Going Rogue AT ideas


Dolphin

 

Posted

Know one yet knows if there will be new ATs for going rogue, what ideas do you have for new ats, I think the best ideas are to look for character concept holes with our current ATs.

Here is my idea:

Crusader:
Primary Set: Melee Damage
Secondary Set: Buff/heal
Description: The paladin, the commander, the leader, the crusader is always in the frontlines supporting his team.

They should have tank level damage and health and have controller level buffs, no debuff sets available.

Spy:
Primary Set: Manipulation/Assault(similar to blaster and dominator secondaries, a mix of control and ranged)
Secondary Set: Stealth/Defense
Description: The rogue, or trickster, the spy is all about sneaking into enemy territory and mixing things up.

They should have defender level damage and tank level defense and scrapper level health, they use tactical powers to control the battle field and are very hard to kill, lots of soft control like kb and slows, unlike the existing assault/manipulation sets they will mostly have ranged attacks..

Tyrant:
Primary Set: Melee Damage
Secondary Set: Pets
Description: The Tyrant rules with an iron fist! He has a huge army of followers of which he leads into battle himself.

They have above tanker level damage, blaster level health and mastermind style pets, possibly take out one or both of the pet upgrade powers and put in a self defensive power.

Destroyer:
Primary Set: Ranged Damage
Secondary Set: Melee Damage
Description: The true glass cannon, the destroyer does just that, destroys, he seems fragile but the chances of getting close enough to test that theory are slim.

They have blaster level damage, defender level health and no defensive or control like powers, maybe an inherent or power in every set based on speed.

Enforcer:
Primary Set: Debuff
Secondary Set: Control
Description: Enforcers control the battle, they cannot do much in the frontlines but they can ensure a victory for a side of their choosing by working in the background.

Their damage and health are both very low, their debuff values are less than a controller, their inherent increases their debuff strength on mezzed enemies, their primaries are only debuff sets.


 

Posted

Sounds more like you want another WoW.

Paladins, Rogues...ect.


 

Posted

No I want a buffing set with melee attacks and a ranged set with a stealth set.
Its just to give an example of the at, since when did WoW create the idea of a paladin or rogue?
Just because you don't like WoW doesn't mean you have to hate everything that uses a word from it.


 

Posted

QR

I can guarantee you, other than suggestions for existing features during GR beta, you are months too late to suggest anything for the GR expansion.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Of all those options my favorite is the Assault (or Manipulation) and Defense Archetype. Playing a Thorns/Regen would be just as awesome, if not more, than a Spines/Regen.

Incidentally, I think that's why it's not likely to happen.

-Rache-


 

Posted

[ QUOTE ]
Crusader:
Primary Set: Melee Damage
Secondary Set: Buff/heal
Description: The paladin, the commander, the leader, the crusader is always in the frontlines supporting his team.

They should have tank level damage and health and have controller level buffs, no debuff sets available.

[/ QUOTE ]

This is the only one of your ideas I can moderately get behind. Buff/DeBuff Sets and Melee Damage sounds like a great idea. But why limit it to Buffing only? If you'll be in melee you'll likely need some way to defend yourself so as not to be overwhelmed once hit with a single Mez. The DeBuff sets provide plenty of tools to extend your own survival while most Buffs are ally-only. Not to mention that the name is a terrible choice because it evokes a ton of historical connotations.


[ QUOTE ]
Spy:
Primary Set: Manipulation/Assault(similar to blaster and dominator secondaries, a mix of control and ranged)
Secondary Set: Stealth/Defense
Description: The rogue, or trickster, the spy is all about sneaking into enemy territory and mixing things up.

They should have defender level damage and tank level defense and scrapper level health, they use tactical powers to control the battle field and are very hard to kill, lots of soft control like kb and slows, unlike the existing assault/manipulation sets they will mostly have ranged attacks..

[/ QUOTE ]

There's something you're not telling me here. Like how you'd ever be able to solo this character, if you wanted to. Sure, you'd be able to survive for very long. You'd also need to because it would take you forever to get anything to die. I presume you don't remember pre-Containment Controllers?


[ QUOTE ]
Tyrant:
Primary Set: Melee Damage
Secondary Set: Pets
Description: The Tyrant rules with an iron fist! He has a huge army of followers of which he leads into battle himself.

