Prisoners Removed?
Removed as exploitable, I'm pretty sure. Definitely removed, though.
Dec out.
Okay, this one puzzles me. Why are Prisoners exploitable?
Wonderful... now what mobs are we supposed to use to make sense in the yard of the Zig...
For now, it's not difficult to make a custom mob, but there were exploit issues associated with the Prisoners proper, but will likely coming back as soon as a duplicate mob can be created with better values.
Arc #1267 The Key of Brass and Flame
Well, I was using the Prisoners as a spawn level cap as well, so the last 2 missions spawned from 30-38. Now I have to figure out a workaround and stick in a mob that doesn't make any sense, and hide it somehow.
[ QUOTE ]
Okay, this one puzzles me. Why are Prisoners exploitable?
[/ QUOTE ]
Very very low risk (they only have a punch and throwing rocks). I don't know how much xp they gave but it must've added up when people load the whole mish with them. Obvious solution would be to make them worth almost nothing at all, then we could have them back for the flavor.
Dec out.
[ QUOTE ]
[ QUOTE ]
Okay, this one puzzles me. Why are Prisoners exploitable?
[/ QUOTE ]
Very very low risk (they only have a punch and throwing rocks). I don't know how much xp they gave but it must've added up when people load the whole mish with them. Obvious solution would be to make them worth almost nothing at all, then we could have them back for the flavor.
[/ QUOTE ]
The lieutenants and bosses do have guns, and as far as I know, the minions never spawned in architect missions. At one point I tried to use Prisoners as the main enemy group for one of my missions, and I ended up with a map full of lieutenants.
In fact, I suspect that if they were in fact removed for being exploitable, that's probably why. Prisoners do give lower XP than other groups, but their lieutenants still give quite a bit more than an equal-level minion.
Still, it would've been nice to at least get some acknowledgement on this, even after the fact, so people could at least know why their arcs are randomly breaking....
Certainly a possibility, I'm sure. It was something, anyway.
Dec out.
What the heck? I just logged in to find that "one of my arcs has been marked invalid"- so I go to Edit it, and find "Patrol Enemy Group not set" because apparently, Prisoners are no longer on the list of Standard groups.
Grr! I was using that patrol to set the level range of my mission, since the Devs for some reason didn't give us a way to do so directly. Now apparently I'll have to find some other midrange group that makes sense to be lurking around a factory...