PvPEC Survey (Arena)
Global Name:
Home Server:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
@barrier / @blackbarrier (board ban incoming. so gud).
Freedom.
1. 9.5 (I PL stuff to PVP, I run TFs and Farm to outfit PVP toons).
2. J. dominator (live) / G. Corruptor (test)
3. 8. There's a lot of trash talking, but only a static group of people willing to back their words with fights.
4. B. Team Arena
5. 3. Rough on new players that don't lurk for a while before making themselves known. Low tolerance for stupidity (not to be confused with noobery).
6. 10. Been in both closed betas.
7. A. Infamy.
8. False. PVPEC has a minimal influence in what happens in freedom because the rep is not nearly involved with day to day pvping as are a lot of other people.
9. PVP League.
10. I want money. Gimmeh.
Global Name:@Havok D!ls (! = i)
Home Server: Freedom
1. 9
2. C. Controller
3. 7
4. A. Solo arena pvp
5. 6
6. 9
7. A.
8. True
9. B.
10. This game has issues with producing diversity in "competitive" pvp. This diversification in regards to ladder pvp has become scripted and predictable. There is at most 2 viable team compositions anymore and that really isn't acceptable with the goal that i13 advertised.
@Raz.
Freedumb
1. 10
2. J Mastermind
3. 4 Live pvp isn't really competitive
4. B
5. 8 I think this question is broken though
6. 7 I'm a hardcore pvper and I find it confusing
7. A In-game rewards like influence, IOs and (gasp) XP?
8. True
9. A Themed PvP SG
10. i13 makes the game more confusing than it already is. Everytime you add another system to govern pvp mechaics, its another level complexity that widens the gap between the hardcore and the nubs.
Global Name: @Big Soto
Home Server: Triumph
1. 9
2. L. Arachnos (On Triumph)/E. Tanker (On Freedom)
3. 7
4. D. Duo/Team Zone PvP
5. 7
6. 8
7. A. Influence/Infamy, Recipes, Salvage, IOs
8. False
9. B. PvP League - Teams of X are set to compete with other similar teams throughout a "season" in various PvP events, ending with a playoff bracket.
10. I enjoy the zone PvP; however the Heavies and the NPC stuns make it less enjoyable.
**P.S. The lack of ability to join a PvP team with members from the opposite side kind of sucks. I think if we should be able to team together in RWZ or in Cim and do missions we should be able to team together for PvP. I would like a PvP zone like WB where everyone is out for themselves, but you can make a team with members from either side.
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Global Name: @Deadly Spike
Home Server: Protector originally, Freedom now
1. 10
2. Controller
3. 10
4. Duo/Team Arena
5. 1
6. 10
7. Recipe/IOs and Time Cards
8. FALSE
9. PvP League
10. DR should not be, by default ON for PvPEC events.
Global Name:@Sorrows
Home Server:Freedom
1. 9
2. A
3. 4
4. B
5. 3
6. 8
7. A
8. F
9. B
10. This game had the best pvp out of all the MMO's on the market. i13 kinda killed it. Revert pvp back to i12 please
Global Name: @Trevor
Home Server: Freedom
1. 9
2. A
3. 8
4. B
5. 3
6. 10
7. A
8. F
9. B
10. What Deadly and Sorrows said... The selection of viable PvP ATs have been extremely narrowed since i13 - i14. I'd greatly prefer DR off by default in PvPEC events because I'd rather deal with killing the opponent with granted resistance than the useless emp on my team. At least with no DR a little more skill is involved.
Global Name: @Kilaw Pilath
Home Server: Freedom (Original Home, Infinity/Justice)
1. 8
2. J (See 10)
3. 8
4. E
5. 3
6. 5
7. C
8. Can't answer. (See 10)
9. A, B, C, D
10. Currently, Freedom is my home server because it's the most active in RV that I've found, not to mention it's where the Test Arena PVP Teams seemed to have been locally server wise when I first started to do Test Arena PVP.
I enjoy Masterminds in the Zone, but I have no true preference yet as to which character is my absolute favorite in other situations.
As far as question 8, I haven't had any interaction on Freedom concerning the PVPEC, so I am not able to answer how I feel they have been on Freedom, or any other server currently. I also have not been as active in CoH as I was pre-i13.
Global Name:@-Decimate
Home Server:Freedom
1. 10
2. Blaster
3. 8
4. B
5. 6
6. 5
7. C
8. True
9. B
10. Fix the game
Global Name: @Lord Seethe
Home Server: Triumph
1. Before I13- 8; after I13- 1
2. a. blaster; that's what I was learning how to play while I was with AA
3. 8- Triumph had strong OS and Paragon Elite presence.
4. B- Team Arena PvP
5. Can't answer- I had global friends who PvP'd and brought me in.
6. 2
7. I require none of the above, but A would be nice.
8. Not sure. I don't even know who the rep is anymore. I knew it was Otelo and Heather and Azrhiaz, but now I'm not sure.
9. PvP League, but the rest seem like they would be cool too.
10. PvP should be varied and what you make out of it. They should have a wide variety of options for which PvP appeals to you in the arena.
