Power Pool Attacks
doesn't it make so much sense?
I know Stalkers can Crit out of Hide on Flurry - does the same hold true for Widows?
Yeah, so now when we see a toon with those powers we don't know if they're a newbie, concept build or an 'elite' pvper.
You have got to be kidding me, I was expecting someone to come out and correct me saying mids was broken and/or XYZ factors I was missing... this is insane!
mids' numbers are to high, but the power pool attacks do an insane amount of damage regardless. flurry is a great power now
Yeah, the real numbers aren't quite as high as in mids. I'm not sure why it's so off. But they're still very strong....stronger than most attacks in the game.
Yes, it makes no sense whatsoever, just like 90% of I13.
I've seen good players, as a joke in fightclub 1v1's, just put kick on auto....and they win the duel! Because it does more damage than almost any of their real attacks, and recharges in like 1 second.
The game is just a joke.
i like that i just go afk on my thugs/pain and am basically unkillable but my pets can still get kills easily
Gonna respec my Emp/Nrg Defender into Kick, Flurry, Jump Kick and Boxing.
[ QUOTE ]
Gonna respec my Emp/Nrg Defender into Kick, Flurry, Jump Kick and Boxing.
[/ QUOTE ]
lulz is that being sarcastic, because it sure gave me a chuckle
No, I'm serious. In fact I just respec'd right now.
Since Ally Buffs are useless in PvP I only took Heal Aura, Regen Aura and Recovery.
Heres what my new build will be after I get my I14 respec...lawl!
(based on what IO's I have now and cash on hand and [censored])
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Punch <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Healing IO: Level 50[*] (3) Healing IO: Level 50[*] (3) Healing IO: Level 50[*] (48) Resist Damage IO: Level 50[*] (50) Steadfast Protection - Knockback Protection: Level 30[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (46) Titanium Coating - Endurance: Level 50[*] (46) Titanium Coating - Resistance/Endurance: Level 50[*] (48) Titanium Coating - Resistance/Endurance/Recharge: Level 50[/list]Level 4: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (40) Crushing Impact - Accuracy/Damage: Level 50[*] (43) Crushing Impact - Damage/Endurance: Level 50[/list]Level 6: Fast Healing <ul type="square">[*] (A) Healing IO: Level 50[*] (7) Healing IO: Level 50[*] (7) Healing IO: Level 50[/list]Level 8: Knockout Blow <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (9) Mako's Bite - Damage/Endurance: Level 50[*] (11) Mako's Bite - Damage/Recharge: Level 50[*] (11) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (40) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 12: Boxing <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (13) Crushing Impact - Damage/Endurance: Level 50[*] (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (39) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (40) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (50) Hecatomb - Chance of Damage(Negative): Level 50[/list]Level 14: Kick <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (15) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (34) Mako's Bite - Chance of Damage(Lethal): Level 50[*] (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (37) Crushing Impact - Damage/Recharge: Level 50[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (17) Numina's Convalescence - Heal: Level 50[*] (17) Numina's Convalescence - Heal/Recharge: Level 50[*] (50) Endurance Reduction IO: Level 50[/list]Level 18: Rage <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (19) Adjusted Targeting - Recharge: Level 50[*] (19) Adjusted Targeting - Endurance/Recharge: Level 50[*] (36) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (37) Recharge Reduction IO: Level 50[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 50[*] (21) Performance Shifter - EndMod: Level 50[*] (21) Performance Shifter - EndMod/Accuracy: Level 50[*] (34) Performance Shifter - EndMod/Recharge: Level 50[*] (36) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[/list]Level 22: Tough <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (23) Titanium Coating - Endurance: Level 50[*] (23) Titanium Coating - Resistance/Endurance: Level 50[/list]Level 24: Jump Kick <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (25) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (31) Crushing Impact - Accuracy/Damage: Level 50[*] (34) Crushing Impact - Damage/Endurance: Level 50[/list]Level 26: Flurry <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (27) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (27) Crushing Impact - Accuracy/Damage: Level 50[*] (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (31) Crushing Impact - Damage/Endurance: Level 50[/list]Level 28: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[/list]Level 30: Aid Other <ul type="square">[*] (A) Empty[/list]Level 32: Aid Self <ul type="square">[*] (A) Healing IO: Level 50[*] (33) Healing IO: Level 50[*] (33) Healing IO: Level 50[*] (33) Interrupt Reduction IO: Level 50[/list]Level 35: Combat Jumping <ul type="square">[*] (A) Kismet - Accuracy +6%: Level 30[/list]Level 38: Strength of Will <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (39) Titanium Coating - Resistance/Endurance: Level 50[*] (39) Titanium Coating - Resistance/Recharge: Level 50[/list]Level 41: Spirit Shark <ul type="square">[*] (A) Devastation - Accuracy/Damage: Level 50[*] (42) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50[*] (42) Devastation - Accuracy/Damage/Recharge: Level 50[*] (42) Devastation - Damage/Endurance: Level 50[*] (43) Apocalypse - Chance of Damage(Negative): Level 50[*] (43) Thunderstrike - Accuracy/Damage: Level 50[/list]Level 44: Arctic Breath <ul type="square">[*] (A) Analyze Weakness - Defense Debuff: Level 50[*] (45) Analyze Weakness - Chance for +ToHit: Level 50[*] (45) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50[*] (45) Analyze Weakness - Accuracy/Recharge: Level 50[*] (46) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50[/list]Level 47: Super Speed <ul type="square">[*] (A) Quickfoot - Endurance/RunSpeed: Level 50[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50[/list]Level 49: Taunt <ul type="square">[*] (A) Accuracy IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]25% Enhancement(RechargeTime)[*]55% Enhancement(Accuracy)[*]5% FlySpeed[*]264.2 HP (17.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 14.3%[*]MezResist(Sleep) 6.6%[*]MezResist(Stun) 4.4%[*]2.5% (0.04 End/sec) Recovery[*]34% (2.13 HP/sec) Regeneration[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(High Pain Tolerance)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Titanium Coating[u]
(Mind Over Body)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[/list][u]Crushing Impact[u]
(Haymaker)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 22.5 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Crushing Impact[u]
(Boxing)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Kick)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Rise to the Challenge)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[*] 28.1 HP (1.88%) HitPoints[/list][u]Adjusted Targeting[u]
(Rage)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Quick Recovery)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[/list][u]Crushing Impact[u]
(Jump Kick)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Flurry)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)[/list][u]Titanium Coating[u]
(Strength of Will)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[/list][u]Devastation[u]
(Spirit Shark)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[*] 33.7 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Analyze Weakness[u]
(Arctic Breath)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 11% Enhancement(Accuracy)[/list]
Am I seeing this right, is mids wrong?
Boxing, Kick, Jump Kick, Flurry (otherwise knowns as the crappiest attack powers you take as fillers) are stronger (by a HUGE margin) than almost all of the main attack powwers for brutes? The exception being the highest tier, most damaging attacks in the set.
Lets take the brute primary EM:
Base Damages at 50 according to mids:
Barrage: 88.6
Energy Punch: 64.4
Bone smasher: 99.8
Total Focus: 198
Energy transfer: 214.8
Boxing: 140.9
Kick: 203.2
Jump Kick: 176.2
Flurry: 301
This cant be right... Kick does almost the same base damage as energy transfer and flurry does almost 50% more?