In Mish Defeat Hro' Dtohz make ramp for Faultline
i dont have a problem with it. i kill all the foes leading up to last room then go back for the NPC's. this inssures that they are with you for the last battle.
I just ignore the NPCs are bring a heap of insps with me. Amazing how fast and easily an EB dies when you have softcapped defenses and close to the damage cap.
[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
Actually, the proper suggestion should be about making NPC (Pets) smarter.
*To NPC pet* "Hey, you see that wall you're running into?.....GO *AROUND* IT!!!!" or in this case: "TURN OFF
YOUR *ROCK* FORM, IDIOT!!!"
Yes, I've ran that mish repeatedly.
[ QUOTE ]
Actually, the proper suggestion should be about making NPC (Pets) smarter.
*To NPC pet* "Hey, you see that wall you're running into?.....GO *AROUND* IT!!!!" or in this case: "TURN OFF
YOUR *ROCK* FORM, IDIOT!!!"
Yes, I've ran that mish repeatedly.
[/ QUOTE ]
He can't turn it off - The NPC AI doesn't react very well to toggles, and all of them are changed to clicks instead. So, yelling at him to turn off a click power is kiiind of silly.
Bring Hro' Dtohz to Faultline instead of the other way around.
[ QUOTE ]
So, yelling at him to turn off a click power is kiiind of silly.
[/ QUOTE ]
*facepalm* .......yes, I'm well- nevermind.
[ QUOTE ]
when Faultline is in his rock form after fighting to free Fusionette, he cannot jump up on the wall to continue mish until his rock form wears off.
[/ QUOTE ]
Has this changed? I did the Faultline arcs when the zone was first revamped and I distinctly remember Faultline being able to jump even in Granite. I recall commenting on it to my in-game friends because I was so surprised that he could do it.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Need to work on the pet ai too. Those 3 pets get lost and stuck more than any of the mission pets ingame. Well... The pets in the jadespider arc in ouroboros get stuck more but not lost nearly as much.
Friends don't let friends buy an ncsoft controlled project.
I'm currently writing this while I'm in this mish. Not sure if anyone else has run into this problem on this mish but in gathering your (help) Fusionette, The Tradionalist Psi-Scout, and Faultline to do battle with the EB or AV Hro' Dtohz depending on what diff you have it set at, it seems that in the one area that has three walls, when Faultline is in his rock form after fighting to free Fusionette, he cannot jump up on the wall to continue mish until his rock form wears off.
Suggestion dev's: Why not put a ramp here so he can follow you? Has anyone else run into this problem? I know this has got to be an issue as this is the third time I've done this mish and this is the third time this has happened.