Thank You Devs
You had to start a second thread?
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
The first one was while I was in the zone. The second has my final impression after leaving it.
So?
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
So....that's it.
This thread is completely unnecessary, considering you started one just like it about five minutes prior.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
This thread provided much more detail about what I liked about the new PvP than the other one. Not unecessary at all. But I see that you guys are going to try to make it unecessary by not reacting to anything said in it.
Anyway, the reactions to both my posts are indeed showing the baseless nature of te discontent of the PvP community regarding the new changes.
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Anyway, the reactions to both my posts are indeed showing the baseless nature of te discontent of the PvP community regarding the new changes.
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No different than what went down when Enhancement Diversification came along. It was all for a reason yet much of the communuty cried for months even though it ws stated that ED was necessary to make future issues work.
The devs stated that these first rounds of PVP changes were mainly for arena. Which to me, means that future changes are on the way to help make zone pvp better as well. These things don't matter however to so many here it seems.
What matters it seems, is making sure that anyone who DOESN'T agree that PvP sucks now is made to feel that they're completely foolish for thinking so.
I've been PvPing since day one on this game. I was even teamed up right next to you for most part of last evening FromBelow (on my Corruptor). I've dealt with and adjusted to every change the game has thrown. This latest fix for PvP to me is just ANOTHER adjustment. Some can deal with it, some can't - I am pleased with the Devs attention to PVP and would also like to say thanks! It's sad that so much time is wasted on bickering and complaining about what WAS.... in a game where things are pretty much guaranteed to change often.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
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I've been PvPing since day one on this game.
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Funny, I remember pvp not being in the game on day one, or two or 30 for that matter
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No different than what went down when Enhancement Diversification came along. It was all for a reason yet much of the communuty cried for months even though it ws stated that ED was necessary to make future issues work.
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Except ED did exactly what it was intended to do. PvP 2.0 didn't. ED wasn't a fundamental change to the way the game worked. You had to shove some slots around to comply with it, it's not like it completely invalidated some characters and made others ridiculously overpowered.
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The devs stated that these first rounds of PVP changes were mainly for arena. Which to me, means that future changes are on the way to help make zone pvp better as well. These things don't matter however to so many here it seems.
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Except when you look at some of the stuff that was changed you realize that either 1) it wasn't designed for arena, or 2) the people tasked with reworking PvP had no idea how it actually worked. They didn't want people running, so they added travel suppression. That isn't much of an issue in arena since you can't run anyways. They didn't want people dying because of TP foe, so they added a small intangible period after being TP'd. That isn't much of an issue in arena since it's too small to bother TPing and almost no one uses that as part of a team tactic.
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What matters it seems, is making sure that anyone who DOESN'T agree that PvP sucks now is made to feel that they're completely foolish for thinking so.
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No, it's just the people who constantly praise PvP 2.0 either didn't play PvP 1.0 much or sucked at it, and have now been handed the training wheels to make them think they're good.
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It's sad that so much time is wasted on bickering and complaining about what WAS.... in a game where things are pretty much guaranteed to change often.
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What do you think would happen if these changes were implemented into the PvE game? What if mez protection was no more, what if you were constantly suppressed, what if your heals decayed, what if your buffs were mostly useless? Do you think people would stick around when the basic gameplay mechanics got pulled from underneath them and got replaced by something else which was, by almost all accounts, worse than what was before?
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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I just finished my first night of PvP since [u]I got back from Iraq[u]
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Well, seems that you're familiar with unbalanced "PvP".
- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination
LOLEM/EA.
see ya wednesday.
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No different than what went down when Enhancement Diversification came along. It was all for a reason yet much of the communuty cried for months even though it ws stated that ED was necessary to make future issues work.
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Except ED did exactly what it was intended to do. PvP 2.0 didn't. ED wasn't a fundamental change to the way the game worked. You had to shove some slots around to comply with it, it's not like it completely invalidated some characters and made others ridiculously overpowered.
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At the time. Yes, it was gamebreaking to many. It was the "End of CoX" to so many. I'm not comparing ED to PvP 2.0. I am comparing the reactions by many to ED... to the reactions by many to PvP 2.0. You want to say that this time the reaction is totally justified... I say that's what they said then too!
