The Advantage of Speed


Fulmens

 

Posted

*Work in Progress*

This will be a quick little ditty on how you can maximize your speed (relative to your opponents).


Part I: Overview

Why speed building?

Building a character with an extremely fast recharge rate allows that character to spam fast attacks, buffs, heals and procs.

It increases the chances of being able to stack/sustain mezzes and debuffs against a target.

It allows you to build up inherents, such as Fury and Domination, more quickly so that you can more often be at peak perfomance.

It also enables faster activation, chaining and/or overlap of most long recharge powers and abilities.

**Note: Speed builds have the pitfall of rapid Endurance drain, so make sure that such a build has adequate End reduction enhancements or fast Endurance recovery.


Part II: How do I make my character recharge more quickly?

*The easiest way to make your toon faster is to slot Recharge Reduction enhancers into your character's individual powers with either TOs, SOs, IOs or portions of IO Sets.

*Your second option could be to take the Hasten power from the Speed Pool. Hasten boosts your Global Recharge by 70%.

*If your powerset(s) have powers that give your character a recharge bonus (as in Quickness, Accelerated Metabolism, Siphon Speed or Mental Training); make sure to snatch it up when it best fits into your particular build:

Quickness, Lightning Reflexes and Mental Training are all auto-powers, giving a 20% Recharge buff, that can be found in Secondaries such as Electric Armor, Super Reflexes and the VEAT seondaries.

Siphon Speed resides in the Kinetics Powerset and applies a 20% buff per application (up to 60% stacked).

Accelerated Metabolism is a Team + Self buff (that also provides Endurance recovery, a damage boost and mez resistance) that ups your recharge by 30% (although the power can be overlapped by the same user under certain circumstances, I am unaware if this overlap allows the bonus to be stacked. Also, I do not know at this time if multiple activations from different players allow buff stacking?)

*There are also IO Set bonuses that require powers that use them to give up a few slots for a Global Recharge Bonus.

These set bonuses may be applied up to 5 times per character for 5 times the effect:

Follow this link for a detailed listing.

At a quick glance, there a 6 sets that provide 2.5%, 4 that provide 3.75, 11 that provide 5%, 7 that provide 6.25%, 3 that provide 7.5% and 9 sets that provide 10%

*If you have the funds, you can also opt to invest in Recharge procs and/or Uniques (if you have powers capable of slotting them).

Luck of the Gambler, a Defense set has a 7.5% buffing unique while Forced Feedback, from the Knockback sets, has a recharge proc that buffs for 100% for 5 seconds.

*If you're up to the task, there are even Accolade Powers you can try for (Force of Nature and Geas of the Kind Ones) that can give a decent boost (100% for 60 seconds) to your Recharge at a penalty to -10% Defense.

*Finally, you can opt to team with other toons that have team/ally Recharge buffing powers such as Accelerated Metabolism or Speed Boost.


Part III: Slowing down your target can make you seem fast to them

Depending on your choice of powersets, there may be powers available that will allow you to debuff how quickly a target can recharge their attacks.

Your largest selection of these type of powers will come from most of the Ice and Psionic sets; with other being scattered throughout various sets.

Also, most attacks that can be slotted for Sleep, Accuracy debuff or Slow sets can be fitted with Recharge debuff procs; Dark Watcher's Despair from the -ACC set, Induced Coma from the Sleep set and Pace of the Turtle from the slow set.

When using recharge debuffs in a build not optimized for speed, you create an effect a Hasten-like effect, relative to the target, of up to 90%.

In builds that do work in recharge optimization, you gain an additional bonus to your recharge bonus of up to 90%; again, relative to the target's ability to respond.


Part IV: Other effects that give you time to breathe

Last but no least are mezz effects. Effects such as Stun, Hold, Fear, Sleep, Placate, Terrorize, Confusion and Knockdown (Up/Back) provide additional ways to slow down the rate at which you receive damage from enemy attacks.

Stun and Hold essentially keep a target from doing anything until the duration of those effects expire.

Sleep, Placate and Fear keeps targets from attacking you... so long as you don't attack them. For Sleep and Placate, their duration ends as soon as you attack an affected target. For Fear, targets can attack for each attack you make during the duration of the effect.

Terrorize sends targets scrambling to get out of an Area of Effect; pausing every so often to attempt an attack.

Confusion creates an effect in which the target opts to attack someone else other than you; reducing the amount of attacks they would normally be able to target you with.

