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Posts
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Joined
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I'm poor, and can't afford purples anytime soon. So please look over this build with just typical set IO's and let me know what you think.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Cardinal Bishop: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Chance of Damage(Negative)
- (7) Touch of Death - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (36) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (A) Entropic Chaos - Accuracy/Damage
- (13) Entropic Chaos - Damage/Endurance
- (13) Entropic Chaos - Damage/Recharge
- (15) Entropic Chaos - Damage/Endurance/Recharge
- (15) Entropic Chaos - Chance of Heal Self
- (43) Devastation - Chance of Hold
- (A) Touch of Death - Accuracy/Damage
- (17) Touch of Death - Damage/Endurance
- (19) Touch of Death - Damage/Recharge
- (19) Touch of Death - Accuracy/Damage/Endurance
- (21) Touch of Death - Damage/Endurance/Recharge
- (21) Touch of Death - Chance of Damage(Negative)
- (A) Run Speed IO
- (A) Touch of Death - Accuracy/Damage
- (23) Touch of Death - Damage/Endurance
- (23) Touch of Death - Damage/Recharge
- (25) Touch of Death - Accuracy/Damage/Endurance
- (25) Touch of Death - Damage/Endurance/Recharge
- (31) Touch of Death - Chance of Damage(Negative)
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy
- (A) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Achilles' Heel - Chance for Res Debuff
- (40) Achilles' Heel - Defense Debuff/Recharge
- (42) Achilles' Heel - Defense Debuff
- (A) Run Speed IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Expedient Reinforcement - Endurance/Damage/Recharge
- (40) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Entropic Chaos - Accuracy/Damage
- (42) Entropic Chaos - Damage/Endurance
- (42) Entropic Chaos - Damage/Recharge
- (43) Entropic Chaos - Damage/Endurance/Recharge
- (43) Entropic Chaos - Chance of Heal Self
- (50) Explosive Strike - Chance for Smashing Damage
- (A) Touch of Death - Accuracy/Damage
- (45) Touch of Death - Damage/Endurance
- (45) Touch of Death - Damage/Recharge
- (45) Touch of Death - Accuracy/Damage/Endurance
- (46) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Chance of Damage(Negative)
- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Damage/Endurance
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) To Hit Buff IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
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The only thing I am not too pleased with is Mace Beam Volley. I have the Positron's in storage, and I wanted to eek out a bit more recharge. I really want Venom Grenade, but then that leaves that point at lvl 4 begging for something I don't have the slots for. I've heard that fitness is going inherent, in which case I'll probably add the Leadership powers. Thanks! -
@Matreya
Almost all the people that I got to know on this server and played with have slowly slipped away, and I'm pretty much running around on my own now. I moved some of my characters to Freedom but I don't want to totally give up on this server yet.
I'm a 63-month vet looking for a good, active SG and VG on Infinity. I always prefer teaming to soloing. Thanks! -
Have it on the build you use for teaming. Don't have it on the build you use for soloing.
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Played around with your build.
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Very nice, unfortunately, with current prices, it's far too expensive. I'll just have to keep it for when I can afford it. -
Good stuff so far. I picked kick just to not have a punching power with exactly the same animation as jab, but oh well.
I'll have a revised build posted tomorrow. I had overslotted attacks to get the regen bonus from pounding slugfest, but if I can get hasten and maybe even dull pain perma that will more than make up for it.
I'll definitely drop unstoppable. I never use it, and even if I did have to use it, whatever was hurting me so bad probably wouldn't be dead in 3 minutes anyway. -
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3. Again "frankensloting" in Stomp is far less effective than just picking a set and going with it...I suggest Multi-Strike.
