Mini Guide to the i12 Stalker changes
Since it is asked so often, I thought it would be handy to have a guide (well, more a factsheet). If anyone sees any errors, point them out.
Also: I'll see if I can get this stickied and marked not to purge.
Thanks for writing this up, though I think you should've waited until I13 hit in order to include a few potential questions that may arise.
Doom.
Yep.
This is really doom.
Well, I can always get Ex or LH to edit the OP if something drastic happens.
Nice guide, except it really wasn't undoccumented compared to other changes really, and I covered 90% of that in my guide which once I update it in I13 will be the bible of Stalkers.
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Nice guide, except it really wasn't undoccumented compared to other changes really, and I covered 90% of that in my guide which once I update it in I13 will be the bible of Stalkers.
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BS, bish I'm updating mine too, so yours will only be the bible of Ninja.
Doom.
Yep.
This is really doom.
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Hide Suppression for Stalkers reduced from 10 seconds to 8 seconds.
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See - I learned something new here. I thought it was changed to 6 seconds. No wonder I missed some crits that I thought should have gone off.
RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are
This has been marked to not purge and has been stickied, please notify us when this is no longer necessary.
Regards,
Ex
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Hide Suppression for Stalkers reduced from 10 seconds to 8 seconds.
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See - I learned something new here. I thought it was changed to 6 seconds. No wonder I missed some crits that I thought should have gone off.
RagManX
[/ QUOTE ]He might want to add a line that ONLY hide will be suppressed for 8 seconds - all other forms of stealth are still on the 10 second timer.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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Hide Suppression for Stalkers reduced from 10 seconds to 8 seconds.
[/ QUOTE ]
See - I learned something new here. I thought it was changed to 6 seconds. No wonder I missed some crits that I thought should have gone off.
RagManX
[/ QUOTE ]He might want to add a line that ONLY hide will be suppressed for 8 seconds - all other forms of stealth are still on the 10 second timer.
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Too late, I can't edit the OP anymore.
Also: Thanks for the sticky, Ex.
Reposting W_G's mini guide because the OP's formatting is messed up due to the forum change (and I posted it in a scrapper discussion so I had cleaned it up already ):
On May 28th, 2008 stalkers finally received the Dev love they had so desperately needed. Since this change was relatively undocumented, Im writing up this handy little guide.
The following changes affected both PvP and PvE:
* Increased Stalker Melee damage multiplier from 0.9 base to 1.0 base.
* Increased Stalker Hit Points multiplier from 0.95 to 1.125 (note that the Stalker HP cap is unchanged, and will be reached with only 33.5% extra hitpoints)
* Hide Suppression for Stalkers reduced from 10 seconds to 8 seconds.
* Placate will no longer suppress hide
* Missing an Assassination Strike will not suppress Hide, although other forms of stealth will suppress normally. Note that this only applies when AS misses. A successful AS will still suppress Hide.
In addition to these global changes, there were some PvE only changes:
* A successful Assassin Strike will now Demoralize your enemies. The Demoralize effect has a 30ft radius and will apply an irresistible 7.5% Tohit debuff for 8 seconds. Demoralize also has a 25% chance to apply a mag5 Terrorize for 8 seconds. The target of the AS must survive the attack for the Demoralize to take effect.
* All Stalker attacks now have a chance to crit while not hidden. The base chance is 10%, although some attacks have a higher chance
* In addition to the improved out of hide crit chances, Stalkers now have a scaling crits. For every teammate within 30ft, a Stalker gains an additional 3% crit chance when not hidden. Combined with the improved crit rating, a Stalker can get upwards of a 30% crit rate!
Eesh, I completely forgot about this. I've re-formatted the OP.
Hey, can someone give me a rundown of the most recent, recent changes for Stalkers?
Thanks.
Thanks for eight fun years, Paragon.
Sounds like a job for... Patch Notes!
Scroll down to the "Stalker" heading.
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Thanks for eight fun years, Paragon.
On May 28th, 2008 stalkers finally received the Dev love they had so desperately needed. Since this change was relatively undocumented, Im writing up this handy little guide.
The following changes affected both PvP and PvE:
In addition to these global changes, there were some PvE only changes: