So, how have things worked out?
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oh god!
2 stalk 1 emp 1 therm 1 bub?
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Yes, and one of those is Mind/ for TK. The stalker sets don't really matter because they're only there for AS. This is because somehow people decided ladder rules were going to be DR off, and the only way to kill squishies with capped resists is AS (currently the only unresisted attack in the game, which is probably a bug, and will be "fixed").
Unfortunately that's the only lineup (with possible slight variations, such as subbing a Rad for the Therm) that really works - gg on making PvP more viable for more sets, devs. GG.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I've been going throug the posts from the I13 beta forums and debating as to whether or not I should laugh, shake my head, or just unsub again.
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oh god!
2 stalk 1 emp 1 therm 1 bub?
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Yes, and one of those is Mind/ for TK. The stalker sets don't really matter because they're only there for AS. This is because somehow people decided ladder rules were going to be DR off, and the only way to kill squishies with capped resists is AS (currently the only unresisted attack in the game, which is probably a bug, and will be "fixed").
Unfortunately that's the only lineup (with possible slight variations, such as subbing a Rad for the Therm) that really works - gg on making PvP more viable for more sets, devs. GG.
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the only reason that is the only team used is because everyone is copying renegades. there are other better teams out there but people are slow and cant seem to get past the whole i have to use what everyone else does because it works for them thing.
even easy breezy doesnt run stalkers. they do a damage lineup which has been working alright. to say that only stalker lineup works is just because you dont have the mental capacity to come up with a better lineup.
Personally i think they should try the ladder WITH DR on. I mean it can't be any worse then what it is now. It takes the Dev's 6 months to "fix" anything....so them dropping the +res with DR off is going to take forever. What's the worse that can happen to try some matches with DR on....might be more diverse....Make it where DR is on till they "fix" the res thing. Then go back to No Dr once fixed.
dr off matches arent bad... its the players that are.
This isn't addressed to anyone in particular, but I'm pretty sure dUmb is not on the list of PvP groups that just copies others' line-ups. I'm not saying they were the first to come with a storm team or anything, but they sure came up with some good variations of it that I never saw from anyone else on the previous ladder. I know that when we were lucky enough to have everyone available to put forth our best line-up (which honestly wasn't very often at all, though we were never known to say so because we were also never known to make excuses), we were a tough challenge.
I think the point here is that the current system limits viable arena tactics more now than ever, which goes against the whole "more balanced and accessible PvP" dev mantra. PvP'rs are min-maxers and will always be the first to come up with the most viable team compositions, but I'm 100% convinced the variations aren't as numerous as they were pre-i13.
you'd be surprised... i mean seriously how many variations were there in i12 pvp...
it was always 3 dmg, 2 sonic, 1 kin, 2 emp lineups for jump teams, and then whatever variation of storm team u wished to run.
was there really any other team u saw on test? even now we have 2 viable teams, and would be more if people werent so reliant on using whats already been done and actually going out and trying new things
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oh god!
2 stalk 1 emp 1 therm 1 bub?
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Yes, and one of those is Mind/ for TK. The stalker sets don't really matter because they're only there for AS. This is because somehow people decided ladder rules were going to be DR off, and the only way to kill squishies with capped resists is AS (currently the only unresisted attack in the game, which is probably a bug, and will be "fixed").
Unfortunately that's the only lineup (with possible slight variations, such as subbing a Rad for the Therm) that really works - gg on making PvP more viable for more sets, devs. GG.
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the only reason that is the only team used is because everyone is copying renegades. there are other better teams out there but people are slow and cant seem to get past the whole i have to use what everyone else does because it works for them thing.
even easy breezy doesnt run stalkers. they do a damage lineup which has been working alright. to say that only stalker lineup works is just because you dont have the mental capacity to come up with a better lineup.
