Optimizing slotting for Siphon Life
I haven't even used the power, but my own idea would actually be 4 Touch of the Nictus -- mix of accuracy, healing, and recharge to your preference -- and two damage IOs. That way you get bonus for 5% more heal to it.
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I haven't even used the power, but my own idea would actually be 4 Touch of the Nictus -- mix of accuracy, healing, and recharge to your preference -- and two damage IOs. That way you get bonus for 5% more heal to it.
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In general, this will be a bad idea for a scrapper. Might be ok for a brute. Siphon Life is darn good attack, what ever slotting scheme you decide on should have 3 SOs worth of damage. Anything less will be suboptimal. Some secondaries will want as much heal as they can get, but not at the expense of damage.
I just went 3 heal/end HOs and 3 Dam/Acc HOs. That comes out like this:
95% dam
95% acc
95% heal
95% end
I can still run the smite-sl-smite-MG chain with no recharge in SL due to global bonuses and hasten.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
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I just went 3 heal/end HOs and 3 Dam/Acc HOs. That comes out like this:
95% dam
95% acc
95% heal
95% end
I can still run the smite-sl-smite-MG chain with no recharge in SL due to global bonuses and hasten.
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Sweet.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
could you post you dm/inv build. I have been away from the game since 06 and I want to respec my dm/inv I would love to see your take on things. My perspective on how a dm/inv should slot and choose powers is way out of date.
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I just went 3 heal/end HOs and 3 Dam/Acc HOs. That comes out like this:
95% dam
95% acc
95% heal
95% end
I can still run the smite-sl-smite-MG chain with no recharge in SL due to global bonuses and hasten.
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How much global recharge do you have?
I have enough that Hasten is 10 seconds off perma and I am not even close; I end up with a large gap before the second MG ~ maybe .7 seconds?
Mine is Smite->SL->Smite->MG->Smite->SL->Smite->Shadow Punch->MG
Even there SL barely comes up in time and I have ~70% recharge in it.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
You need 116.5% recharge, which means that with Hasten you need 46.5% global. I have no idea what you've done with your SL if you have problem running that chain.
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You need 116.5% recharge, which means that with Hasten you need 46.5% global. I have no idea what you've done with your SL if you have problem running that chain.
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Currently SL has 42.4 Recharge slotted, I have 25% global at this point, and Hasten provides 70.
I expect to get another 32.5 global when the build is done, but if I dropped all slotted recharge from SL I would lose a total of 10% recharge from what I have now and I think there would be gaps. I was just curious what set up would allow that chain with *no* slotted recharge in SL.
The bigger problem is MG actually. With Hasten and 25% global and 68.8 slotted recharge it doesn't come up fast enough currently but when the build is done I hope to have that gap closed.
(My build isn't done yet; I haven't obtained all my LotG +Recharge. I have been focusing on capping defense first.)
Not that the build isn't performing currently; With no adds I am down to 17 minutes on a pylon and my first experimentation with adds I got down to 15 minutes, but it was that high because my DC and SD kill the adds too fast and my build was incomplete at that point. Err rather even less complete than it is now.
(Yes my previous post is incorrect, when I said I had ~70% recharge in SL I was confusing the SL and MG slotting. My bad.)
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
MG is a bigger problem, it needs 234% recharge, which means 70% from hasten, say 95% slotted and then 69% global.
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MG is a bigger problem, it needs 234% recharge, which means 70% from hasten, say 95% slotted and then 69% global.
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When I calculate the time you need a power to recharge within, I add up the sum of the other attacks (using arcana time) then add 1 more server tick (.132 seconds) which represents the extra "arcanatime" from the power's last use. This assumes recharge starts at the end of the activation time and not the end of the arcanatime of that power. That seems to be more accurate to my in game expirience. 0.132 seconds doesn't sound like much... but it means you don't need 243% recharge in MG... only about 222%. That last 21% recharge is a very expensive difference.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
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Hrm, I like that one better than the setup I previously mentioned. It's a pity I can't get Dam/Heal/Rech to the 90's and Acc/End in the 50's without going into purple and Hami territory.
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Hami-Os aren't too terribly expensive, a level 50 one just runs for a couple of million.
They're getting expensive, the price of Membranes has atleast doubled since I14 hit.
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They're getting expensive, the price of Membranes has atleast doubled since I14 hit.
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I think this is just a bad time in general to try and Enhance/IO/HO out your character anyway. D:
People are still running the still shiny AE missions.
Prices on Pool A's have dropped like a rock and Pool C/Ds are down a bit. Bronze rolls were the obvious choice which increased the supply of them quite a bit and the weighted rolls from pool C/D has increased the supply of the useful ones. This is a great time to IO out your character. Only reason not to is because it might get cheaper. Purples and Hami-Os will only get more expensive however.
