutes is still too long a recharge, and the effect itself is underwhelming. Here's what I'd do with it:

~55 damage (@ level 50)
Acc: x1.5
Mag 3 immob for 20 seconds
-20% recharge on target for 20 seconds
-20% runspeed/jump hight/flight speed for 20 seconds
6.5 minute recharge
end cost: 4.5

that way, you can use it once in a while, and it'll be worthwhile, but you still wouldn't find anyone relying on it as part of an attack chain.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

[ QUOTE ]
25 minute recharge time
Targeted AOE, Mag 3 AOE Immobilize + Slow (for any mez resists), snow-and-ice effect, with a default 15 second mez time
10 second activation time, with a "revv up" power cycling like a base teleporter, and the resulting blast sound is upgraded from the dainty "pew pew" to anything - ANYTHING.

[/ QUOTE ]
So... you want to make it MORE of a novelty toy? This design has it more or less the same, except now it's AoE but takes longer to activate. 10 second activation actually makes it DANGEROUS to use since you wouldn't be able to use a self-heal or anything while using it, unless it's interruptible.


[ QUOTE ]
that way, you can use it once in a while, and it'll be worthwhile, but you still wouldn't find anyone relying on it as part of an attack chain.

[/ QUOTE ]
I don't know why you guys think it shouldn't be attack-chain worthy. By the time you unlock it you should already have a full attack chain of much better primary or secondary powers anyway.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

what a retarded recharge time this thing has.

it should be 20s not 25 min

honestly... it takes 25 minutes to reload a hand held weapon?

or does it just take 25 minutes for the trigger to thaw once you fire it?

who designs this junk?


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

[ QUOTE ]
I don't know why you guys think it shouldn't be attack-chain worthy. By the time you unlock it you should already have a full attack chain of much better primary or secondary powers anyway.

[/ QUOTE ]

Oh, I completely agree: IMO the cycle time should be 30 seconds. BUT, since they haven't budged on this since its inception, I'm assuming they want to keep it in the 30 minute recharge timeframe. I was just toying with the idea of, "Okay, if we have to wait that long, what could make it better?" That's what's driving my idea. Ain't perfect. Wrote it up with about five minutes of pondering.

Throw in a moderate cold DoT too for a period of 30 seconds for that added damage component. And yeah, make it interruptible, WITHOUT wasting the casting.