A Serious Farming Suggestion


Amberyl

 

Posted

replying because you PM'ed me the link to this thread:

Farming mode is ridiculous: using influence as a counter argument to any kind of farming (Doing a mission over and over) More recipe drops will lower recipe prices, and more inf in the market will make recipes more expensive.. they cancel eeach other out.

The idea for the tabs, now that IS a good one, i like it!


 

Posted

Unfortunately they will not even out.

The rate at which infamy is gained on a farm is -nearly- constant, give or take a few thousand influence.

The amount of Purple Recipes picked up on a farm is randomized. You might get one on your first attempt, you might not get one after a week of farming.

The 'Even Out' argument fails due to mathematical simplicity. Constant increase outpaces random gain, always.

-Rachel-


 

Posted

[ QUOTE ]
Unfortunately they will not even out.

The rate at which infamy is gained on a farm is -nearly- constant, give or take a few thousand influence.

The amount of Purple Recipes picked up on a farm is randomized. You might get one on your first attempt, you might not get one after a week of farming.

The 'Even Out' argument fails due to mathematical simplicity. Constant increase outpaces random gain, always.

-Rachel-

[/ QUOTE ]

I've noticed prices dropping dramatically on IO's. When I started farming tickets, I was doing only bronze rolls. Recipes in that category are dropping like a rock. Things like -KB IO's and global defense +3 that were selling for 30mil are now selling for 10. I now have every bronze roll recipe my toons need, and have moved on to gold rolls.

I've been getting rougly 16,000 tickets an hour, so I'm able to do 4 gold rolls an hour. That's equal to 80 merits. Supply is going to rise very quickly.

No matter how much influence you throw out there, if there's a huge supply, prices are going to drop. I have noticed a drop in salvage supply though, but with as many tickets as I get an hour, I don't even hesitate when I'm buying some with tickets.

I've noticed the drastic lowering of prices in just the few weeks that i14 has been out, will be interesting to see where all these prices settle at.

Still, I wouldn't mind this suggestion, but I think people are going to be complaining less about supply and prices in WW/BM.


 

Posted

[ QUOTE ]

I've noticed prices dropping dramatically on IO's. When I started farming tickets, I was doing only bronze rolls. Recipes in that category are dropping like a rock. Things like -KB IO's and global defense +3 that were selling for 30mil are now selling for 10. I now have every bronze roll recipe my toons need, and have moved on to gold rolls.

I've been getting rougly 16,000 tickets an hour, so I'm able to do 4 gold rolls an hour. That's equal to 80 merits. Supply is going to rise very quickly.

No matter how much influence you throw out there, if there's a huge supply, prices are going to drop. I have noticed a drop in salvage supply though, but with as many tickets as I get an hour, I don't even hesitate when I'm buying some with tickets.




[/ QUOTE ]

Point in case Rachel.

As far as your mathematical proof:

The randomisers are set to certain ratios, and they dont change, meaning that if you play ten times as much, and you earn ten times the inf you get roughly ten times the recipes.

On an individual basis the drops may spike or not, but game wide, if everyone would earn 10 times the inf, there would be ten times more instances of a certain recipe dropped.

Meaning, more inf and more recipes. There is no way that people will suddenly earn more inf than recipes by farming.


 

Posted

Except that the purples LEAVE the market as people buy them, craft them, and slot them.

The Influence stays in the market and trades hands over and over and over again before the last bit is taken up bythe market fees at 10-15% per transaction.

The purples leave the market, the influence stays in it.

More purples enter the market and are purchased, crafted, and slotted. But MORE influence enters the market.

The math is simple.

Now... as for the Ticket issue. When you're grinding tickets you're gaining influence, but you're not gaining purples, are you? You're rolling on weighted tables for really good IO recipes, but not purples. But even so, that's more inf hitting the market.

-Rachel-


 

Posted

Purples have always been pricey from day one. Maybe I'm wrong, but I'm willing to bet that if I check Hecatomb right now it will be selling in the 70-100 mil range per recipe, just as it sold for pre-I14. This new farming craze has nothing to do with the influence being spent on purple IO's.


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Posted

...

I give up. Lock the thread, Mod8. Or purge it.

