Assassin Strike Accuracy Cap


Aggelakis

 

Posted

I see no reason why this should be capable of missing from Hide. When I waltz up to a Boss, hit BU, set up the AS, and whiff at 95% accuracy...It's enough to make you bang your head against the wall until you can't see anymore.

Therefore, I propose AS, while Hidden, be capable of breaking the 95% cap to a new cap of 100%. If you're worried about PvP balance, make this effect PvE only. I honestly cannot see a reason why this would be bad.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Well, maybe you had bad luck, they ducked at the wrong time, turned around because someone said something, maybe you glanced off a force field that they had on, maybe they tripped, maybe you tripped, maybe you remembered that you had to pick up your spare suit from the dry cleaners before they closed or all the other villains were going to laugh at your shabby costume at the annual Smash n' Grab ball.

There are a lot of ways to explain why there is always a 5% miss chance, but they really all boil down to luck. The best marksman in the world can still miss thanks to random chance and bad luck. It won't happen often, but it still can.


50s: Anaxagoras - En/En/For Blaster, Vicious Kittie - Claws/SR Scrapper, Rad. Therapy - Emp/Rad/For Defender, Anaximander - En/En/Mu Brute, Marble Vanguard - Stone/EM Tanker
Current: Vitriolic - 42 Bots/Poison MM, Aseity - 38 DB/WP Scrapper, Tai Shar - 42 Earth/Storm

 

Posted

While I Want to say yes to the idea, with all of the changes made to Stalkers I don't see the need.

a 7.5% unresistable to hit debuff
high chance of a Mag 5 Fear
in addition to all the damage it does

what's more is AS will not break Hide if it misses so I just don't see the need for this.


 

Posted

I'm also pretty sure it can't be done without rewriting the way the engine handles hit calculations, which (if I'm thinking of it correctly) involves changing every power in the game to accommodate a variable hit cap. And that's ignoring the PvE/PvP switch.


We'll always have Paragon.

 

Posted

You do not come out of hide if you whiff an assassin strike, so just wait til it recharges (what, seven seconds?) and try again.


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Posted

Or you could just make sure that a missed attack from hide does not remove you from hide.


 

Posted

[ QUOTE ]
Or you could just make sure that a missed attack from hide does not remove you from hide.

[/ QUOTE ]

An AS that misses does not remove you from hide as it stands now.


 

Posted

[ QUOTE ]
I'm also pretty sure it can't be done without rewriting the way the engine handles hit calculations, which (if I'm thinking of it correctly) involves changing every power in the game to accommodate a variable hit cap. And that's ignoring the PvE/PvP switch.

[/ QUOTE ]The closest thing they could do is make AS an autohit attack, double all of AS's effects with a "If not Hidden" flag and the "Not auto-hit" flag. So AS is autohit, but if you're not Hidden, it requires a it check. Just like Taunt is autohit, but if you're in PvP it's not.

Not that I particularly like the idea, but that's a way it could be done. It's also different from the OP's suggestion of allowing it to break the 95% hit chance cap, rather making AS from Hide autohit.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

[ QUOTE ]
[ QUOTE ]
I'm also pretty sure it can't be done without rewriting the way the engine handles hit calculations, which (if I'm thinking of it correctly) involves changing every power in the game to accommodate a variable hit cap. And that's ignoring the PvE/PvP switch.

[/ QUOTE ]The closest thing they could do is make AS an autohit attack, double all of AS's effects with a "If not Hidden" flag and the "Not auto-hit" flag. So AS is autohit, but if you're not Hidden, it requires a it check. Just like Taunt is autohit, but if you're in PvP it's not.

Not that I particularly like the idea, but that's a way it could be done. It's also different from the OP's suggestion of allowing it to break the 95% hit chance cap, rather making AS from Hide autohit.

[/ QUOTE ]

Hmm, I could see that working. I don't like it; AS should not be autohit, even in PvE. It's too powerful an attack to only be interruptable, and it sets a bad precedent.


We'll always have Paragon.

 

Posted

I agree, autohit AS is probably a bad idea, I'm just playing robot devil's advocate


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I had thought of suggesting an Autohit, but then what if the target has abnormally high Defense? By raising the cap, you have the potential to hit with 100% accuracy, but the usual calculations still apply.

Yes, I know missing an AS results in absolutely nothing. Sure, you can just wait until it cools down. Maybe it's just me who has this stupid luck, but when I burn inspirations and a BU for a tough boss, and miss, I know I don't have time to wait for BU to cool down before my inspirations fizzle out. So, I lose either a load of buffs while waiting for BU, or I lose a sizable chunk out of my opening strike. And since I run DB, losing BU means losing Empower, making things even more difficult.

Al because of a 5% chance, which happens far more than 5% of the time. I swear Stalkers run on differant accuracy rules, but that's a differant arguement.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

[ QUOTE ]
a 5% chance, which happens far more than 5% of the time.

[/ QUOTE ]Prove it. In fact, unless you can prove that the game's RNG is not functioning correctly in a drastic way, that 5% chance happens less than 5% of the time due to the streakbreaker.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

[ QUOTE ]
I had thought of suggesting an Autohit, but then what if the target has abnormally high Defense? By raising the cap, you have the potential to hit with 100% accuracy, but the usual calculations still apply.

[/ QUOTE ]

Even so, you start running into really ugly problems. Raising the cap works similarly to adding a very short 5% toHit buff (or Defense debuff) for the duration of your AS, and that brings about all the problems toHit buffs have (they work wildly differently vs Defense than vs Resistance).

And that's discounting the whole "changing the engine's calculations" thing, which I'm still pretty sure ends up requiring a rework of every power that requires a hit check.

[ QUOTE ]
Al because of a 5% chance, which happens far more than 5% of the time. I swear Stalkers run on differant accuracy rules, but that's a differant arguement.

[/ QUOTE ]

Perception bias, statistics, all that jazz. I'm sure you've heard the whole act before.


We'll always have Paragon.

 

Posted

The whole point is moot, in my opinion, because Assassin's Strike is not just usable as a first strike capability. It recharges fairly quickly and since the Hide duration on Stalkers was reduced hiding in combat is very possible, especially with someone else distracting the enemy. As an in-combat power, especially one that you're going to want to get out before you're interrupted and seen, it really shouldn't be autohit.


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