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k
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I'm not saying it was perfect-far from it. But I think they went backwards with i13. Did we not have a good list of changes that would've made a lot more builds viable? Instead, they take the route of changing the PvP mechanics completely, which, imo, just served to make the game less fun. If it were true that more builds/teams are viable, it's certainly doesn't appear to be by a landslide. I freely admit that I haven't been playing since I left a while after i13 came out (see sentence regarding fun), but from what I have been able to observe and see for myself, I'm still of the opinion that the changes have narrowed the viable builds/FotMs.
Villians was really diverse before Forts. Then that went out the window. Renegades found something that works for us and we've stuck with it cause no one has beaten it. That doesn't mean it's the only strat, it's just currently a very effective one. The biggest limiter right now outside of the obvious global resists is the fact that we run 5v5. Of course 5v5 allows more teams to easily join up so it would be hard to stray away from that.
im not really trying to say that this new pvp is better than the old one, but rather that its not that much worse. the biggest factor that is preventing it from being as good is competition. nobody cares enough anymore to actually put forth the effort that was once put out before, which is why now people just slack off copy teams dont practice often... and wonder why it seems dull.
I getcha. And sorry if I came across defensive or anything like that. While I'm not personally willing to pay to come back because of the devs' actions regarding PvP, my goal isn't to talk others out of doing something that they feel is fun and worth their time. xo
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Villians was really diverse before Forts. Then that went out the window. Renegades found something that works for us and we've stuck with it cause no one has beaten it. That doesn't mean it's the only strat, it's just currently a very effective one. The biggest limiter right now outside of the obvious global resists is the fact that we run 5v5. Of course 5v5 allows more teams to easily join up so it would be hard to stray away from that.
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The problem I'm seeing is not that the "2 stalkers/emp/therm/ff" lineup is the only one viable, but that it's by far the easiest to run. I know there are other viable lineups, and dUmb has been messing with several variations trying to find something that works - but we only practice once or twice a week if that, and our lineups are constantly rotating, so we end up "testing" our lineups in actual matches.
I think if they got rid of the stupid base resists, that'd make lineups a bit looser because as it currently stands it's very difficult to use anything other than multiple AS's to drop a target with any reliability, assuming competent and quick-thinking Emps and Therms. I also agree with you on the 5v5 deal - lineups could be looser given larger teams but at the same time we need to keep the ladder accessible. I'd really like to see it moved up to 6v6, but that's a discussion for another time.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
your storm team should consider getting epics with res shields btw.
look, here's a quick example just off the top of my head for your particular SGs storm team. try turtling up with pets and freezing rain. stalkers will not be able to AS you because they will always get interrupted. you are going to have a rough time getting a kill, but maybe try tp foe.
and that took what.. 2 seconds? and u now have a team that wont get AS'd
We ran stalker team 1st match and got beat, lacking a bubbler who was match ready. I opted for storm team in round 2 keeping with the dUmb method of using officials as practices.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
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oh god!
2 stalk 1 emp 1 therm 1 bub?
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Yes, and one of those is Mind/ for TK. The stalker sets don't really matter because they're only there for AS. This is because somehow people decided ladder rules were going to be DR off, and the only way to kill squishies with capped resists is AS (currently the only unresisted attack in the game, which is probably a bug, and will be "fixed").
Unfortunately that's the only lineup (with possible slight variations, such as subbing a Rad for the Therm) that really works - gg on making PvP more viable for more sets, devs. GG.
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the only reason that is the only team used is because everyone is copying renegades. there are other better teams out there but people are slow and cant seem to get past the whole i have to use what everyone else does because it works for them thing.
even easy breezy doesnt run stalkers. they do a damage lineup which has been working alright. to say that only stalker lineup works is just because you dont have the mental capacity to come up with a better lineup.
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/ego off. And i thought you were cool ownage.
It does not take a smarty pants to look at builds with out PvP IOs and see that they can not top a force bolt mag KB and that you need unresisted damage vs damage res caped people. Presto Force bolt+AS=win. Sigh. Id say with none of us being on test before the event other than prod and me for like 15 min chillen with spec it was already clear that a KB+Stalker team would be the team to counter. And that team is countered well with PvP IOs toping mid 50s mag KB protection.
