Not nearly as dangerous as I thought?
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Mostly what I want to ask, do you consider bosses like this balanced? All offense no defense? Or is this a case of a mob causing almost no trouble for some, and endless trouble for others? I want my Arc to be a challenge, but frustration is no fun
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You, as the mission creator, need to decide these things. Apparently there's the notion that "you can do no wrong" with what the MA allows you to do.
For example, there's nothing particularly "wrong" with having a mob that hits hard but has no defense. Does it fit your concept for that character? Maybe you want to have other characters with opposite characteristics (all defense and low offense, etc). I dunno what your plans are, but these are the sort of things you want to think about. Again, you can "do no wrong" if it fits your concept.
The other thing is that you have to remember that other players will be playing your content, and if players find your content difficult to complete they may abandon it. Think about the playerbase in general - they want a challenge, but not something ridiculous. They don't use the forum. They aren't all IO-ed out. They aren't hardcore players. They want something fun. Do you want any player to be able to complete your mission? Difficulty is only one part of the fun equation and there is a very fine line between fun difficulty and difficulty that stops being fun. If your mission wil be an overwhelming challenge, you may want to communicate this to the player in some fashion so they can prepare adaquately.
The only way to know where you are along that difficulty/fun continuum is to playtest with different AT's and different size groups. Good luck.
If you are writing an arc for the masses, then stay away from KO Blow, Rage and Footstomp. Anything higher than an LT. can hit through SOFT CAPPED defense and is a higher challenge than most are use too in the game or want in a "mass appeal" arc.
Challenge arcs? Do your thing.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
If you mix this mob up with another mob tha is the opposite, (low offense, high defense), it might make a good combination - the low def mob would not be affected so much by def debuffery, and the low offense mob wouldnt be affected so much by offense debuffery.
Might make people actually think about which mobs to target first. Like, tactical-like. Or Strategery.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
This brings up an interesting idea for "strategy" arcs, designed to be stupid hard, or at least tricky.
I created a Super Strength/Martial Arts Extreme/Extreme EB, mostly for the purpose of self-testing what it would do. The thing hit like a truck (obviously) but without any defenses was pretty easy to kill oddly enough.
Mostly what I want to ask, do you consider bosses like this balanced? All offense no defense? Or is this a case of a mob causing almost no trouble for some, and endless trouble for others? I want my Arc to be a challenge, but frustration is no fun