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I would lose quite a bit of energy/negative defense if I did that...for nothing really useful in return. -
As of this moment, this is my current LVL 50 "teaming" build on General Matreya.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (3) Reactive Armor - Resistance[*] (3) Reactive Armor - Resistance/Recharge[*] (5) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 1: Jab <ul type="square">[*] (A) Smashing Haymaker - Accuracy/Damage[*] (48) Smashing Haymaker - Damage/Endurance[*] (48) Smashing Haymaker - Damage/Recharge[*] (48) Smashing Haymaker - Damage/Endurance/Recharge[*] (50) Pounding Slugfest - Accuracy/Damage[*] (50) Pounding Slugfest - Damage/Recharge[/list]Level 2: Temp Invulnerability <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (9) Reactive Armor - Resistance/Recharge[*] (11) Reactive Armor - Endurance/Recharge[*] (11) Reactive Armor - Resistance[*] (13) Steadfast Protection - Resistance/+Def 3%[/list]Level 4: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (5) Doctored Wounds - Recharge[*] (7) Doctored Wounds - Heal[*] (7) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Haymaker <ul type="square">[*] (A) Smashing Haymaker - Accuracy/Damage[*] (13) Smashing Haymaker - Damage/Endurance[*] (15) Smashing Haymaker - Damage/Recharge[*] (15) Smashing Haymaker - Damage/Endurance/Recharge[*] (17) Pounding Slugfest - Accuracy/Damage[*] (17) Pounding Slugfest - Damage/Endurance[/list]Level 10: Unyielding <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (19) Reactive Armor - Resistance/Endurance/Recharge[*] (19) Reactive Armor - Resistance[*] (21) Reactive Armor - Resistance/Recharge[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Taunt <ul type="square">[*] (A) Mocking Beratement - Taunt[*] (21) Mocking Beratement - Taunt/Recharge[*] (23) Mocking Beratement - Taunt/Recharge/Range[*] (23) Mocking Beratement - Accuracy/Recharge[*] (25) Mocking Beratement - Taunt/Range[*] (25) Mocking Beratement - Recharge[/list]Level 18: Invincibility <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (29) Luck of the Gambler - Defense/Endurance[*] (29) Luck of the Gambler - Defense/Endurance/Recharge[*] (31) Luck of the Gambler - Recharge Speed[/list]Level 20: Health <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (34) Numina's Convalescence - Heal[*] (34) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 22: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (37) Efficacy Adaptor - EndMod/Accuracy[*] (37) Efficacy Adaptor - EndMod/Recharge[/list]Level 24: Knockout Blow <ul type="square">[*] (A) Smashing Haymaker - Accuracy/Damage[*] (37) Smashing Haymaker - Damage/Endurance[*] (39) Smashing Haymaker - Damage/Recharge[*] (39) Smashing Haymaker - Damage/Endurance/Recharge[*] (39) Bonesnap - Accuracy/Damage[*] (40) Pounding Slugfest - Damage/Endurance[/list]Level 26: Tough Hide <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (31) Luck of the Gambler - Recharge Speed[*] (33) Defense Buff IO[/list]Level 28: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/list]Level 30: Resist Energies <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (33) Reactive Armor - Resistance/Recharge[*] (33) Reactive Armor - Resistance[*] (34) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 32: Kick <ul type="square">[*] (A) Smashing Haymaker - Accuracy/Damage[*] (45) Smashing Haymaker - Damage/Endurance[*] (45) Smashing Haymaker - Damage/Recharge[*] (46) Smashing Haymaker - Damage/Endurance/Recharge[*] (46) Pounding Slugfest - Accuracy/Damage[*] (46) Pounding Slugfest - Damage/Recharge[/list]Level 35: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (36) Reactive Armor - Endurance[*] (36) Reactive Armor - Resistance/Endurance/Recharge[*] (36) Reactive Armor - Resistance[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Eradication - Damage[*] (40) Eradication - Accuracy/Recharge[*] (40) Eradication - Damage/Recharge[*] (43) Cleaving Blow - Accuracy/Damage[*] (43) Cleaving Blow - Damage/Recharge[*] (45) Cleaving Blow - Damage/Endurance[/list]Level 41: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance/Recharge[*] (42) Luck of the Gambler - Defense[*] (42) Luck of the Gambler - Defense/Endurance[*] (42) Luck of the Gambler - Defense/Recharge[*] (43) Luck of the Gambler - Recharge Speed[/list]Level 44: Unstoppable <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 47: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: Focused Accuracy <ul type="square">[*] (A) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
Yes, I picked unstoppable and focused accuracy. The problem is I ran out of slots, and I couldn't think of two other powers that would be as effective with just one slot in there. So I looking for some options as to what powers would be preferred over those two, keeping in mind I won't have any slots for them. Hasten came to mind, but the fact is I already have endurance issues with all these toggles, my current recharge rates, and the Rage end crash.
If you could point out any other gross inefficiencies I would greatly appreciate it. I'm not really interested in purple sets; I don't have the money for it. -
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Mostly what I want to ask, do you consider bosses like this balanced? All offense no defense? Or is this a case of a mob causing almost no trouble for some, and endless trouble for others? I want my Arc to be a challenge, but frustration is no fun
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You, as the mission creator, need to decide these things. Apparently there's the notion that "you can do no wrong" with what the MA allows you to do.
For example, there's nothing particularly "wrong" with having a mob that hits hard but has no defense. Does it fit your concept for that character? Maybe you want to have other characters with opposite characteristics (all defense and low offense, etc). I dunno what your plans are, but these are the sort of things you want to think about. Again, you can "do no wrong" if it fits your concept.
The other thing is that you have to remember that other players will be playing your content, and if players find your content difficult to complete they may abandon it. Think about the playerbase in general - they want a challenge, but not something ridiculous. They don't use the forum. They aren't all IO-ed out. They aren't hardcore players. They want something fun. Do you want any player to be able to complete your mission? Difficulty is only one part of the fun equation and there is a very fine line between fun difficulty and difficulty that stops being fun. If your mission wil be an overwhelming challenge, you may want to communicate this to the player in some fashion so they can prepare adaquately.
The only way to know where you are along that difficulty/fun continuum is to playtest with different AT's and different size groups. Good luck. -
For anyone on the Windows 7 Beta, the new catalyst 9.3 drivers work very well with CoX. There are still the issues of FSAA and the Water effects. But the game is now very much playable.
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Good job man, it's time for the villians to start instilling fear into the heroes.
I need a respec to really be ready for bloody bay though