NCsoft Audio Director in the News


Definitive

 

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We thought you might be interested to read about some of the talent behind some of the noise creation that ends up in game and in our promotional videos.

The Austin American-Statesman, a Austin, TX newspaper (where NCsoft's North American Headquarters are at) recently interviewed Tracy Bush, NCsoft North American Audio Director.

Click here to read the full article.


Lighthouse
Community Relations Manager


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"statesman.com"?! Doom!

I do enjoy the sounds in CoX. I'm glad to hear something about the audo side, since we never really hear much about it. If only we could capture him for our own exclusive use.. :P

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"The better the audio is, the more emotional impact on that particular scene or that gameplay segment, and the more immersed the player will feel in the experience," he said.

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100000% true. I'm glad CoX is starting to dip its toe in the audio immersion with the AWESOME recent zone music and the always-cool power SFX.


 

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I always thought the name of the paper ironic given this game

I good read in any case


 

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Doom!

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Wait a minute, the same guy did the audio for Tabula Rasa and for City of Heroes? Then why does Tabula Rasa sound 1000% better than City of Heroes? (Honestly, it's almost the only thing that TaRa did right.) Did he learn that much since CoH's launch? If so, can we get NCsoft to budget some time for him to come back and redo half of the sounds in this game from scratch to make them, well, less scratchy, less screechy, less annoying?


 

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!?!!?? The songs we have are great!! Scratchy?? I can't even imagine where that comes from.


 

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Yea, the sounds in this game are almost spot-on perfect for the genre. What should it be? TR does sound great... for a scifi mmo.


 

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Wait a minute, the same guy did the audio for Tabula Rasa and for City of Heroes?

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No, not really. He was *hired* by NCSoft in 2004. CoH was already out the door then, voiced and scripted and all the music pre-produced (from existing libraries). I am sure he's added Expansion material to it over the months.

He had more direct development and hands-on with TR: ** the online role-playing game "Tabula Rasa," took three years just to do all the sound effects, dialogue and music. ** That is a lot of game development time.