Buff Dual Blades for custom critters
Y'know that Energy tank versus Energy argument?
Invulns are the kings of S/L resist.
Fire Tank versus Fire Thorn Casters is similar (but not the same as) Invuln Vs Dual Blades.
-Rachel-
So let me get this straight -
because your TANK with the powersets that are best-suited to resist the damage done by a custom critter's powerset can TANK them extremely well - you are calling for a buff to that custom critter's powerset?
Have you tried playing that custom critter with any other AT or even any other tank powerset? I can tell you without even trying it out that there will LOTS of other ATs & pwersets that won't have so easy a time with that custom critter.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Wouldn't it be simpler to just nerf invul?
Besides, there is a buff to CCDB already on test, that will allow the critter AI to chain together the combos better, which means you'll have the debuffs coming at you.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
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Besides, there is a buff to CCDB already on test, that will allow the critter AI to chain together the combos better, which means you'll have the debuffs coming at you.
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In other words...
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fight a Dual Blade boss on something squishy...
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fight a Dual Blade boss on something squishy...
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Fight a Dual Blades/Ninjitsu Boss.
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fight a Dual Blade boss on something squishy...
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My point exactly. There would be something wrong if the OP said he could easily defeat DB bosses on his Defender or Controller or Corruptor or Dominator or Blaster - but his complaint was that tanking them was too easy for his Tank.
Personally I hate taking on DB anythings on my Blasters (at any level from 20ish all the way up to 50).
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
I was hoping it would go without stating that I was taking into account that Invuln is supposed to win at tanking S/L damage. However, Dual Blades is miles behind Super Strength, Broadsword, Katana, and every other set that deals S/L damage. The same tank that shrugs of 15 Dual Blades bosses is almost instantly killed by any other set.
The point isn't that it doesn't hit hard, it simply doesn't hit hard enough. It simply doesn't compare to other melee sets.
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I was hoping it would go without stating that I was taking into account that Invuln is supposed to win at tanking S/L damage. However, Dual Blades is miles behind Super Strength, Broadsword, Katana, and every other set that deals S/L damage. The same tank that shrugs of 15 Dual Blades bosses is almost instantly killed by any other set.
The point isn't that it doesn't hit hard, it simply doesn't hit hard enough. It simply doesn't compare to other melee sets.
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THIS...
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Besides, there is a buff to CCDB already on test, that will allow the critter AI to chain together the combos better, which means you'll have the debuffs coming at you.
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is what is on test right now....
THIS...
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allow the critter AI to chain together the combos better
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is what is wrong with DB enemies.
THIS...
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chain together the combos
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is the strength of DB period.
Dual Blades is currently insanely easy to tank and really needs to be brought up a notch. Every other set either does more damage or has some sort of a secondary effect. With minimal support I could tank spawns of 15 +3 Dual Blades bosses on a Inv/SS tank at level 22 with basic IO's. No other custom critters are so trivially easy to tank, with the possible exception of elemental damage vs. a tank of that element.
I suggest either adding some AoE damage to it at standard difficulty, giving it's basic attacks a secondary effect (i.e. -def), or buffing the damage. Right now it's just too easy to farm.