Costume Converter (cohdemo -> costume) needs help!


AlienOne

 

Posted

In other thread, I mentioned that to make a program that grabbed the costume data out of a .cohdemo file and wrote a .costume file, you would need to create a pretty big database with the DisplayName, RegionName and BodySetName for every part referenced in the .cohdemo file.

The good news is, I've determined DisplayName is not necessary. I've also managed to convert a couple of costumes already, using this utility:

http://www.futurama-madhouse.com.ar/costume.zip

Should be pretty straightforward to use; load a .cohdemo, select a character from the list, and save its costume.

However, I'm pretty sure that for 99% of the costumes out there, you'll get errors on load. That's because I only used a small sample of costumes (about 50) to create my database, and it's missing a lot of body parts.

That's where you come in. I need people to send me .costume files. Any costume, any weird combination; if you usually make lots of costumes, just zip the entire Costumes folder and email it to leandrotlz@gmail.com. The bigger sample size, the faster I can build the DB with the data I need.

Note that when you load the .costume file this thing generates, you should be able to see the costume perfectly in the load screen (but not load it). If there are other glitches that prevent the character from displaying, drop me a note (preferably with the .cohdemo) and I'll check what's wrong.


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Posted

*hugs Leandro*

You are an ANGEL!

Michelle
aka
Samuraiko/Dark_Respite


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Posted

Hmmm, quite a few of my costumes don't load into the tailor screen at all. Not much point in converting them, but would you like demos so your program can flag them and tell the user?

And you just want the costume files, not demos to go with them?


 

Posted

Hey Zloth,

Send me the demos and character names (so I can extract them), that way I can try to fix it and re-convert from the source.

But do send a bunch of .costume files if you have them (created with the game) so I can keep gathering info on the RegionName and BodySetName things.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Very cool.

Also a little freaky that I'd just been thinking last week that it'd be nice if somebody made exactly this tool.


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Posted

New version is up at the same URL, with a very different way of checking the costume pieces, which should help some. The DB was derived out of 375 outfits sent my Samuraiko, Memphis Bill and Zloth.

Give it a try, it should be more useful than the previous version (660 unique costume part pieces are identified.)

I need MORE! Seriously, I do. I'm about to enter the costume creator, start hitting the "random" button, and saving whatever comes up in order to have enough variety of outfits to make this worth it.

Right now the program does its matching by checking for the Geometry and FX fields. I believe some RegionNames can only be derived out of the Texture fields (Standard head vs. Masks with Hair head for example) so I'm working on that. But send me more costumes! I need a huge sample size here!

Edited to add: I'm aware some costumes spit "Invalid Costume Scales". I'm trying to figure that out. Scales in cohdemo files don't match scales in costume files exactly, and I don't know why or what the conversion ratio is.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

I got a "Runtime error 9: subscript out of range" when opening a certain demo. Would you like a copy of the demo?

Edit: I found where I originally got it if you want to download it yourself. Link here.