They have above tanker level damage, blaster level health and mastermind style pets, possibly take out one or both of the pet upgrade powers and put in a self defensive power.

[/ QUOTE ]

So, essentially, you want an AT that is a Meleer without any kind of Mez Protection and Pets because...? It seems like a really bad idea. I loathe Pets and their pathing when I'm on a Melee character because they tend to get in my way a whole damn lot. Having my own Pets to get in my way seems like the worst idea ever, cause then I have noone to blame but myself.


[ QUOTE ]
Destroyer:
Primary Set: Ranged Damage
Secondary Set: Melee Damage
Description: The true glass cannon, the destroyer does just that, destroys, he seems fragile but the chances of getting close enough to test that theory are slim.

They have blaster level damage, defender level health and no defensive or control like powers, maybe an inherent or power in every set based on speed.

[/ QUOTE ]

Uh. That IS pretty much how (non-Devices) Blasters used to be. In fact, Blasters had even less HP than Defenders. Didn't do them a load of good.


[ QUOTE ]
Enforcer:
Primary Set: Debuff
Secondary Set: Control
Description: Enforcers control the battle, they cannot do much in the frontlines but they can ensure a victory for a side of their choosing by working in the background.

Their damage and health are both very low, their debuff values are less than a controller, their inherent increases their debuff strength on mezzed enemies, their primaries are only debuff sets.

[/ QUOTE ]

If their DeBuff values are less than a Controller's, why would you not just play a [censored] Controller? You'd already get a boost on your Controls out of the gate by it being your Primary Set and still get better DeBuffs. Not to mention a slew more damage.


"If you're going through hell, keep going."
Winston Churchill

 

Posted

[ QUOTE ]
[ QUOTE ]
Crusader:
Primary Set: Melee Damage
Secondary Set: Buff/heal
Description: The paladin, the commander, the leader, the crusader is always in the frontlines supporting his team.

They should have tank level damage and health and have controller level buffs, no debuff sets available.

[/ QUOTE ]

This is the only one of your ideas I can moderately get behind. Buff/DeBuff Sets and Melee Damage sounds like a great idea. But why limit it to Buffing only? If you'll be in melee you'll likely need some way to defend yourself so as not to be overwhelmed once hit with a single Mez. The DeBuff sets provide plenty of tools to extend your own survival while most Buffs are ally-only. Not to mention that the name is a terrible choice because it evokes a ton of historical connotations.


[/ QUOTE ]

Not to mention, do you classify Cold Domination (and the like) as a Buff set? or a Debuff set?

Not all sets are Forcefield. Where do you draw the line?

Would they get Thermal? Sonic? Pain Domination? All of these sets have debuffs as well as buffs (Some more so than others).

Of the ATs you came up with, this is the one most want to see in the game, however there should be no distinction between buff and debuff.

Support/Melee or Melee/Support.

Support sets should also be adapted to specifically suit the Archetype, much like Stalker sets are adapted to them. There are some powers that just don't fit with a melee Archetype. (Force Bubble, Hurricane, Repel, Repulsion Field, I'm looking at you guys.)

The damage numbers are also likely too low. You don't have the added safety of staying at range, and with controller level support you're not going to have the mitigation to stay alive in melee range.

[ QUOTE ]

[ QUOTE ]
Spy:
Primary Set: Manipulation/Assault(similar to blaster and dominator secondaries, a mix of control and ranged)
Secondary Set: Stealth/Defense
Description: The rogue, or trickster, the spy is all about sneaking into enemy territory and mixing things up.

They should have defender level damage and tank level defense and scrapper level health, they use tactical powers to control the battle field and are very hard to kill, lots of soft control like kb and slows, unlike the existing assault/manipulation sets they will mostly have ranged attacks..

[/ QUOTE ]

There's something you're not telling me here. Like how you'd ever be able to solo this character, if you wanted to. Sure, you'd be able to survive for very long. You'd also need to because it would take you forever to get anything to die. I presume you don't remember pre-Containment Controllers?


[/ QUOTE ]

Agreed 100%. The numbers here would need to change.

[ QUOTE ]

[ QUOTE ]
Tyrant:
Primary Set: Melee Damage
Secondary Set: Pets
Description: The Tyrant rules with an iron fist! He has a huge army of followers of which he leads into battle himself.