If it were a perfect world, I'd have these options:
A. Excluded maps- maps that won't randomly be drawn.
B. DR/No DR
C. Suppression/No Suppression
D. Inherent Resistance/No Inherent Resistance
E. Status Protection/No Status Protection
F. Lethality scale (buff or nerf multipliers to damage to the participants liking)
G. No ties- Match automatically goes into sudden death next kill wins (when this is selected)
1. Before i13 I played pretty much only to PvP and as much as I could.
2. Before i13...Controller
3. Before i13...8-9ish
4. Before i13...B.
5. Before i13...8
6. 10. I understand the i13 changes completely and therefore also understand that the i13 changes were completely rediculous and should be reverted ASAP.
7. F. None of the above. The only thing that interests me and that would make me come back to this game is the devs reverting the i13 PvP changes and implementing the requested changes (see PvP wishlist) brought about by the people that were actually versed in the PvP of this game.
8. True. The reps typically do what they can with what they're given...which currently isn't much (thanks to the devs implementing the i13 PvP changes).
9. B. Well, before i13 anyway.
10. Additional comments aren't really necessary I suppose. Why would anyone that actually makes sense be listened to at this point? A good number of us tried our best to provide logical explanations as to why the devs' PvP changes would not be successful and to give reasonable alternatives, and those ideas were pretty much just ignored.
I'm sure this isn't the type of response you guys were looking for, but I figured why not just tell it like it is (without being too mean).
1) 1
2) D
3)1
4) E
5) 1
6) 1
7) F. None of that
8) False
9) A... I guess
10) Umm bring back the fun?
Tychians
so who won?
The devs
hardly.. actually Azhriaz did
<p align="center"><font size="+4" color="#99CC00">PvPEC Survey[/color]</p>
Instructions: To complete the survey, quote the "Response Form" in the following post and add your answers. You can submit your response here or by sending an e-mail on the forum (if you prefer privacy).
Compensation: For completing this survey you will be placed in a drawing for 500 million influence/infamy. The drawing will be held on [u]Friday, May 1st[u]. All questions must have a valid response (except question 10; optional) to qualify for entry in the drawing. One entry per Global Name.
Deadline for Completion: Thursday, April 30th 2009 at 10pm EST</p>
Global Name:
<font size="-3">[Required for survey compensation][/color]
Home Server: <font size="-3">
[Please only list ONE server][/color] </p>
<font size="+2">1.[/color] [u]On a scale from 1 to 10[u], please rate how frequently you engage in the Player vs. Player aspect of City of Heroes/Villains. 1 being "not at all" and 10 being "almost exclusively".</p>
<font size="+1"><font size="+2" color="#FFCC33">2.[/color][/color] When PvPing, my favorite archetype is:
A. Blaster
B. Defender
C. Controller
D. Scrapper
E. Tanker
F. Kheldian
G. Corrupter
H. Stalker
I. Dominator
J. Mastermind
K. Brute
L. Arachnos
M. Not Applicable</p>
<font size="+2" color="#FFCC33">3.[/color] [u]On a scale from 1 to 10[u], please rate the competitiveness of PvP on your home server. 1 being "not competitive at all" and 10 being "highly competitive".</p>
<font size="+2" color="#FFCC33">4.[/color] Which do you prefer?
A. Solo Arena PvP
B. Duo/Team Arena PvP
C. Solo Zone PvP
D. Duo/Team Zone PvP
E. Not Applicable </p>
<font size="+2" color="#FFCC33">5.[/color] [u]On a scale from 1 to 10[u], please rate the openness of your home server's PvP community. 1 being "not open, rough on new players" and 10 being "extremely open, perfect for new players".</p>
[color=#FFCC33 size=+2]6.[/color] [u]On a scale from 1 to 10[u], please rate your level of understanding in regards to the i13 PvP system changes. 1 being "no understanding" and 10 being "complete clarity".</p>
[color=#FFCC33 size=+2]7.[/color] Which incentive interests you the most?
A. Influence/Infamy, Recipes, Salvage, IOs
B. Yellow Titles
C. Game Codes; Time Cards, Super Boosters, Special Costumes
D. Real Items (CoH/CoV related), T-Shirts, Mugs, Buttons, Figurines
E. Real Items (non-CoH/CoV related), Movie Tickets, Game Rentals</p>
[color=#FFCC33 size=+2]8.[/color] [u]TRUE or FALSE[u]. I feel that the PvPEC and my home server rep(s) are having a positive impact on the PvP community.</p>
<font size="+2">9. Which of the following appeals to you most?[/color]
A. A themed PvP-Only Super Group for players of all skill levels.
B. PvP League - Teams of X are set to compete with other similar teams throughout a "season" in various PvP events, ending with a playoff bracket.
C. Random Challenge Teams - *NEW* characters are randomly created and grouped into teams of X. Teams will level and learn team dynamics through some PvE play but mostly zone activities and arena competitions (against other teams) at certain level checkpoints.
D. Zone-PvP Event - Protect the King. Players work in set teams of 5 to keep one specific player (the "king") of their team alive while hunting the "king" on other teams.</p>
<font size="+2">10. Additional Comments[/color]</p>