Calling Players by name?


Decorum

 

Posted

Hi all,

Is there a way to make my boss or even lackey say something like "Hey! It's 'heroes name here'. DESTROY!!!!" or refer to a players sg by name?

Thanks in advance.


Kohei-Vigilance Committee Founder

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Posted

$name.

There is one for supergroups also. The AE instructors have a Tips and Tricks section.


 

Posted

Thank you


Kohei-Vigilance Committee Founder

"Cowards die many times before their deaths. The valiant never taste of death but once." - Caesar by Shakespeare

AE ARCS: search for Kohei, Vigilance Committee, or...
#365403: Arch-Nemesis Inc.
#130465: The Dark Side of Time
#328975: Power Broker
#159392: Animal Uprising
#70770: Attack of the Bee People
#331282: Universal Evil

 

Posted

In a similar vein, I notice the MA can differentiate a character's sex. What is the code that would allow the mission to use the proper pronouns? $sex? $gender?


"Timid men prefer the calm of despotism to the tempestuous sea of liberty."

"Nothing is unchangeable but the inherent and unalienable rights of man."

- Thomas Jefferson

 

Posted

[ QUOTE ]
In a similar vein, I notice the MA can differentiate a character's sex. What is the code that would allow the mission to use the proper pronouns? $sex? $gender?

[/ QUOTE ]

$heshe
$himher
$hisher
$sirmam

They also work capitalized (eg $HeShe). Unfortunately I think that's all they have so far, at least for MA.


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Posted

I'm having problems where NPC's are uttering $name, or $heshe, instead of actually using the name. Usually it's in a patrol, or I think it did it on a boss, but before the boss was aware of the hero. Is there any solutions to this?

Thanks


 

Posted

[ QUOTE ]
I'm having problems where NPC's are uttering $name, or $heshe, instead of actually using the name. Usually it's in a patrol, or I think it did it on a boss, but before the boss was aware of the hero. Is there any solutions to this?

[/ QUOTE ]
I'm having the same issue. The weird thing is, when I'm testing, sometimes these work, and sometimes they don't. I doubt there is any kind of fix out there, but can't hurt to ask.

For now, I'm hoping that certain arc variables can throw this off, and that once I finish the arc, I can tweak little things like irrelevant numbers until they're working, and hopefully they'll stay that way.