Spawning Single Bosses from a Custom Group


Decorum

 

Posted

Okay, I have a special encounter I want to make, where two, and only two, bosses are squaring off. I also need them to be custom characters.

I've tried doing this with a battle where they are both fighting (but one dies too quick). I've tried this with one being a boss, and then the other ambushes you as you fight him. I even tried this with one as a hostage. Problem every time is that there will be more than one of them (I made a custom group for each and put them in as the sole boss), which is definitely not what I want. Is there any solution to this?

Ugh, I even tried adding a minion in to the ambushing group, and all that does is make the ambush group full of minions (at any difficulty), rather than just the boss and a minion or two. Am I stuck and forced to create two boss encounters?


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

That's extremely frustrating, since that's a common thing you see in missions throughout CoX. Not sure why they didn't add it here (and I wouldn't think "unbalancing" is a possible concern, given how powerful custom characters are). I'm making do with the second custom guy spawning in after you defeat the first, but I of course have no control over spawn locations either. Grrr.

Thanks for the confirmation, though. I won't have to waste any more time trying to make it work somehow.

Heh, I had some funny things happen while I was working on it, too. When I made the minion, I didn't notice that he was only about 4 feet high, so the ambush would spawn in 3-6 minions that were midgets and tossed boulders at me (Hurl was one of their powers). It was a comical sight, let me tell you.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

[ QUOTE ]
That's extremely frustrating, since that's a common thing you see in missions throughout CoX. Not sure why they didn't add it here (and I wouldn't think "unbalancing" is a possible concern, given how powerful custom characters are).

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Well, nobody expected them to have everything in the MA at release. I would hope that we can put in those kind of "face off" encounters in the future though.


@Mindshadow

 

Posted

[ QUOTE ]
Ugh, I even tried adding a minion in to the ambushing group, and all that does is make the ambush group full of minions (at any difficulty), rather than just the boss and a minion or two.

[/ QUOTE ]

Did you try an underling?


 

Posted

An underling? I'll have to look at that next time I'm in-game. I thought there were only boss, lieutenant, and minion options for custom groups. Let me know if it's hidden in there somewhere or if I'm just blind.

Egos, they've been working on the MA for a LONG time now, and as I said, two boss encounters is not uncommon in CoX already. You already have an option to put a boss in to the mission, so I can't see it as being too much of a stretch to allow that in an ambush, battle, etc. Obviously, I'm not a dev, so I could be way off. But it doesn't seem like too much above and beyond the idea of putting a boss in the mission. *shrugs*

I'm quite understanding of AI issues with allies, for instance, though I still wish they would work better.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

[ QUOTE ]
An underling? I'll have to look at that next time I'm in-game. I thought there were only boss, lieutenant, and minion options for custom groups. Let me know if it's hidden in there somewhere or if I'm just blind.

[/ QUOTE ]

Underlings are grouped with minions, on the Minion tab.


 

Posted

[ QUOTE ]
Egos, they've been working on the MA for a LONG time now, and as I said, two boss encounters is not uncommon in CoX already. You already have an option to put a boss in to the mission, so I can't see it as being too much of a stretch to allow that in an ambush, battle, etc. Obviously, I'm not a dev, so I could be way off. But it doesn't seem like too much above and beyond the idea of putting a boss in the mission. *shrugs*

[/ QUOTE ]

It involves the functioning of the difficulty settings when it's with ambushes and "battles". The more things that get messed with by an encounter, the more chance of something buggering up. I'm assuming it's part of their (very wise, IMHO) "starting small" method they seem to be using. Start with a few limited things, make sure they work or debug them if they don't, then ramp things up later.

And I disagree that they've been working on something this complicated a "LONG time". There's a lot going on here. I think they're just getting started.


Dec out.

 

Posted

Yeah, starting small and working up is a good idea, though I'm not sure what could be "buggered up" by having a boss spawn in with an ambush or a battle. I would think you could take the same settings from a boss spawn and use that. Nothing different from the other, and that's where I'm having difficulty with this feature not being in the MA.

Though I'm sure we don't know all the details with the programming, so there's some good reason for it not being in there.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Thing is, as I say, it's all about Notoriety. With that you get a CHANCE of having bosses, but it's not guaranteed. It would have taken reworking Notoriety or building something entirely separate just to have bosses be there when we want them.

Patience, though. I've seen enough people wanting boss ambushes and one on one boss fights that I can't help but think the devs must've heard by now. But there's lots of things requested and, as you mention, we're not sure how hard or easy it might be. There's lots of room for improvements, but I think we'll see quite a bit of it.


Dec out.

 

Posted

Yeah, I've been wanting my AV to be surrounded by 3 EBs ala Romulus but it's turning out to be impossible.


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