Please remove level cap on baddies


AkuTenshiiZero

 

Posted

In MA I noticed you can't fight certain groups at high levels, like level 50 Hellions. During Ritki invasions we fight them so it is safe to say we should be able to fight them at low levels too. So please let me fight level 35 Bone Daddies or Contaminated.


 

Posted

During Rikti Invasions you fight level 30 Rikti with the GM scaling applied. They're not going to apply GM scaling to enemies within missions, and there's very little reason to extend the level ranges of most enemy groups. (Some groups have holes in their level ranges, which could often be patched, but Hellions, for example, just stop)


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I would be happier if they made legitimate Hellions and Skulls up to level 50. I kinda miss thrashing the punks.

Well, I don't know jack about MA yet, but why not just make a custom enemy and call it a Hellion?


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Hellions and Skulls just don't have the powers to remain a challenge at high levels. Go villainside and run the Mender Tesseract SF. President Marchand's aides (the citizens) have similar powers to the thug groups, and they're a joke.

If they had their power list expanded, they'd likely end up similar to Family Thugs, and they are still so easy that their rewards recently got nerfed in the high levels.

While I'd like to see higher level Hellions nd Skulls, they'd essentially have to be a new sub-group, with more powers (like Helions who have gained more demonic powers, similar to the Damned, but not all bosses). Even so, I just can't see them being stretched all the way to 50.


@Roderick