Common/Uncommon salvage prices are up, rare salvage prices are down a LOT.
Purple prices seem stable, and the PvP IOs are incredibly expensive. You could almost slot 5 Hetacombs for the price of one PvP +Def IO.
I must be remembering the pre-I14 prices on purples wrong then. Can't say I'm that experienced with them since I feel the set bonuses for the most part sucks.
I've been reading over this thread, and it all looks like good stuff, but I'm not sure I quite understand yet what I should pick to get the highest possible Damage and Heal, with a secondary focus on accuracy. My DM/Regen scrapper has plenty of Recharge from set bonuses, and endurance is never an issue.
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Hrm, I like that one better than the setup I previously mentioned. It's a pity I can't get Dam/Heal/Rech to the 90's and Acc/End in the 50's without going into purple and Hami territory.
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Hami-Os aren't too terribly expensive, a level 50 one just runs for a couple of million.
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A lot of Hamios are going for over 50mil now.
Well now that this post is back I guess I will put my 2 slotting in
If i have a lot of recharge in my build I go with this slotting
2x Nucleolus Exposure
1x Golgi Exposure
1x Hecatomb: damage/Recharge
1xNumina's Heal/Endurance
1x Numina's Heal
That gives you
66.6% Accuracy
94.81% Damage
59.8% EndDiscount
95.33% Heal
33.13%Recharge
Now this one I went for Damage, ok recharge and ok heal
1x Numina's Heal/Recharge
1x Numina's Heal/End/recharge
1x Touch of the Nictus: Accuracy/Healing
1x Cushing Impact Damage/Recharge
1x Crushing Impact Accuracy/Damage/End
1x Hecatomb Damage
that gives you
47.7% accurcay
95.11% damage
42.40% EndDiscount
73.78% Heal
73.78% Recharge
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I've been reading over this thread, and it all looks like good stuff, but I'm not sure I quite understand yet what I should pick to get the highest possible Damage and Heal, with a secondary focus on accuracy. My DM/Regen scrapper has plenty of Recharge from set bonuses, and endurance is never an issue.
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2 Nuc HO's , dam IO (or Heca dam IO) , and 3 heal IO's
simple if that's all your concerned about
I went this route (fit my build the best and is cheap):
Level 16: Siphon Life -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), Nictus-Heal/HP/Regen/Rchg(19), Nictus-Heal(34)
Gives:
Dam: 88.07
Rech: 91.78
Heal: 68.80
Acc: 42.40
End: 42.40
Bonuses:
Health: 56.2 (x2 Health bonuses)
Global Acc: 7%
Mez Resist (Immob): 2.2%
This is good for a build that is still growing. Once your global recharge hits 25% you can start dropping recharge little by little out of the slotting (and since this is cheap slotting, it won't hurt to do so). At 45% global recharge (and running Hasten) you can get away with as little as 25% recharge in Siphon Life to spam it constantly if/when needed.
Note: The HP bonus totals were for a Tanker ... be a little lower on a Scrapper.
I currently have
2 x Nucleolus Exposure
1 x Crushing Impact: Damage/Endurance/Recharge
1 x Doctored Wounds: Endurance/Heal/Recharge
1 x Numina's Convalescence: Endurance/Heal/Recharge
1 x Touch of The Nictus: Accuracy/Heal
and that results in
90.17% Accuracy
86.02% Damage
63.60% Endurance Reduction
68.90% Heal
63.60% Recharge Reduction
Do I even need the recharge reduction with this build in order to run MG>Smite>SL?
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Virtue: @Santorican
Dark/Shield Build Thread
lol, nice to see this thread still alive and kick'in
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I think the most interesting slotting I've seen was Werner's -- two acc/dam HOs, a Hecatomb dam/rech and three pieces of Numina if I remember correctly. It had ED-capped heal and damage, and about 90% recharge and 60% acc. [/ QUOTE ] I have: 53 Nucleolus 53 Golgi Hecatomb dam/rech Numina heal/end, heal/rech, heal/end/rech 38% accuracy 71% damage 84% endurance discount 97% heal 80% recharge 12% regeneration 25 hit points For most builds, I'd suggest more damage and accuracy. Cost no object, maybe something like: 53 Nucleolus x2 53 Golgi x2 Hecatomb dam/rech Doctored Wounds heal/rech 76% accuracy 96% damage 76% endurance discount 95% heal 60% recharge |
I usually go with 4 lvl 50 makos and 2 lvl 50 generic heal IOs.
44% acc, recharge and end redux, 93% damage and 83% heal.
Since I tend to build a large amount of global acc and rech into my builds anyway, the set bonuses and cost (or lack there of) makes it a solid slotting choice.