It just very limiting that the only source for unresisted damage is stalkers. Maybe LoL Containment. Operating under the assumption that your opponents are not as smart or as good as you is the first step in loosing.
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your storm team should consider getting epics with res shields btw.
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I thought about that as well, and it's something to consider, but it doesn't matter what epic shield you're running if the crit on AS ignores your resistances. I only really have Ice for Hibernate, but if I can figure out how to fit in Phase and go Primal I would consider that as well.
I think the problem with the Storm team we ran last night was that we weren't turtling enough.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
How about we make matches 8v8 again?
so resists are so high that -res is useless? so no rads, sonics, etc? colds useless? eep
and just to compare, right before i13 hit, there was a big wave of team diversity. people were doing all sorts of things in those last few months
even easy breezy? cheap shot dude
and like you said people are too lazy to come up with different lineups
also that storm turtle would be difficult because tk can hit multiple people and apparently caught 3 people in one of the kickoff ladder matches, unfortunately i couldnt be there to watch
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so resists are so high that -res is useless? so no rads, sonics, etc? colds useless? eep
and just to compare, right before i13 hit, there was a big wave of team diversity. people were doing all sorts of things in those last few months
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Squishies have 40% base resists, plus whatever resists their epic shield gives (40%-ish for Defenders and Controllers, less for Blasters). Unresistibile debuffs don't really exist anymore, and -res doesn't even add to your damage until you go below resist cap, so it's difficult to chew through that.
-Res isn't worthless but you need to stack a lot of it to be meaningful.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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your storm team should consider getting epics with res shields btw.
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I thought about that as well, and it's something to consider, but it doesn't matter what epic shield you're running if the crit on AS ignores your resistances. I only really have Ice for Hibernate, but if I can figure out how to fit in Phase and go Primal I would consider that as well.
I think the problem with the Storm team we ran last night was that we weren't turtling enough.
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Even if we are criting with AS the res sheild matters because the resisted part will hit harder. The bigger factor is if we see all your storms running Ice we could just load blasters and walk through them.
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How about we make matches 8v8 again?
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Not for nothing , but can this be consider or at least 6v6 ?
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oh god!
2 stalk 1 emp 1 therm 1 bub?
[/ QUOTE ]
Yes, and one of those is Mind/ for TK. The stalker sets don't really matter because they're only there for AS. This is because somehow people decided ladder rules were going to be DR off, and the only way to kill squishies with capped resists is AS (currently the only unresisted attack in the game, which is probably a bug, and will be "fixed").
Unfortunately that's the only lineup (with possible slight variations, such as subbing a Rad for the Therm) that really works - gg on making PvP more viable for more sets, devs. GG.
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the only reason that is the only team used is because everyone is copying renegades. there are other better teams out there but people are slow and cant seem to get past the whole i have to use what everyone else does because it works for them thing.
even easy breezy doesnt run stalkers. they do a damage lineup which has been working alright. to say that only stalker lineup works is just because you dont have the mental capacity to come up with a better lineup.
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/ego off. And i thought you were cool ownage.
It does not take a smarty pants to look at builds with out PvP IOs and see that they can not top a force bolt mag KB and that you need unresisted damage vs damage res caped people. Presto Force bolt+AS=win. Sigh. Id say with none of us being on test before the event other than prod and me for like 15 min chillen with spec it was already clear that a KB+Stalker team would be the team to counter. And that team is countered well with PvP IOs toping mid 50s mag KB protection.
It just very limiting that the only source for unresisted damage is stalkers. Maybe LoL Containment. Operating under the assumption that your opponents are not as smart or as good as you is the first step in loosing.
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haha its not so much ego as it is frustration. it annoys me to see poeple claiming the stalker team is the only viable strat when i know full well that its not. people just instead of trying to come up with ways to beat it, just try to use it themselves.
oh god!
2 stalk 1 emp 1 therm 1 bub?