Knocker powers, for the most part, prevent a target from attacking while they are in the process of falling. However, targets have been known to get attacks off prior to being affected by instances of Knockers. It still manages to slow targets down.

Mezzes work great on their own but if you can find a way to chain and/or stack these effects; you can definately maintain a more rapid pace of attacks than your targets.

Even combinations of different mezzes can be as effective as running a Defensive power toggle in terms of damage mitigation.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Perma-Hasten is a means to an end, not the end itself. It is useful in getting certain powers to be perma like Patron Pets, Eclipse, and other powers that require 230%+ recharge to be perma. It is far cheaper to get 70% Global recharge than to get 275% recharge in Hasten which needs a global recharge of 110% with 95% recharge SOs in Hasten.


The first step in being sane is to admit that you are insane.

 

Posted

Forgot to mention:

You can also craft the 'Increase Attack Speed' (20%) Empowerment Buff (temp power that lasts 1 hour) at your SG/VG Empowerment Stations

**Would have added this in as an edit but it's not giving me that option.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Part V: Overview II

The faster you are, the faster you level.

Being able to cycle through attacks faster usually means that you're able to cycle through your opponents quicker, get XP faster and level more quickly.

However, there are a few other ways to increase the playspeed of your toons outside of combat. By decreasing downtime and/or increasing travel speed, you can up the rate at which you level; Regeneration and Endurance Recovery as well as the various types of movement will form the basis of the following sections.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Part VI: Increasing your Endurance Efficiency (QVersion)

The aim is to keep your endurance pumping both in and out of battle.

1. Slot Endurance Reduction Enhancements. One of the best ways to make sure you don't use as much time catching your breath after running out of gas is to not run out of gas.

2. Taking the Blue Pill. Blue Inspirations give the user a fast boost in their energy bar; between 25 and 50% depending on the size of the Insp. (There's also a Winter Event Present Insp that gives you a quick buzz)

3. Stamina. Stamina is a pool power from the Fitness pool that is available as early as level 20 (provided the two prerequisites for that pool are taken). It significantly increases the chances of being able to spam power usage in battles and significantly decreases the time needed to rest in between.

Although some builds can get by without Stamina, most will find better efficiency by picking it up and slotting as needed.

4. Rest. An inexpensive way to amp up outside of combat is by improving the inherent power; Rest. Slotting it for Recharge and Interrupt Reduction helps it to be up and out the box in 'Killer Rabbit' builds. Using Endurance (and/or Healing) Enhancements) means less time sitting and more time hitting.

Sitting reduces both your Defense and Resistance so you don't want to sit for long.

5. Toggle Management. Only use the toggles you need for a given situation and when you don't need those anymore, shut 'em off.

6. Use the buddy system. In a team, it isn't always necessary for the whole team to throw everything they have at all mobs at all times; especially when there are differences in levels. Assigning level appropriate targets or tasks for the lower level members of your team can ultimately result in less downtime.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

[ QUOTE ]
Luck of the Gambler, a Defense set has a 7.5% buffing unique while Forced Feedback, from the Knockback sets, has a recharge proc that buffs for 100% for 5 seconds.

[/ QUOTE ]

LotG is not unique (you can't put more than one in the same power, but you can put more than one in the same character's build). You can slot as many as you want, although, only five will count for global recharge. Also, just FYI: The five 7.5% global recharge buffs from LotG do *not* count against other IO Sets that provide a 7.5% global recharge. For some reason, it's a different kind of 7.5% global recharge.

If the build allows it, you can slot the three sets that provide 7.5% recharge and five LotGs for a total of 8x7.5% recharge.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

thanks for the heads up on that... will have to edit that in on a revised edition... for some reason... I can't get in to edit my first 3 posts


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

lol, will do


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Point to consider:

It may be worth making a distinction between powers that benefit from speed a lot (Dull Pain, Inferno) or a little (Boxing).

Once your attack chain is full the benefits of increased recharge, for most characters, are limited to "using better attacks in place of worse attacks." Sometimes this is a spectacular improvement (Super Strength), sometimes not so spectacular (Broadsword.)

There's also the approx. 100 milliseconds between power activations (Arcanaville worked out the hows and whys on this) that is inevitable and cannot be removed.

Some examples of "recharge important" powers off the top of my head:

self-heals
Foot Stomp
Knockout Blow
Blaster Tier 9's
Consume
Energy Absorption
Follow Up (claws)
Moment of Glory


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.