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The devs stated that these first rounds of PVP changes were mainly for arena. Which to me, means that future changes are on the way to help make zone pvp better as well. These things don't matter however to so many here it seems.
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Except when you look at some of the stuff that was changed you realize that either 1) it wasn't designed for arena, or 2) the people tasked with reworking PvP had no idea how it actually worked. They didn't want people running, so they added travel suppression. That isn't much of an issue in arena since you can't run anyways. They didn't want people dying because of TP foe, so they added a small intangible period after being TP'd. That isn't much of an issue in arena since it's too small to bother TPing and almost no one uses that as part of a team tactic.
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I can look at any major change made by the Devs and speculate the reasons why they were made. Call me silly, but I'd much rather just have fun playing the game and trust the Devs will do their part to make it as enjoyable as possible. You may however enjoy making assuptions to further your beliefs aboout what the Devs' intentions are. Also something that was done a heck of a lot when ED was introduced.
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What matters it seems, is making sure that anyone who DOESN'T agree that PvP sucks now is made to feel that they're completely foolish for thinking so.
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No, it's just the people who constantly praise PvP 2.0 either didn't play PvP 1.0 much or sucked at it, and have now been handed the training wheels to make them think they're good.
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Funny. I look at it more like PvP 2.0 is the Devs way of yanking the training wheels off of many who thought they were really good.
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It's sad that so much time is wasted on bickering and complaining about what WAS.... in a game where things are pretty much guaranteed to change often.
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What do you think would happen if these changes were implemented into the PvE game? What if mez protection was no more, what if you were constantly suppressed, what if your heals decayed, what if your buffs were mostly useless? Do you think people would stick around when the basic gameplay mechanics got pulled from underneath them and got replaced by something else which was, by almost all accounts, worse than what was before?
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That's silly. Basic gameplay mechanics were not removed, but altered. Adjustments follow as they always do. Complaints, speculation, alternate ideas, and feedback all follow as well. In the end as I said before, all we are left with is a choice to believe that the devs are working to make CoX PvP as enjoyable as possible or not. Many changes have been made to PvP. Each time something big happens there are those who spend their days adjusting to them to get better, and there are those who spend their time rushing to the boards at every chance to complain about something they cannot change. That to me is sad, I'm sorry.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
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Funny. I look at it more like PvP 2.0 is the Devs way of yanking the training wheels off of many who thought they were really good.
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I want to touch on this for a second.
How do you figure? The people who were good at PvP before still wreck people in the zones, and the ones who aren't are only getting by against other bad players due to a more "i13" enabled build. I understand there were quite a few people who thought they were good before and simply weren't, but that hasn't really changed at all. All we get now are people who think they're good because they lived longer against a better player, even though their chances of survival are actually worse.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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Funny. I look at it more like PvP 2.0 is the Devs way of yanking the training wheels off of many who thought they were really good.
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You must not be looking at the same PvP 2.0 I am.
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That's silly. Basic gameplay mechanics were not removed, but altered. *snip*
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You didn't answer my question. What do you think would happen if they made those changes to the PvE game?
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Also, the mechanic of mez protection was removed.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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That's silly. Basic gameplay mechanics were not removed, but altered. *snip*
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You didn't answer my question. What do you think would happen if they made those changes to the PvE game?
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Hard for me to answer. I cannot see the need for such changes in PvE. A lot would happen I imagine... as always.
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Also, the mechanic of mez protection was removed.
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True indeed. It was and I stand corrected.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
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I cannot see the need for such changes in PvE.
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The same goes for PvP. There no reason for the changes to be made other than someone's seemingly arbitrary decisions on changing everything around willy-nilly.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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OK well I just finished my first night of PvP since I got back from Iraq and tried it under the new rules. I went in there with an EM/EA brute with standard IOs (no set bonuses) on a build that will one day hopefully be a good LRSF build.