-Rachel-


 

Posted

rachel, im not trying to ruffle your feathers here, but did it ever occur to you that the inflation is comming from people "flipping" things in the market? in the course of the last 3-4 months there have been many people asking how people are making so much money and this is how it is done. but becasue people are to lazy to find their own "niche" they cut into other peoples which causes inflation. the markets have begun to stabalize except for salvage, which i am trying to cure by rolling salvage instead of recipes. i think it is rediculous that common salvage has hit the 100k mark and over. it also kills me that since day 1 of i14 there have been about 100 threads or so that have popped up by the anti-farming crowd.

this is the new shinney of the month. it will slow down. of course with the amount of greed that people have, when you see that 1 sale for a high price, naturaly you're going to post it for that much. maybe if people had a sense of less is more, then this wouldn't be under discussion. i can gaurantee that i can make more selling for less then someone selling for high. why you ask? becasue my stuff will move faster then the higher priced stuff. don't let greed take over.


 

Posted

My problem, Sharker, is that no matter what we do about the current going rates on items on the market we will still get more and more influence entering the system. Seriously. I wish the Devs had a 'kill money' button to just STOP people from gaining inf for a few days, or do a 2% per level cut on straight inf gain for a few weeks.

Sure, people'd get pissed, but at least SOME of the giant mountain of Inf might have a chance to cycle itself down a little.

But it's not gonna happen at all.

This thread was an alternative suggestion to the 'Lemme Farm!' padding suggestion posted by two different posters within a few days of each other.

Thank you for your efforts to fix the prices, but yeah. It's just gonna keep piling on, infinitely.

-Rachel-


 

Posted

i don't know rach. i use any infl/inf i don't need on my 50's to support my lower toons. i also try to hold cc's to give away some infl/inf. i haven't really seen any of these going on lately though. i think thae thing that drives "farming" is the high prices, which comes from peoples greed which we won't be able to change. like i said, people see that one really high sale out of 5 listings and post it for the high price because greed took over rather then listing it for a reasonable price that the, and i hate to use this term but, "casual gamer" can afford. of course i also think that only about 20% of the population is using the markets. so basically selling back and forth and pushing out the non( or casual ) market user.


 

Posted

With AE not dropping recipes, I'd say it's a pretty good bet that more Inf is getting circulated these days than purples. In other words, we've got a recipe for further purple inflation.

The flip side? The two people still farming Battle Maiden will earn slightly more Pool C&D drops than previous to I14 because bosses have a chance to drop the Pool C's and D's now.

But luckily for us, the inflation whammy is double-sided with this issue's release just as it was with I13's: not only are less purples dropping to the overall playerbase, but far less salvage is being generated. The cost of standard IO's when last I looked was enough to make me [ctrl]+[q] (i set the custom keybind, yes) and play something else for a while.


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Posted

[ QUOTE ]

I'd say it's a pretty good bet that more Inf is getting circulated these days than purples.


[/ QUOTE ]

Purples have always been the exception to the rules of WentWorths. If your looking for a quick way to get purples, it's not going to happen. Other than the confuse and sleep set, purples will always cost alot, and they should.

Now added to that list of recipes that are very hard to get are the new PVP recipes. These will always be hard to get.

The targeted IO's that AE will effect are the Pools A, B, C, and D. Pools A recipes will drop dramatically since they are under bronze rolls, and they are the cheapest. I've watched -kb IO's and 3% global defense IO drop from 30-45mil to 5mil. TF and Trail recipes will be soon to follow. They take a bit longer to get since they cost more tickets, but I'm able to roll twice on the golds for every one farm mission.

Yes, removing influence from the economy will reduce prices, and lowering or removing inf gain from AE would help. I'm actually not sure why it wasn't made that way, but everything done in the past as promoted inf gain.

A few issues ago, they decided to allow inf gain and prestige gain at the same time. I just don't think this will ever be implemented, or anything will ever be seriously done about farming.


 

Posted

Don't forget that selling items on the market does remove influence from the game. You get charged a surcharge for selling, and that money is effectively destroyed.


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Posted

Many people are also too lazy or impatient to be smart about what they bid.

If the last 5 bids were at 100k, lots of people just put in 100k, blindly, even if they know that normally this sells for 500.
Put in a bid at 500 and wait. There's a good chance that someone will put it on the market at the normal price.
Or try 1k, 10k, 20k, etc. on up.
Patience will get you what you want at a more reasonable price. If you have to have it NOW, you will pay a lot more.

I keep long-running bids on very expensive things that I want, and I try lowball offers on the off-chance that someone's done a low listing. I picked up a rare recipe today for 25k whose historical prices were all in the 1m+ range.

This is particularly true with some salvage items, costume parts, etc. -- things that lowbies get as drops, that they don't have the Inf to post for full price at auction because they can't pay the listing fee without transferring Inf to the toon.