They have above tanker level damage, blaster level health and mastermind style pets, possibly take out one or both of the pet upgrade powers and put in a self defensive power.

[/ QUOTE ]

So, essentially, you want an AT that is a Meleer without any kind of Mez Protection and Pets because...? It seems like a really bad idea. I loathe Pets and their pathing when I'm on a Melee character because they tend to get in my way a whole damn lot. Having my own Pets to get in my way seems like the worst idea ever, cause then I have noone to blame but myself.


[/ QUOTE ]

Could work assuming all of their pets were Ranged or Support. This would of course require either a drastic rework of many existing MM sets, or entirely new sets.

[ QUOTE ]

[ QUOTE ]
Destroyer:
Primary Set: Ranged Damage
Secondary Set: Melee Damage
Description: The true glass cannon, the destroyer does just that, destroys, he seems fragile but the chances of getting close enough to test that theory are slim.

They have blaster level damage, defender level health and no defensive or control like powers, maybe an inherent or power in every set based on speed.

[/ QUOTE ]

Uh. That IS pretty much how (non-Devices) Blasters used to be. In fact, Blasters had even less HP than Defenders. Didn't do them a load of good.


[/ QUOTE ]

Basically.... This = Blaster

There's not enough distinction for this to be an independent AT.

[ QUOTE ]

[ QUOTE ]
Enforcer:
Primary Set: Debuff
Secondary Set: Control
Description: Enforcers control the battle, they cannot do much in the frontlines but they can ensure a victory for a side of their choosing by working in the background.

Their damage and health are both very low, their debuff values are less than a controller, their inherent increases their debuff strength on mezzed enemies, their primaries are only debuff sets.

[/ QUOTE ]

If their DeBuff values are less than a Controller's, why would you not just play a [censored] Controller? You'd already get a boost on your Controls out of the gate by it being your Primary Set and still get better DeBuffs. Not to mention a slew more damage.

[/ QUOTE ]

I agree entirely.

Also, this suffers the same problem as the Melee/Buff AT. Where do you draw the line on what's a buff set, and what's a debuff set?

There should never be a distinction between Buff and Debuff. They are support sets.


@Oathbound & @Oathbound Too

 

Posted

My wish list wants a blaster that has defense.

But that's just me.


 

Posted

[ QUOTE ]
Spy:
Primary Set: Manipulation/Assault(similar to blaster and dominator secondaries, a mix of control and ranged)
Secondary Set: Stealth/Defense
Description: The rogue, or trickster, the spy is all about sneaking into enemy territory and mixing things up.

They should have defender level damage and tank level defense and scrapper level health, they use tactical powers to control the battle field and are very hard to kill, lots of soft control like kb and slows, unlike the existing assault/manipulation sets they will mostly have ranged attacks..

[/ QUOTE ]

Honestly? Give them the Control numbers of a Controller (All they'll ever get is single target Controls from the Manipulation sets) Full Magnitude on what -little- they can do. Hand them Scrapper mods for ranged damage, blaster mods for Melee damage, and give them scrapper defenses.

Now you've got a scrapper with a few ranged attacks that deals less damage than a blaster at range, less damage than a scrapper in melee, has strong (though very limited) controls, and can survive fairly well.

Bear in mind both the Manipulation AND the Assault sets are riddled with attacks. This means that SOME "Spy" AT characters wouldn't even -have- control powers (Firey Assault Spies, for example)

So not only does this give them the widest possible array of powers of any class (with a few sets actually overlapping Fire Manip and Fire assault, for example) you'd wind up with Elec Manip Spies imobilizing foes at a distance, then hitting melee exclusively for the combat itself (no ranged attacks in Elec Melee)

So yeah. With a Little Tweaking of Numbers you get a new class that, while perfectly capable of soloing, also has some really interesting team-play uses, which makes each combination of powersets a totally unique play-experience.

-Rachel-


 

Posted

/unsigned

As said before, if there are separate Archetypes for the Rogues, then they're already figured out by now.



 

Posted

Oh, I fully agree, Siggy! I'm just pointing out that such an Archetype could and WOULD be useful and Soloable!

Though such an archetype should not be able to pick up Devices... As that would make a crappy primary. :P

-Rachel-