Of course I got owned quite a bit. But, I have to say I loved the experience. I did get some kills, and the fact that I was not built for PvP was a disadvantage (I almost lost a 1v1 melee with a kin/elec defender, lol!), I was able to make contributions quite a bit with my taunt, and did get a number of kills through the evening. Regardless of how good or bad I did, though, I really loved the new rules. Now my brute currently is an EA with nothing to boost his standard shields. So yeah, I was running 26% defense. It's an aid self build, but I didn't get aid self before 30. So I was getting hit a good bit, but it wasn't like before I13 where even with all the IOs and power pools in the world, it was like I didn't even have a secondary. I mean they missed me SOMETIMES. I saw the occasional deflected over my head. I LOVE the lack of status protection, but that the mezzes were shortlived. Like there was a point where a defender and controller were tearing into me with slows and endurance drains, and trust me, life was not good. But it didn't put an utter end to me. Sometimes they were able to get me, but it took them a while, so if a buddy came in he could shew them away. But if I got no help, then yeah, those two squishies would have taken me out with their debuffs and sands of mu, lol. It's like there are grades now. Before, you were either fine or you were done. Now, you are fine and then they get you and they have to work on you to get you and you still have a chance to get away. I just loved it. I came out of there pretty bad off. I still got owned a lot. It's not like te new game requires no skill or experience or toon building, but I got the impression that if I did rebuild my toon and did get more experience, then I could be good at this. It's like there is still a learning curve, but not so steep.
Overall, it was a great experience. And now I see that I need to spread the word among others who have given up on PvP. The devs have fixed PvP. They just haven't got the word out. Maybe they need to come up with different and better PvP rewards to lure the standard CoX player. I don't know. But I do know that I totally love the new system.
So I just wanted to thank the devs from the bottom of my heart for making PvP a valid part of the game again. Not something for a particular type of player on a particular path that most of us know nothing of.
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Congratulations! In a week when i14 goes live you'll get to learn yet another new version of PvP. They keep giving and giving.
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That's silly. Basic gameplay mechanics were not removed, but altered. *snip*
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You didn't answer my question. What do you think would happen if they made those changes to the PvE game?
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Hard for me to answer. I cannot see the need for such changes in PvE. A lot would happen I imagine... as always.
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Which is exactly the point. PvP 2.0 wasn't needed at all.
OK well I just finished my first night of PvP since I got back from Iraq and tried it under the new rules. I went in there with an EM/EA brute with standard IOs (no set bonuses) on a build that will one day hopefully be a good LRSF build.
Of course I got owned quite a bit. But, I have to say I loved the experience. I did get some kills, and the fact that I was not built for PvP was a disadvantage (I almost lost a 1v1 melee with a kin/elec defender, lol!), I was able to make contributions quite a bit with my taunt, and did get a number of kills through the evening. Regardless of how good or bad I did, though, I really loved the new rules. Now my brute currently is an EA with nothing to boost his standard shields. So yeah, I was running 26% defense. It's an aid self build, but I didn't get aid self before 30. So I was getting hit a good bit, but it wasn't like before I13 where even with all the IOs and power pools in the world, it was like I didn't even have a secondary. I mean they missed me SOMETIMES. I saw the occasional deflected over my head. I LOVE the lack of status protection, but that the mezzes were shortlived. Like there was a point where a defender and controller were tearing into me with slows and endurance drains, and trust me, life was not good. But it didn't put an utter end to me. Sometimes they were able to get me, but it took them a while, so if a buddy came in he could shew them away. But if I got no help, then yeah, those two squishies would have taken me out with their debuffs and sands of mu, lol. It's like there are grades now. Before, you were either fine or you were done. Now, you are fine and then they get you and they have to work on you to get you and you still have a chance to get away. I just loved it. I came out of there pretty bad off. I still got owned a lot. It's not like te new game requires no skill or experience or toon building, but I got the impression that if I did rebuild my toon and did get more experience, then I could be good at this. It's like there is still a learning curve, but not so steep.
Overall, it was a great experience. And now I see that I need to spread the word among others who have given up on PvP. The devs have fixed PvP. They just haven't got the word out. Maybe they need to come up with different and better PvP rewards to lure the standard CoX player. I don't know. But I do know that I totally love the new system.
So I just wanted to thank the devs from the bottom of my heart for making PvP a valid part of the game again. Not something for a particular type of player on a particular path that most of us know nothing of.